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Experience server 4.16:4 Daye King adjustment, Dian Wei weakened strengthening, tank glory is finally here

author:Shizumi-kun

Written by Shizumi

The Honor of Kings experience server will be updated on April 16, in this update, a total of 7 heroes and 4 pieces of equipment have adjusted their skills and attributes, if these adjustments are all synchronized to the official server, the joke of Tank Glory may come true.

About the adjustment of equipment

Let's talk about equipment adjustments first, which is the basics.

(1) Adjustments to the Smelted Heart/Red Lotus Cloak

Experience server 4.16:4 Daye King adjustment, Dian Wei weakened strengthening, tank glory is finally here

In the previous update of the experience server, the passive effects of the Smelting Heart and the Red Lotus Cloak Karma Flame were planned and adjusted, and the effects of the adjustments were mainly reflected in two aspects:

  • First, increased the effective range of the Advanced Karmic Flame passive (from 300 yards → 400 yards);
  • Second, adjusted the damage of Karmic Flame's passive (compared to the official server, it is increased).

It may be that the adjusted data is too bright, and the planner decided to make a callback to the damage of the passive of karma: the spell damage of the passive of karma is → from 40~80+3% bonus health 35~70+3%.

Although the damage in the early stage has been reduced by 5 points/second, and the damage in the later stage has been reduced by 10 points/second, the Red Lotus Cloak is still strengthened compared to the skill damage of 28~56+3% extra health on the official server.

Bottom line: This is the first piece of good news for Tank Heroes.

(2) Adjustments to the Ruilin Fist Blade / Raging Dragon Sword and Shield

In the last update, the passive skills of Ruilin's Fist Blade and Raging Dragon Sword and Shield have also been adjusted.

Experience server 4.16:4 Daye King adjustment, Dian Wei weakened strengthening, tank glory is finally here

Ruilin's Fist Blade's Heavy Hit Passive Adjustments:

  • Last Update: Removed the original effect, changed the basic attack effect to 100% damage to the lane and creeps, and restored 50% of the damage effect health (half the ranged heroes), and the cooldown of the effect was 2.5 seconds.
  • This time adjusted: Damage effect increased from 75~150+10% bonus health → 75~150+12% bonus health.

At present, the damage of the official server Ruilin Fist Blade Heavy Hit Passive is 100~200+25% extra health, in contrast, the damage is indeed reduced a lot, but considering that the trigger probability has been directly increased from 15%~60% to 100%, I feel that such a little damage reduction is completely acceptable.

In addition, the plan also added a recovery effect to the heavy damage passive of the Ruilin Fist Blade, combined with the frequency of triggering once in 2.5 seconds, it should not be an exaggeration to say that the latest version of the Ruilin Fist Blade is specially designed for tank heroes, right?

Experience server 4.16:4 Daye King adjustment, Dian Wei weakened strengthening, tank glory is finally here

Considering that the adjustment of the Heavy Damage Passive is basically the same as that of the Ruilin Fist Blade, I will focus on the changes in the Divine Power Passive:

  • Removed the original effect and changed it to a basic attack that deals damage to enemy heroes (halved for ranged heroes) and has a cooldown of 2.5 seconds.

The difference between the new version of the Divine Power Passive and the old version is mainly reflected in two aspects: the first is the trigger probability, which used to be a basic attack every time, but now it has been changed to once every 2.5 seconds;

Like the Ruilin Fist Blade, the revised version of the Angry Dragon Sword and Shield has a more direct improvement to the tank, which can be called the exclusive artifact of the tank, which is the second good news for the tank hero.

(3) Serious injury effect

Experience server 4.16:4 Daye King adjustment, Dian Wei weakened strengthening, tank glory is finally here

And then there's the third good news for the tank hero:

  • The duration of the Red Lotus Cloak, Blade of Sanctions, and Nightmare Fang's critical damage effects has been increased from 3 seconds → 2.5 seconds.

Who is the Critical Injury Effect generally used for?What types of heroes generally have recovery skills/effects?The answer is that I believe all of you know.

Hero tweaks

Here comes the fourth good news for Tank Hero.

(1) Adjustment of Dianwei

Experience server 4.16:4 Daye King adjustment, Dian Wei weakened strengthening, tank glory is finally here

If you only look at the data in the ranking, Dian Wei is definitely the existence of T0 among the jungler heroes now, I don't know if it is for the sake of hero cooling, or if you want to reduce the lethality of Dian Wei to the tank, the plan has made adjustments to its first and third skills in this experience server update:

  • Skill 1: Added a new enhanced basic attack to gain full passive attack distance, and comes with the effect of a small pursuit distance.
  • Skill 3: The proportion of true damage is → 2% from 3%.

I've tested it on the experience server, and now after releasing a skill, Dian Wei can not only get an automatic target pursuit effect similar to Arthur's first skill, but also immediately gain a huge attack range (an additional 210 yards of attack range).

The most important thing is that the new pursuit effect of Dian Weiyi's skill can allow him to get the wall-piercing effect he dreamed of before, which is really too critical (the walls of the red and blue buffs can be penetrated, but the walls of the dragon pit can't be penetrated).

As for the reduction of the true damage ratio of the three skills, if Dian Wei chases the tank to fight, this adjustment will definitely be weakened, but if the target is locked to the shooter, mage and other crispy skin, this adjustment is not a matter at all (Dian Wei does not lack damage, what is missing is only the means to approach the target).

Based on the above, I think this adjustment of Dian Wei is a weakening enhancement (it is indeed a weakening for tank heroes, but it is a big enhancement for Dian Wei itself).

Ps: After the true damage ratio is reduced, pure meat and auxiliary canons should no longer be able to play.

(2) Adjustment of the Great Priest's Order

Experience server 4.16:4 Daye King adjustment, Dian Wei weakened strengthening, tank glory is finally here

In order to increase the strength of the confrontation of the Great Priest, the planner decided to adjust the kill line in the state of the god and witch:

  • The kill line has been changed from 8% → 10% on the official server, and the kill line of the monster has been changed to 750~1500 HP. In addition, as long as the slash effect is triggered, the creep's health is no longer locked.

The slash lane increase for heroes is definitely strengthened, but is the slash lane adjustment for monsters strengthened or weakened?

I went into the game and looked at it (I really didn't care about it before),The health of the red buff is 7500 points,The health of the road bird is 4500,The health of the big mountain hao is 2700,Judging from the health of these three wild monsters,The small monster is a big strengthening.,The big monster is a small strengthening.。

If you have to worry about whether the speed of the big boss order jungler has become faster or slower (the previous experience server's kill line against wild monsters was 15%), I personally think it has become faster, because there are only a few wild monsters on the map with such a high amount of red and blue buff HP.

Summary: The Great Division has strengthened.

(3) Ming Shiyin's adjustment

Experience server 4.16:4 Daye King adjustment, Dian Wei weakened strengthening, tank glory is finally here

Ming Shiyin mutated in the experience server before.,At the same time that the first skill is connected to his own people.,The second skill is also connected to the enemy.,The price paid is the reduction of skill damage.,Maybe the data is really a little bad after the test.,Planning decided to increase the value of the three skills:

  • The skill value of the three skills has increased from 600~1200+100%AP→600~1200+120%AP.

It is definitely a good thing to directly increase the AP bonus by 20%, but if you compare the current value of the official server ultimate (1000~2000+150% AP), the gap is still relatively obvious.

Summary: Ming Shiyin pure strengthened.

(4) Adjustment of Gongsun Li

Experience server 4.16:4 Daye King adjustment, Dian Wei weakened strengthening, tank glory is finally here

In the last update of the experience server, in order to strengthen Gongsun Li, it was planned to passively add a release skill or collect the umbrella to add a basic attack, which can be stacked with up to 3 layers of effect.

After having this effect, Gongsun Li can play 6 additional additional damage in a short period of time, which is certainly unreasonable, in order to balance the strength, the plan has made a limit on the number of additional basic attacks in this update (from 3 to 2 →).

Summary: Gongsun is weakened.

(5) Zhuge Liang's adjustment

Experience server 4.16:4 Daye King adjustment, Dian Wei weakened strengthening, tank glory is finally here

After the new restrictions on the jungler knife (the damage of ranged heroes is halved), Zhuge Liang is no longer suitable for junglers, and in order to balance his strength, he plans to make three adjustments to it:

  • 1 Skill: The maximum number of times a skill can be stored has been increased from 1 → 2 times.
  • Second skill: The maximum number of storage times of the second skill has been → from 3 times, and the storage time of the second skill has been increased from 10 seconds ~ 8 seconds → 9 seconds ~ 7 seconds.
Experience server 4.16:4 Daye King adjustment, Dian Wei weakened strengthening, tank glory is finally here

Judging from the data of the experience server, the storage time and release time of Zhuge Liang's skill will also change with the increase of skill level, among them: the storage time interval is from 9 seconds →7 seconds, and the release time interval is from 1.5 seconds →1 second.

Everyone, the damage of each magic ball of Zhuge Liang's skill is 500~1000+70% AP bonus, plus the mark that stacks up quickly, Zhuge Liang's explosive ability will be very significantly improved (is this a blessing in disguise).

Summary: Zhuge Liang strengthened.

(6) Adjustment of the twilight

Experience server 4.16:4 Daye King adjustment, Dian Wei weakened strengthening, tank glory is finally here

There are three adjustments this time, namely:

  • Passive: Added a long-range basic attack on the wall that will bounce creeps and creeps next to it (damage halved). In addition, it will now fall down on a wall or while crossing a wall if it is hard controlled.
  • Skill 2: After adjustment, if you take the initiative to go down the wall, the cooldown time will be halved.

At first glance, I thought that ejection was a miracle skill, but after testing, I found that the effect was not ideal.

Experience server 4.16:4 Daye King adjustment, Dian Wei weakened strengthening, tank glory is finally here

Take these three mountain tyrants as an example, in fact, when they are ejected, they can only be ejected at most, and if they are not ejected so closely, how good can the actual combat effect be (the ejection effect does not take effect on the hero).

The two adjustments other than the catapult are closely related, and when encountering the opposing hero to release a control skill, Twilight can actively choose to go down the wall.

It is obviously weakened that some friends can be shot down by hard control, and I have a negative attitude towards this, because I think that the effect of actively reducing the CD of the wall can greatly increase the flexibility of the wall and increase the upper limit of his operation, which is the worst, which should also be a flat tone.

Summary: Slightly strengthened.

(7) Lujana

Experience server 4.16:4 Daye King adjustment, Dian Wei weakened strengthening, tank glory is finally here

The seventh hero with adjustments is Lu Yana, this hero will definitely not be launched on the national server in the short term, so I won't go into details about the specific data adjustments, this time I will only briefly introduce her skills to you:

  • Passive: Luyana can activate the Ring Blade (core output mechanic) after using the skill, and the passive effect is mainly to provide a numerical and quantitative bonus to the Ring Blade.
  • Skill: Use a skill to get a continuous acceleration effect, and if you encounter a wall during the acceleration process, you can directly climb over it (and also summon a ring blade to deal damage).
  • Skill 2: Using Skill 2 will cause area damage and slowdown, and if there is a Ring Blade present at the time of release, the damage will be increased, and if no Ring Blade is present, half of the CD will be returned. In addition, the faster the attack speed, the shorter the skill forward swing (similar to Yu Ji's effect).
  • Three skills: Lu Yana's ultimate will not only cause area damage and blinding effects, but also summon a ring blade (for 6 seconds), during the duration of the ring blade, Lu Yana's attack and being attacked are all accumulating rage, if the anger can be full, it will cause area damage and knock back effects.

Highlights: The blinding effect in Luyana's ultimate is a new mechanic, and when blinded, the target's basic attacks and projectiles will be randomly offset, which is very interesting.

By the way, Luyana's positioning is a shooter, if you are interested in her, you can come to the experience server and try it more, the mechanics are really interesting.

Above, I'm Jinghaijun, the rivers and lakes are not big, and I'll see you next time Bye ( ̄▽ ̄)~Bye~

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