"Yellow Shield Glory" made the development road exist in name only, but these 3 shooters were blessed by misfortune, where are they strong
As we all know, 12 o'clock to 18 o'clock is the mode of splitting matching.
If you are a player who is used to playing ranked during this time period, you should be able to find that as long as you hang the position of shooter, it is almost a second row, on the contrary, you will have to wait a long time to hang the middle side field.
Especially in the jungler, it is possible to wait for 2 minutes.
It shows that in the S35 season, there are indeed very few players who use shooters to score points, and it is not easy to hit positions.
Why?
The reason is simple, mainly because
The current version of the developmental pathway,
It can no longer be regarded as a "cold winter", but a real "hell mode", to be precise, it should be the version of the shooter's retirement.
Let's show you two sets of clips first.

As shown in the picture above, the opposite Luban No. 7 almost filled every strafing shot, and at the same time, it would be stuck at the last second of the strafing and use the skill to cancel the backswing, or even do it
dodging damage with a dodge shows that his game level is not low.
However, in the end, it was my Sikong Zhen who was "superior", and during the whole process, I didn't have too many bells and whistles, just a berserk + melee basic attack, even so, I still withstood the damage of the back row of minions and successfully won a blood.
And here, Li Yuanfang on the opposite side just wanted to put a big move as his teammate's queen of the palace, but unfortunately he underestimated the damage and control of Bai Qi + Zhu Bajie, and in the end, even with Sun Bin's second skill + redemption, he was still accused of not even being able to flash and second skill.
Is there a way for Li Yuanfang?
Obviously, no, after all, if you want to hurt you, you have to move forward, and you will definitely be charged in place, if you don't want to hurt yourself, your teammates will be wiped out by the face group, and you will also have to lose, and even be complained by your teammates in the end, making yourself more defense-breaking.
This is the biggest dilemma of the development road at the moment.
The line was disturbed in the early stage, and the mid-stage group was completely scraping, and it was finally developed to 15 minutes to get the dawn, but it had to be met by heroes like Damour, Mirror or Ma Chao, and there was no game experience at all.
In fact, not only passers-by, but even shooters in the professional arena are also extremely uncomfortable.
This is a game that ended two days ago, Group S's AG Super Play will play against WB, AG. Yinuo in the third game, on the premise that there are still many shooters on the field can be used, directly took out Sikong Zhen to take the development road, and played a 5-0-6 record, pressing Goya extremely uncomfortable.
There is also the match between TES and the Wolves some time ago, Hou Yi of the Wolves and Demon Knife ate all the skills of Ao Yin and Shen Mengxi in the early stage, but finally completed the famous scene of the bloody escape.
Seeing this, including the commentary, I thought it was the credit of the defense tower's injury-free mechanism.
But as everyone knows, it was Hou Yi with a thousand blood inscriptions, yes, you read that right, as shown in the picture above, Hou Yi's inscription is 10x fate + 10x harmony + 10x void, which belongs to the standard tank inscription, if Hou Yi doesn't play like this, then he will definitely not survive.
Wolves and AG Super Play Club are both very top S teams, however, even they have to come up with some black technology to play the development road, which shows that the shooters in the S35 season are indeed not something that ordinary people can control.
Then the question is, what is the specific reason that causes the shooter to gradually go to the abyss?
There are three reasons for this.
The first point is that there are more and more "mutant monsters".
At the beginning of last year, the plan started a comprehensive rework plan for old heroes, so that some heroes who were backward in mechanics due to the early launch time can be reborn and have mechanics or values comparable to those of new heroes.
In this way, it also makes the overlord, displacement, injury-free and unselectable, which were extremely "noble" mechanics 4 years ago, cheaper and cheaper.
The mechanics of the shooters are generally poor, and the shooters with no displacement alone account for half, which also causes them to be easily shown to the point that their scalp is numb.
Especially after the 4.18 update, the planner also cut the toughness of the Resistance Boots by 5%, making it even worse for the shooters who were already difficult to survive in the later stage, and there was no output space at all in the group.
The second point is that the development cycle is too long.
In fact, slow development is a problem left over from history, but it has really been magnified several times in the S35 season, after all, the appearance of the yellow shield, which is specially designed for snowballs, has made the pace of the general environment much faster.
Coupled with the perseverance of planning to strengthen the tank, the shooter must have the ability to deal with the front row after the dawn.
However, the equipment of Dawn has always been relatively weak.
Not only is it ridiculously expensive, but at the same time, the synthesis path is also very unsmooth, after the shooter gets the Cloud Piercing Bow, he must card 2300 gold coins to upgrade Dawn, during which he can only use a quick-hit gun + fighting gloves, these two pieces are not at all too small pieces in the later stage.
Thirdly, the strong rhythmic shooter has been cut.
Compared to other positions, the development path is basically cut immediately when someone comes up.
Like Goya, Li Yuanfang, Ao Yin and Gongsun Li, they don't know how many knives they have been cut, and they are all injured in the early stage of cutting, causing their development cycle to be lengthened.
Especially after the "mutation", Erin, whose win rate was just over 51% a few days ago, was planned to slash the value, causing her to stay in the T1 echelon for less than a week, and she was forced to return to T3 strength.
Rhythmic shooters can't beat the line, and they can't survive in the middle and late stages of shooting.
This is also the reason why everyone usually needs to think about it for a long time to be sure when playing shooters, not because the hero pool is not enough, but because they really don't know who to choose.
After all, the shooter is not only easy to cut, but also has to divide a large part of the time between the middle lane and the support, which greatly reduces the team's ability to open a group.
The most uncomfortable thing is that even if Zhongfu is close to the body, it may not be able to keep himself alive.
In this case, it is better to choose a bilateral lineup, anyway, if you win the team battle, you can push the tower, and you don't have to humbly ask for the protection of the middle assistant.
All in all, in the S35 season, I don't recommend everyone to use shooters to score points, of course, if you are forced to fill in the position, there are still three shooters to choose from.
(1) The shooter with the highest survival rate: Ao Yin
The above is Ao Yin's latest pinnacle data, it is obvious that after he was planned to be slashed three times in a row, the BP rate has gradually declined, but the win rate is still maintained at 53.2%.
Why?
This is because Ao Yin's survival rate is very high, and he can have up to 6.5 seconds of unselectable after opening the big one, as long as he is not charged to death before opening the big one, Ao Yin can basically survive to the end.
Being able to survive means that the opposite jungler cannot easily "withdraw", so it will also invisibly help their own jungler to establish an economic advantage, and at the same time, it can also liberate the middle lane and support, so that they can take the initiative to open a group to find opportunities.
After everyone has an advantage, Ao Yin will be more and more comfortable in the tailwind game, even if the damage cannot be quickly dealt with in the front row, you can also use the wind element to continuously repel and create an environment for your own fighters and tanks to enter the field.
Taking into account the attributes of the tool man and not being easy to be seconds, this is Ao Yin's biggest advantage, and it is also the reason why many players who play jungle or fight against the road must put him in the Ban position.
Inscription Loadout Recommendations:
10x祸源,10x鹰眼,7x隐匿,3x夺萃
Ao Yin cut the mechanism of refreshing the CD with the ultimate, so it is recommended to come up with the boots of calm in the early stage, otherwise, it will be impossible to harvest the first time after the ultimate's landing because the skill vacuum period is too long.
(2) Handle the fastest shooter in the front row: Luban No. 7
The above is Luban No. 7
The latest top game data, 51% win rate + 17.6% appearance rate, can be ranked in the top five in the development road.
The reason why Luban 7 can take off is mainly because he can quickly deal with the front row, one round of strafing can carry up to 27% of the target's maximum life, and three rounds can kill all tanks in seconds.
Especially the Yellow Shield jungler, their characteristic is that the blood volume is very outrageous, and they can reach the maximum life of 1.7w~2w in the later stage, but the resistance is not high, which just amplifies the mechanical advantages of Luban No. 7, making him have a unique output.
Because of this, when everyone sees that there are more than two meat shields on the opposite side, they can take out Luban No. 7 to restrain them, and heroes like weakened Hainuo, Huang Dun Armor or Zhu Bajie can be handled casually.
Of course, the premise is that teammates have to protect them in place.
Recommended Inscription Loadouts: 10x Scourge, 10x Eagle Eye, 5x Concealment, 5x Extraction
③
The best shooter in the game experience: Di Renjie
Since most of the guerrilles have been cut off in the early stage, this also allows Di Renjie's advantage over the strength of the lane to be reflected, and taking it out is equivalent to bringing a tailwind buff.
In addition, Di Renjie is also the only shooter who can perfectly adapt to the flow of the ball, and the flow of the ball just has the advantage of fast forming, so that he can keep up with the rhythm of his teammates very comfortably, and when encountering fighters and tanks cutting in, he can also pinch the second skill to stand and, so that he will not be completely unable to play.
The group acceleration and double resistance reduction of the line tailwind + second skill life-saving + no need to hold back the armor + ultimate move are really full of the attributes of the tool man.
Because of this, Di Renjie's peak game appearance rate can be as high as 26%, which shows that his game experience is indeed the best.
If even Di Renjie starts in "hard mode", then choosing other shooters must be in "hell mode".
Recommended Inscription Loadouts: 10x Fate, 10x Eagle Eye, 8x Extremity, 2x Beast Scars
Summary.
In fact, from the outfits of the above three shooters, it can also be clearly seen that the shooter who does not rely on the equipment of Daybreak is a good shooter.
It's time for Daybreak to make a adjustment.
Either the price is reduced, or the synthesis path is smoothed out, or after getting Daybreak, you can increase the attack range a little bit and give the shooter a little hope, instead of holding it for 15 minutes and still not scratching.
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