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Fantasy Journey to the West: Breaking the tradition, this year's player meeting will not be live, the reason?

author:Nine-point game

After two years, Fantasy Westward Journey once again held a planning and player meeting. However, this year's Player Meetup was held in a way that was no longer live. What is the reason for this? Let's speculate.

Fantasy Journey to the West: Breaking the tradition, this year's player meeting will not be live, the reason?

1. Confidentiality and control of information dissemination.

The content of the meet-and-greet is kept private to avoid important information. For example, game update plans, early exposure of new content, strategy adjustments, etc., are widely disseminated in front of the public prematurely or uncontrollably. Live streaming may cause this information to spread rapidly, affecting the subsequent official publicity rhythm or marketing strategy. Not live streaming can ensure that the official gradually discloses the information through its own channels according to the plan after careful planning, and maintains control over the rhythm and details of the information release. What if someone really throws rotten eggs!

Fantasy Journey to the West: Breaking the tradition, this year's player meeting will not be live, the reason?

2. Internal discussion and opinion collection.

Player meetups may involve in-depth face-to-face exchanges with players and soliciting opinions. In such cases, the conversation between the player and the developer may contain sensitive, unsubstantiated ideas or feedback that are not appropriate for immediate publicity. Not live streaming can create a more frank and stress-free discussion environment, allowing participants to express their opinions freely, and avoid the pressure of public opinion caused by live streaming affecting the authenticity and effectiveness of the conversation.

Fantasy Journey to the West: Breaking the tradition, this year's player meeting will not be live, the reason?

3. Avoid misunderstandings and negative public opinion.

The content discussed in the meetup can involve complex topics, and unedited live broadcasts can easily lead to information being misinterpreted by viewers without adequate explanation or context. Technical failures, temporary adjustments, and slips of the tongue that may occur during the live broadcast may also trigger unnecessary negative public opinion. Not live streaming helps mitigate these risks and ensures that the information conveyed to the public is properly collated and moderated to present to the public in an accurate and positive way.

Fantasy Journey to the West: Breaking the tradition, this year's player meeting will not be live, the reason?

4. Reserve room for adjustment.

The plans or plans discussed at the meet-and-greet may still be in the draft stage, and officials may wish to reserve the right to make subsequent changes based on feedback. Once the live stream is broadcast, the relevant content immediately becomes a public commitment, and if it needs to be adjusted in the future, it may face doubts from players. Not live streaming gives the official room to make reasonable adjustments to the original plan after listening to the opinions of players, ensuring that the final announced plan is more mature and comprehensive.

Fantasy Journey to the West: Breaking the tradition, this year's player meeting will not be live, the reason?

5. Compliance and legal factors.

In some cases, there may be legal restrictions on copyright, contractual agreements, privacy protection, etc., that do not allow or appropriate live streaming of specific content. The organizer must comply with the relevant regulations to avoid legal risks caused by live broadcasting.

Of course, the above is purely personal speculation, without actual basis, just simple common sense and pertinent analysis.