laitimes

Experience server 16th: Four pieces of equipment have been adjusted, and Dian Wei Zhuge Liang has been adjusted epicly

author:A king at your fingertips

Hello everyone, I'm at the tip of my fingers, the experience server was updated on the 16th, and the balance of several heroes and equipment was adjusted, let's take a look.

PS: Lu Yana is a new hero of the experience server, and it has also been adjusted this time, but this hero is an international server hero, and it is just a test data on the experience server of the national server, so I won't mention it, because it won't be launched.

Hero Balance

【Twilight】

Experience server 16th: Four pieces of equipment have been adjusted, and Dian Wei Zhuge Liang has been adjusted epicly

Adjustments: Added a catapult mechanism to the long-range shot, dealing half of the damage to the lane monsters, falling down when you eat hard control, and halving the cooldown of the second skill of actively going down the wall.

This adjustment is very user-friendly,First of all,Long shot is an exclusive basic attack mechanism when you go to the wall,It can be used to kite opponents,But as we all know,The frequency of basic attacks after going to the wall will be reduced,So this time the ejection mechanism has been added,For example, when hitting three pigs,Or when fighting heroes,It will also be ejected to nearby targets,Speed up development。

Originally, if you want to knock him down, you need to knock back skills, but now it has become "hard control", so although the benefits of twilight on the wall are higher, it is still easy to be knocked down, especially the mage's remote control, such as eating a Daji's 2, and even Cai Wenji's bullet is very fatal to him.

Experience server 16th: Four pieces of equipment have been adjusted, and Dian Wei Zhuge Liang has been adjusted epicly

And as compensation, if you take the initiative to come down, then the cooldown of skill 2 will be faster.

Personally, I think that this wave of adjustment is to exchange its own fault tolerance rate for a better development speed, which is equivalent to weakening survival and strengthening the output ability.

【Zhuge Liang】

Experience server 16th: Four pieces of equipment have been adjusted, and Dian Wei Zhuge Liang has been adjusted epicly

Adjustments: 1 skill can be stored 2, 2 skill 2 reduced from 3 to 2, reducing the storage time of 2 skills.

Zhuge Liang's adjustment on the 12th increased the damage of the passive orb in the early stage, and reduced the cooldown time of 1 skill, and this time a new adjustment was made on this basis.

It is equivalent to using the number of storage times of 2 skills to put on 1 skill, which has the same feeling as Twilight, weakening survival (displacement) to strengthen damage, and the reduced cooldown slightly compensates for the problem of slow accumulation of skills in the next 2 skills.

This wave of adjustments is actually difficult to say whether it is strengthened or weakened, considering that the 2 skill storage time is long, and the storage speed of 1 skill is fast, it may be that Zhuge Liang's fault tolerance will be reduced, but before going out, 2 skills start, now you can start with 1 skill, you can't jungle back to the middle in the future, you can brush the passive in seconds, and the missing 2 skills are made up with flashes, which seems to be good.

【Dian Wei】

Experience server 16th: Four pieces of equipment have been adjusted, and Dian Wei Zhuge Liang has been adjusted epicly

Adjustments: Qiangpu gains full passive basic attack range, comes with a pursuit mechanic, and weakens the true damage ratio of ultimate.

With a 1% true injury ratio, in exchange for a higher fault tolerance rate, in fact, I think it is strengthened, Dian Wei has never lacked damage, but the helplessness of not touching people.

The original strong general effect attack distance of the 1 skill is higher than the conventional general attack, but it is true that there is no full layer of passive general attack far, this wave of adjustments first strengthens the range of the lock enemy, and secondly, the attached small pursuit distance can make it easier for Dian Wei to approach the enemy, referring to the 2A of the armor, so that the 2 skill can be stably stepped on to hit the follow-up damage.

Now sometimes 1 skill can be touched, but the enemy is in a moving state, although the end can hit people, but because of the basic attack backswing, resulting in 2 skills can not be stepped on, adding the pursuit distance can be firmly attached to the target, so as to step out of the 2 skill damage.

At present, Dian Wei's low-segment win rate is quite impressive.,I didn't expect to strengthen the mechanism again.,It seems that the planner is unwilling to let him haunt only in the low segment.,As for the proportion of real damage to the ultimate,I think the weakened is acceptable.。

【Gongsun Li】

Experience server 16th: Four pieces of equipment have been adjusted, and Dian Wei Zhuge Liang has been adjusted epicly

Adjusted content: Added basic attack stacking 3 stacks to 2 stacks.

Who is still saying that the previous adjustment was weakened? A conclusion can be drawn from this official adjustment, that is, the three layers of passive and proper strengthening, or a big strengthening, otherwise it would not have been reduced to two layers this time.

There's nothing to say, originally the 331 combo could play three additional moves, but after the adjustment, it may only be triggered by the 33 or 22 starting start.

【Ming Shi Ling】

Experience server 16th: Four pieces of equipment have been adjusted, and Dian Wei Zhuge Liang has been adjusted epicly

Adjusted content: Strengthened ultimate health regeneration

The mechanism of the new version of Ming Shiyin actually strengthens itself, not teammates, but weakens the value of blood regeneration, so this time a wave of compensation has been carried out, and a little bit of the AP bonus of the ultimate has been strengthened, and the damage and blood return have been improved to a certain extent.

【Archpriest's Mission】

Experience server 16th: Four pieces of equipment have been adjusted, and Dian Wei Zhuge Liang has been adjusted epicly

Adjustments: Changes to the passive slash mechanic

In the previous adjustment, the kill line of the Great Priest against the monster was 15%, but this time the 10% kill line against the hero was retained, and the kill line of the monster was fixed, no longer a percentage kill, but a minimum of 750 and a maximum of 1500 kill damage.

In fact, this is weaker than the last adjustment.

The state of the god and witch is no longer locked in the health of the wild monster.,It's hard to understand.,I think it may be when the passive is triggered.,The general attack damage of the big division will stop.,Waiting to be killed.,If you are attacked by other people's skills at this time, you can grab it.,But if you don't grab it, there's only a trace of blood left.,At this time, you can still kill.,Adjust the latter's trace of blood may not wait for the kill and be taken away by the general attack.,I don't know if you can understand it.。

Equipment adjustments

【Ruilin Fist Blade】【Raging Dragon Sword and Shield】

Experience server 16th: Four pieces of equipment have been adjusted, and Dian Wei Zhuge Liang has been adjusted epicly

The two pieces of Yellow Shield equipment have increased the extra health ratio for Heavy Damage and the extra health ratio for Divine Power, respectively.

In fact, if you analyze it carefully, you will find that this equipment strengthens the damage to the hero, and the divine power is passive but does not have the additional damage to the wild monster line, and weakens the base damage of the heavy damage, so compared to the official server, it is really much stronger, does the tank want the damage of fighting? In fact, if it is possible, I would rather develop a little faster.

【Heart of Melting】【Red Lotus Cloak】

Experience server 16th: Four pieces of equipment have been adjusted, and Dian Wei Zhuge Liang has been adjusted epicly

Because the experience server has strengthened the burn range of the Red Lotus Cloak, from 300 to 400, it has weakened the base damage a little, and it can be treated as a serious injury in the future, especially in the early stage, the damage is not high.

The above is the key content of this update, welcome to leave a message in the comment area to discuss.

Read on