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Fantasy Journey to the West: How to maintain the joy of the game brought by rarity?

author:Nine-point game

In addition to the diversified gameplay that can attract players, Fantasy Journey to the West also has rare gameplay and props. If the planner understands this, the game won't be too difficult.

Fantasy Journey to the West: How to maintain the joy of the game brought by rarity?

Let's start with the three major contradictions in recent years.

Pocket Edition: Challenges the joy of rarity by diluting the rarity of player items by issuing additional items and coins.

Tarzan Pressing the Crown: Combats the joy of making and raising Tarzan pets by slowing down the sense of time and experience.

Mandate of Heaven Dungeon: Crack down on the rarity of the number that can be used to brush the copy, so that such an account is completely reduced to an account that can't do anything, and the same is true for the dilution of the dungeon points, which hits the rarity of the dungeon points.

Fantasy Journey to the West: How to maintain the joy of the game brought by rarity?

There are also many players chasing happiness for rarity, such as advanced 110, washing characteristics, changing books to make babies more perfect, washing balls, pursuing personality pets, pursuing limited brocade clothes auspicious, what double and three special, what wheels, hundreds of billions, the essence is the happiness brought by rarity. And it is not advisable to dilute these cores for the sake of immediate interests. As an official, we should protect and develop these rarities, and come up with a pattern of not competing with the people, so that we can go further and make greater profits.

Fantasy Journey to the West: How to maintain the joy of the game brought by rarity?

Take the erosion version as an example, this expansion is very sloppy no matter how you look at it, players can't spend money to eat souls, and it's not strong, so it's useful, and the ways to protect rarity and make money are as follows:

Fantasy Journey to the West: How to maintain the joy of the game brought by rarity?

Each sect designs a little useful erosion skills, such as the triple attack of the Divine Wood Forest is very good, but it can't be easily full, like point repair, the strength of erosion and the probability of triggering, the maximum number of triggers make everyone consume gold and materials. Materials can be farmed through quests, or they can be sold at a high price in pockets. Let the liver and krypton go through, instead of making the liver difficult and krypton easy, to sell it is like selling kun at a sky-high price and not pit the poor, in short, it is to lengthen the cultivation time instead of shortening the cultivation time. There are also the recent washing of balls and rejuvenation, and if you change the rules, you can obviously consume a lot of gold coins and materials, but in the end, the debut is embarrassed.

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