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Fifth Personality COA VII: FT_Shadow entomologists operate skillfully and harmlessly, and expand their advantages

author:Demon player

On April 17, 2024, the fifth personality COA VII Global Finals - Group Stage 6 matches will begin. In the match of the day, FT beat HHDG with a score of 1 win, 1 draw and 1 loss (14:12), and the following is the match report.

First half of the first game: FT Survivors vs. HHDG Regulators

Fifth Personality COA VII: FT_Shadow entomologists operate skillfully and harmlessly, and expand their advantages

The FT's survivors chose acrobats, savages, prophets, and antique dealers, while HHDG's regulator, tzym, chose opera singers. (BAN Gardener, Cheerleader, Patient, Air Force)

At the beginning, the opera singer chooses to pursue the prophet and knock him out and send him to the chair. At this time, the deciphering progress of the cipher machine on the field was close to three.

During the chair battle, the savage was wounded and saved the Prophet, and then the Prophet who got off the chair was knocked down again. The antique dealer rescues the Prophet from the balloon, and the Prophet uses the Servant Bird to escape the pursuit.

In the middle of the opera, the opera singer teleports to control the field and knocks the wild man out of the chair. After the acrobat rescues the wildling, the survivors decipher the cipher machine.

In the opening battle, the antique dealer escapes from the cellar and the survivor completes the quadruple run.

In the first half of the first game, FT led with a score of 5:0.

Fifth Personality COA VII: FT_Shadow entomologists operate skillfully and harmlessly, and expand their advantages

Second half of Game 1: HHDG Survivors vs. FT Regulators

Fifth Personality COA VII: FT_Shadow entomologists operate skillfully and harmlessly, and expand their advantages

HHDG's survivors chose cheerleaders, patients, bartenders, and first mates, while FT's regulator Kuga chose opera singers. (BAN Priests, Antique Dealers, Prophets, Savages)

At the beginning, the opera singer chooses to chase after the patient and uses the flash to knock him out and send him to the chair.

In the chair battle, the first mate carried the wound to save the patient, and the patient who got off the chair was knocked down and sent to the chair after being held back for a period of time with the help of the cheerleaders. The bartender saves the sick and helps him escape the pursuit.

In the middle of the opera, the singer chose to pursue the bartender, and after the pursuit failed, he changed to chase the first mate and knocked him down. The opera singer then pursues the bartender again and knocks him out to the chair, and the patient saves the bartender. After the bartender who got out of the chair was knocked down, the survivors finished deciphering the code machine.

In the opening battle, the opera singer uses the shadow leap to knock out the patient, and then sends the bartender to the chair to complete the second catch.

In the second half of the first game, the two sides tied 2:2.

Fifth Personality COA VII: FT_Shadow entomologists operate skillfully and harmlessly, and expand their advantages

Game 2: HHDG Survivors vs. FT Regulators

Fifth Personality COA VII: FT_Shadow entomologists operate skillfully and harmlessly, and expand their advantages

The survivors of the HHDG chose the "psychologist", the aviator, the acrobat, and the mercenary (BAN opera singer), while the FT's regulator, Kuga, chose the night watchman. (BAN Prophet, Antique Dealer, Novelist, Striker)

The Night's Watch chooses to pursue the Aviator and uses the flash to knock him out and send him to the chair.

In the chair battle, the mercenary was wounded and saved the pilot, and the pilot who got off the chair was knocked down and sent to the chair. The mercenaries rescue the aviator and help him carry his wounds, and when the aviator is knocked down, the survivors decipher the cipher machine.

In the opening battle, the Night's Watch knocks out the Aviator, and the Survivor completes the three runs.

In the first half of the second game, HHDG led with a score of 3:1.

Fifth Personality COA VII: FT_Shadow entomologists operate skillfully and harmlessly, and expand their advantages

Second half of the second game: FT Survivors vs. HHDG Regulators

Fifth Personality COA VII: FT_Shadow entomologists operate skillfully and harmlessly, and expand their advantages

FT's survivors chose entomologists, novelists, air forces, first mates (BAN opera singers), and HHDG's regulator tzym chose deer heads. (BAN Prophet, Antique Dealer, Priest, Aviator)

At the beginning, the deer head chose to pursue the entomologist, and the entomologist was held back until the three cipher machines were deciphered and escaped from the pursuit. Deer Head then opted to chase the Air Force and knocked him down and sent him to the chair. At this time, the deciphering progress of the cipher machine on the field was close to four and a half.

In the chair battle, the first mate saved the air force without injury. After the air force in the chair uses a flare gun to stun the deer's head, the survivors decipher the cipher machine.

In the opening battle, Deer Head knocked out the air force, and the survivor completed the three runs.

In the second half of the game, FT led 3:1.

Fifth Personality COA VII: FT_Shadow entomologists operate skillfully and harmlessly, and expand their advantages

Game 3 Top Round: FT Survivors vs. HHDG Regulators

Fifth Personality COA VII: FT_Shadow entomologists operate skillfully and harmlessly, and expand their advantages

The FT's survivors chose mercenaries, antique dealers, patients, and journalists (BAN opera singers, deer heads), while HHDG's regulator tzym chose the soul of the umbrella. (BAN Prophets, Priests, Cheerleaders, Prospectors)

At the beginning of the game, the soul of the umbrella chooses to pursue the patient and quickly knock him down and send him to the chair.

In the chair battle, the mercenary carried the wound to save the patient, and the patient who got off the chair was knocked down and sent to the chair. The antique dealer saved the patient without injury, and the patient who got off the chair was knocked out and eliminated.

The mid-term Umbrella Soul chooses to pursue the reporter, and soon after, the survivors decipher the cipher machine.

In the opening battle, the Umbrella Spirit quickly knocks down the antique dealer and sends the chair, and then knocks down the reporter and sends him to the chair. The mercenary rescues the antique dealer, and then the soul of the umbrella knocks down the mercenary, and the antique dealer takes the opportunity to save the reporter. After several waves of tugging between the two sides, the soul of the umbrella knocked down the reporter and the antique dealer successively, completing the four catches.

In the first half of the third game, HHDG led with a score of 5:0.

Fifth Personality COA VII: FT_Shadow entomologists operate skillfully and harmlessly, and expand their advantages

Second half of Game 3: HHDG Survivors vs. FT Regulators

Fifth Personality COA VII: FT_Shadow entomologists operate skillfully and harmlessly, and expand their advantages

HHDG's survivors opted for antique dealers, aviators, cheerleaders, and mercenaries (BAN opera singers, hermits), while Heshen, the FT's overseer, opted for deer heads. (BAN Priest, Prophet, Novelist, Striker)

At the beginning of the game, Deer Head chooses to pursue the cheerleaders and uses a flashing landing knife to knock down the cheerleaders.

In the chair battle, the mercenary rescued the cheerleader without injury and helped him carry his wounds, and the cheerleader who got off the chair was knocked down and sent to the chair after being held back for a while with the help of an antique dealer. The mercenary and the aviator work together to save the cheerleader, and the cheerleader who gets out of the chair is knocked out and eliminated.

Mid-deerhead teleportation knocks down the antique dealer and sends him to the chair, then finds the mercenary and knocks him down. Antique dealers were eliminated for being on the chair for too long. After the deer head sent the mercenary to the chair, the survivor finished deciphering the cipher machine.

In the opening battle, the mercenary was eliminated after being on the chair for too long, and the deer head completed three catches.

In the second half of the third game, FT led with a score of 3:1.

Fifth Personality COA VII: FT_Shadow entomologists operate skillfully and harmlessly, and expand their advantages

In the end, FT defeated HHDG with a score of 1 win, 1 draw and 1 loss (14:12) to win the game.

Fifth Personality COA VII: FT_Shadow entomologists operate skillfully and harmlessly, and expand their advantages
Fifth Personality COA VII: FT_Shadow entomologists operate skillfully and harmlessly, and expand their advantages

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