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It's said that this game is the worst Souls-like work, but how do I think it's excellent?

author:PeJoy Games said

Players who have played the "Sniper" series should not have a very good impression of the game company CI Games, and in 2014, they teamed up with Deck13, a German game developer who had produced bloodthirsty dark rides, to create this "Fallen King", which will inevitably make many people complain that this is the worst soul-like game, after all, the works of these two production teams in the past are not very good.

It's said that this game is the worst Souls-like work, but how do I think it's excellent?

But after actually playing "Fallen King", I honestly think this work is still quite good, I should say that I fell in love with it at a glance just by looking at its game graphics and art settings, and the hard-core medieval fantasy magic feeling is really dark and charming. Part of it is definitely thanks to the fact that this game is led by Tomasz Gop, a core member of the team who once developed "The Witcher 2" but has left the Witcher 2 team, under his supervision, the finished game is packaged as colorful and bright as a triple-A masterpiece.

"Fallen Lords" is obviously to emulate the Demon's Souls and Dark Souls series, adding a lot of difficult gameplay to the action role-playing, trying to make players continue to fail, and get a sense of challenge and accomplishment from it. It's not innovative, but it's easy to win the favor of players. Of course, you don't need to expect that "Fallen Lords" will be as vast as Dark Souls, because it can only be regarded as a condensed version of Dark Souls at best, and it is relatively small, and the map, enemy types, and plot length are not as diverse and rich as imagined, but at least this game also uses enemy shapes like the Cthulhu Mythos and sonorous and powerful and solid heavy armor and capes to feast players' eyes.

It's said that this game is the worst Souls-like work, but how do I think it's excellent?

For the uninitiated, some of the designs of "Fallen King" will not be too frivolous and tricky. At the beginning of the game, you have to choose one of the three types of magic from the power system, agility system, and prayer system, although there is no mandatory class for players to use to play, but the general direction of the profession is still divided into three types - warrior, thief, and priest. From the very beginning, it is obvious that players will feel the spread of fear of falling into the dark abyss, unlike many role-playing games, where novices will be born in bright cities, bully goblins, slimes, and grow up under the careful care of many NPCs.

This game doesn't go this way, it clearly tells you that this is a game designed for adults. From the start, the player is immersed in an oppressive dungeon, and there is little respite from the constant struggle with large, disgusting and ugly monsters and the search for a way, because the game's environment design can feel dangerous, and even if you stay near the red crystal save point, you will still be attacked by monsters.

Although the producers of this game have participated in the production of The Witcher 2, and The Witcher 2 is also a Polish action role-playing game, it will make people feel similar to "Fallen King". However, the theme of "The Fallen King" is very different from that of The Witcher 2, it brings an extremely realistic, dark, and heavy feeling, and the protagonist swings the knife very slowly, allowing players to deeply appreciate the weight of the weapon. Unlike The Witcher 2, the protagonist Geralt, can use all kinds of stunts and swordsmanship very neatly. Therefore, every blow and every knife is very important, as long as you attack the enemy, you will reveal a large gap.

It's said that this game is the worst Souls-like work, but how do I think it's excellent?

This is definitely not a Musou genre.、Pure refreshing action game.,This can be realized in the first Demon King Battle less than half an hour after the game starts.。 Because the first boss with a giant blade is very difficult, if you don't get the right time to attack, you will definitely be beaten badly, and many subsequent bosses are the same, you have to constantly circle around the enemy, wandering around, waiting for the best time to strike.

In addition, each boss will change its attack form halfway through the fight, which is bound to make it impossible for players to fight very smoothly in the first battle. Therefore, "Fallen Lord" is an action game that pays more attention to operation technology and reaction, but if you have already cleared the Dark Souls series, you may still think that "Fallen Lord" is too pediatric.

It's said that this game is the worst Souls-like work, but how do I think it's excellent?

The combat aspect is also designed with backstabs, counter kills, as well as blocking and rolling, and many weapons have their own unique moves, but players need to use a lot of physical strength to perform the above actions. Part of the difficulty of "Fallen Lord" lies in its RPG element design, just like Diablo, if you can't beat the enemy? In this way, the character's stats can be increased to a level that we are satisfied with.

In addition, players can also obtain very powerful hidden artifacts in more secret places, such as broken wall scenes, and then seek blacksmiths to inlay runes to enhance their attributes. Therefore, the difficulty of "Fallen King" is just like a word for many players - first bitter and then sweet, in the way of pouring sugar cane, so that players feel that it is difficult to survive in the early stage, but when they are familiar with the operation of the game in the later stage, the characters become stronger, and the practical magic level increases, you can bully monsters in turn, of course, the boss is still not easy to deal with, and you need to concentrate to win.

A variety of weapons, handsome, rugged armor shapes, and super powerful more than a dozen demon kings, are all what attracts players in "Fallen Lords". Exudes male hormones from start to finish. I especially like the fact that the graphics of weapons and equipment are designed in the style of cards, which is very detailed. The higher difficulty gameplay also brings challenge and durability, and it is not painful to play, after all, the mobs are not difficult to fight, and the terrain is not very rough or full of traps.

It's said that this game is the worst Souls-like work, but how do I think it's excellent?

If you really want to talk about the more difficult part, it may be that there is no minimap and mission location guidance, which makes me feel dizzy when walking in a maze scene. The disadvantage is that the story plot is not very impressive, the characters who appear have flat personalities, purely just a fight against evil, and the real-time calculation of the cutscene is cool except for the boss when he appears, and the camera movement processing in the literary drama is very weak. If you're interested in it, you can also try the new Fallen Lord, but don't expect too much.

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