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4.23 Experience Server Update: T0 Tank Cut to Artery, Dawn Finally Reduced Prices, Shooters Take Off Collectively!

author:王者MrPoker

On April 23rd, the experience server ushered in a major update, with a total of 24 heroes changed, including the familiar Li Bai, Zhuang Zhou, Zhu Bajie and Dharma are all in the queue.

In addition, 10 pieces of equipment will also be changed, such as Daybreak, Shadow Blade and the Apocalypse, the core outfits of the shooters, which will be adjusted, so that the environment of the development path has ushered in earth-shaking changes.

【Hero Adjustments】

(1) Bodhidharma

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[Interpretation] Because the planning has been emphasizing the laning period in recent seasons, coupled with the continuous weakening of the strong side, this has also made Dharma, which is very outstanding in mechanics and values, become a T0-level "panacea" overnight.

4.23 Experience Server Update: T0 Tank Cut to Artery, Dawn Finally Reduced Prices, Shooters Take Off Collectively!

The above is Dharma's latest pinnacle data, under the premise of 36.5% BP rate, the winning rate is infinitely close to 53%, and the priority fault lead, which is indeed a bit outrageous.

And this experience server update will change two places.

First of all, the interval between the use of a skill has been changed from a fixed 1.5 seconds to 3~1.5 seconds, which will not only affect Dharma's early mobility, but also make his damage half a level lower.

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After all, in addition to being used for displacement, Dharma's first skill can also be used to give the second skill two enhanced basic attacks, and at the same time, it is also the source of the ultimate to trigger slash damage.

If you can't connect the two sections at the first time, then Dharma's ability to line and play a group will definitely be greatly reduced.

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Then, the slash damage attached to a skill by the ultimate will also be reduced from 20% of the lost life to 15%, making Bodhidharma's harvesting ability a little weaker.

Overall, it is a moderately large weakening.

After all, after Dharma opened the second skill, he was a little stupid, and he couldn't be displaced twice in a row, which meant that he was easily "kited", and before the second person, he might be counter-killed first.

(2) The Eight Commandments

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[Interpretation] Zhu Bajie, who was strengthened twice in a row within half a month, finally reached the peak of his life.

4.23 Experience Server Update: T0 Tank Cut to Artery, Dawn Finally Reduced Prices, Shooters Take Off Collectively!

The above is Zhu Bajie's latest pinnacle match data, with a 51.6% win rate + 38.5% BP rate, ranking first on the jungler list, and its priority is even more exaggerated than the mirror, belonging to the T0 bully of the new era.

4.23 Experience Server Update: T0 Tank Cut to Artery, Dawn Finally Reduced Prices, Shooters Take Off Collectively!

The current Zhu Bajie, not only is the early brush very fast, but also can reach 1.7w blood volume with the overlord reloading in the later stage, and at the same time, every 1000 extra life points will also increase his blood return ratio, making Zhu Bajie have the ability to be crispy in seconds while taking into account both frankness and control.

This time, the experience server will reduce the additional damage of a skill to monsters and creeps, from a fixed 50% to 30% of creeps + 15% of creeps.

It seems that it only weakens Zhu Bajie's money-brushing efficiency, but in fact, the ability to regenerate blood will also be affected.

After all, Zhu Bajie's passive blood transfer needs to be transformed according to the damage to the enemy, and the damage to wild monsters and creeps has become lower, which means that Zhu Bajie will be a little uncomfortable in the future, whether it is endurance development or anti-field attack.

(3) Zhuang Zhou

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[Interpretation] Zhuang Zhou also ushered in changes.

The main thing is that the shield amount of the ultimate has been increased by 10% extra life, and at the same time, in order to ensure balance, the base and growth values have also been reduced.

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The above is the panel of the level 4 Zhuang Zhou, with an extra life of 2032 points, which is equivalent to 500 points of shield in the previous ultimate, and 600 points in the future.

4.23 Experience Server Update: T0 Tank Cut to Artery, Dawn Finally Reduced Prices, Shooters Take Off Collectively!

The above is the panel of level 15 Zhuang Zhou, with an extra life of 7240 points, which is equivalent to 1300 points of shield in the previous ultimate, and 1500 points in the future.

Obviously, Zhuang Zhou's ultimate shield has indeed become a little thicker, which can make his ability to protect people more outstanding, but in this way, Zhuang Zhou will not be able to go out of the Extreme Cold Storm in the future, and he needs to use the Polar Shadow and the Boots of Calm as the core outfit.

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In addition, Zhuang Zhou in the official server, the level 1 learning second skill can be played twice in an instant, while the experience server removes this effect, which will make Zhuang Zhou's ability to grab the line at the beginning of the game much weaker.

【Marksman Basic Attribute Adjustments】

(1) Base movement speed

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As the biggest "version of the abandoned child" in the S35 season, the shooter is finally going to be fully strengthened, as shown in the figure above, the basic movement speed of the 16 shooters has been increased by 5 points, which makes their running efficiency and pulling ability enhanced.

(2) Base health

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【Interpretation】The above five shooters have low base life, far from the average, so, like Yu Ji, Li Yuanfang, Baili Shoujo, Genghis Khan and Lesio, will have a base life increase of 100~130.

In this way, not only can the survival rate be increased, but also the strength of the lane can be improved, so that these five shooters will not suffer too much when changing blood.

[Equipment Changes]

(1) Shadow Tomahawk

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The Shadow Battle Ax has always been the core outfit of assassins and warriors, after all, he can not only provide penetration, but also has very gorgeous panel attributes, which can obtain health, attack power and CD benefits at the same time.

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This update will weaken the CD of this T0 piece of equipment from 15% to 10%, and as compensation, it will also increase its passive penetration value by 10.

Although, the penetration has become higher, not only can the meat be faster, but also the efficiency of brushing the field to clear the line, but at the cost of 5% CD, it is still not cost-effective, after all, the early cooldown of most heroes is relatively high, and 5% CD is converted, which can almost shorten the skill cooldown by 0.5 seconds.

To put it bluntly, the vacuum period of the skill is 0.5 seconds longer, which is the weakening of mobility, farm efficiency, continuous damage, and even Tandu, which greatly reduces the early combat effectiveness of assassins and warriors.

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It is worth mentioning that as compensation, the planning also shortened the skill CDs of the above five heroes, so that Yao, Li Bai, Lan, Tachibana Youkyo and Miyamoto Musashi, these heroes with low overall strength, will not be completely retired.

Obviously, the purpose of the plan is to weaken those strong warriors and assassins, so that their ability to grab the rhythm in the early stage is weakened by one gear, so as to give more room for the development of heroes in other positions, especially shooters.

(2) Rush Boots (Attack Speed Shoes)

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[Interpretation] The basic attack health of the attack speed shoes has been changed from 20~40 points to 30 fixed points for melee heroes + 40 points for ranged heroes.

Overall, it's all strengthening, however, ranged heroes are definitely more profitable, which is equivalent to doubling the income from blood regeneration in the early stage.

In this way, not only is the shooter's development space improved, but also there are more chances of survival when he is caught.

(3) Crazy twin blades

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[Interpretation] Berserk Double Blade is one of the core outfits of the shooter in the early stage.

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And this experience server update, there will be a new passive for the Berserk Twin Blades, called Primary Precision, which can increase basic attack damage by 30 points, and at the same time, the price will also be reduced by 70 gold coins, but at the cost of removing the 5% movement speed bonus.

Although the price of the core pack has been reduced and there is a higher damage benefit, the 5% movement speed is still quite important in the early stage.

Especially for dull shooting, after all, they are originally very slow and have no displacement, and after the lack of movement speed gain, it is not conducive to development and rhythm.

(4) Shadow blade

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[Interpretation] Shadow Blade, as the first big piece for most shooters, has also ushered in changes.

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Not only has the attack speed been increased by 5%, but at the same time, a new passive called Medium Precision has been added, which can increase basic attack damage by 60 points.

However, the passive that originally increased the basic attack damage of Shadow Blade by 40 points has also been removed, and one increase and one decrease, which is equivalent to only 20 more values.

In addition, Shadow Blade's attack speed bonus after critical hits has also been reduced from 20% to 15%, which is equivalent to negating the 5% attack speed increase on the board, but only allowing the shooter to have a more consistent attack speed gain before the critical strike chance stacks.

On top of that, Shadow Blade's critical strike chance has been reduced from 25% to 20%.

This means that in the future, if you want to fully increase the 50% crit effect of the Endless Blade, you need to bring a few Musou inscriptions, which makes the crit effect in the later stage overflow a lot.

(5) Blood Soul Blade

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The Blood Soul Blade is a small piece of the Blade of Weeping Blood and the Blade of Sanctions, which is mainly used for the mid-term of the shooter.

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And this experience server update, it will reduce the Blood Soul Blade's 10 Ad points, and at the same time, the health regeneration passive has also been removed, and instead, the primary accuracy that increases the basic attack damage by 30 points has been added, and the price has also been reduced by 70 gold,

It's weakened when you look at it horizontally and vertically.

After all, the Blood Soul Blade is a mid-term equipment, and 30 points of basic attack damage is a bit insufficient, and the price reduction of 70 gold coins cannot solve the urgent need.

In contrast, the health regeneration passive can also improve the survival rate of the shooter, as long as you don't die, you can play a few more basic attacks, which will be much more fragrant than 30 more basic attack damage.

(6) Rapid Gun

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[Interpretation] The Rapid Strike Gun is a small piece of the Synthetic Shadow Blade, Daybreak, and the Bow of the Sun, which is a useful equipment for the whole period, in the experience server, it will increase the attack speed by 5%, but the basic attack damage will also be reduced by 10 points.

However, it is important to note.

In the current experience server, not only can intermediate precision coexist with primary precision, but even primary precision can be superimposed on each other.

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As shown in the image above, this is a level 15 Yu Ji who only has a basic attack damage of a quick gun, which is 178 points.

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The above is level 15 Yu Ji, after getting the Rapid Attack Spear and the Berserk Double Blade, the basic attack damage is 189 points, and after deducting the physical resistance of the stake, the damage is increased by 11 points, indicating that the primary accuracy will not repel each other.

I don't know if this counts as a bug, but if it doesn't, the damage of the shooter in front of the shadow blade will really usher in a qualitative change.

(7) Later generations

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[Interpretation] The attack speed of the end times has been reduced by 5%, but there is an additional medium and accurate 60 points of basic attack damage, and at the same time, its synthesis path also replaces the vampire scythe with the blood soul blade, so that the archer will not have too low a bloodsuck ratio before holding back the end times.

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The most important thing is that the passive of the end times has been completely reworked, turning into a basic attack that inflicts an additional 20~40+2% of the hero's maximum life.

Draw the key points, maximum life + true injury.

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As shown in the picture above, this is Yu Ji of the experience server when she is fully equipped at the full level, using the meat grinding speed of the end + dawn, she can dispose of the full blood Cheng Biting Gold in about 7 seconds, which is 3~5 seconds faster than the official server.

This is a bit fragrant, which can greatly improve the ability of the shooter to grind meat, so that they will not be too scraped before they get the dawn.

Although it can only be applied to heroes, it will cause the efficiency of the shooter to reduce the efficiency of clearing the jungle a little, but the extra 60 basic attack damage can also cancel each other out.

After all, in the early and middle stages, the health of the monsters and creeps will not exceed 5000 points, which is equivalent to 8% of the physical damage of the current life of the previous end times, and the maximum expected output of the monsters and creeps is only 40 points, which is 20 points less than the intermediate accuracy.

In this way, the end of the world is estimated to become the core equipment of most shooters in the early stage.

(8) Crying Blood Blade

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[Interpretation] The Blade of Weeping Blood is referred to as the Vampire Knife, in the experience server, its Ad income has been reduced by 20 points, and the 500 points of maximum life have also been removed, as compensation, it will also add a medium-level accurate 60 points of basic attack damage.

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At the same time, the trigger condition of passive soul recovery has also been increased from 30% HP to 50% HP, and it can instantly restore 800 HP, which is definitely much more fragrant than the previous 400~610 HP in 5 seconds, which can greatly improve the survival rate of the shooter.

However, the Bloodweeping Blade has also increased in price by 60 gold, but the good news is that its crafting path replaces the cheap Vampire Scythe with the Bloodsoul Blade, which can make the Shooter's small pieces a little more profitable.

On the whole, the Blade of Weeping Blood is also greatly strengthened, so that shooters can choose outfits according to different lineups, and the more meat on the opposite side, the end of the world, and the more assassins on the opposite side, the Blade of Weeping Blood, and the playing style will be a lot richer.

(9) Blade of Sanctions

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[Interpretation] The sanction blade of the experience server, Ad has been reduced by 40 points, the attack speed has been increased by 10%, and the intermediate precision has been added, and the price and synthesis path have been changed, and at the same time, the soul recovery passive has also been removed.

In this way, the Blade of Sanctions will really be beaten by the Blade of Weeping Blood and the End of the World in all aspects.

It is recommended that when encountering a lineup with strong blood recovery in the future, everyone should let the soft auxiliary or the middle lane out of the Nightmare Fang, and then cooperate with the shooter's apocalypse, dealing with the front row will definitely be much more comfortable than the shooter out of the Sanction Blade.

(10) Dawn

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[Interpretation] As the core outfit of the shooter in the later stage, Daybreak has finally reduced the price, directly from 3400 gold coins to 2950 gold coins, and its synthesis path also replaces the chicken rib fighting gloves with the furious double blades, which can further speed up the formation of the shooter's equipment.

In addition, Daybreak's attack speed and critical strike chance have been increased by 15% and 5%, respectively, and a new advanced precision passive has been added, where ranged heroes can gain a 90 basic attack damage buff.

Seeing this, I believe that many shooter players will be ecstatic, but next, I will talk about the price.

4.23 Experience Server Update: T0 Tank Cut to Artery, Dawn Finally Reduced Prices, Shooters Take Off Collectively!

The Breaking Dawn of the Experience Server will reduce the armor-piercing benefits of ranged heroes from 40% to 30%.

To be honest, I don't understand this change.

After all, dealing with the front row is also one of the core values of the shooter, and planning makes Daybreak's penetration even lower than that of the Shattered Star Hammer, which is equivalent to the efficiency of the shooter in handling the front row, which is not as good as that of the warrior and the assassin.

Although,The panel income has indeed become higher,But it's really a bit unreasonable,It's better to only reduce 300 gold coins,Don't move other values,So,Whether it's good or bad to change the specific dawn like this,It depends on the data after the installation to decide。

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