laitimes

Fantasy Journey to the West: Nightmare Yaksha has been adjusted to more game experiences and a higher reward ceiling

author:Waste but not waste

The meaning of the game is that it can bring happiness to people, hello everyone, I am a junior, and I share gossip and interesting stories in the game with you every day.

Fantasy Journey to the West: Nightmare Yaksha has been adjusted to more game experiences and a higher reward ceiling

For the Nightmare Yaksha gameplay, Xiaobian would like to ask all players to be familiar with it, the participation level of the Nightmare Yaksha gameplay is 100 levels, in the Nightmare Yaksha gameplay, everyone can get a lot of rewards, the dragon turtle and the monster of the 10,000-year-old ghost may give item rewards, and the requirements for the strength of the team are particularly low, so the input cost of those Yaksha teams is particularly low, which leads to some players in the fantasy have a little opinion, and many players in the fantasy hope that the planning can adjust the Nightmare Yaksha gameplay.

Adjusted the mission reward mechanism

Fantasy Journey to the West: Nightmare Yaksha has been adjusted to more game experiences and a higher reward ceiling

The first is the reward of the Nightmare Yaksha gameplay, in the current Nightmare Yaksha gameplay, the acquisition of rewards seems to be too dependent on luck and probability, which may lead to the instability of the player's game experience, and it is also the reason for the contradictions of other players, envy the output of the Yaksha team, so it is recommended to adjust the reward mechanism to make it more fair and predictable, for example, let the monster's reward not only have something to do with the monster's mutation shape, but also make more factors that affect management, for example, on the basis of mutation, the reward will also be affected by the difficulty of the battle。

Increased the difficulty level of monsters

Fantasy Journey to the West: Nightmare Yaksha has been adjusted to more game experiences and a higher reward ceiling

Now the reason why players in the fantasy need to adjust the Nightmare Yaksha first is because the combat difficulty of the Yaksha team is too low, so I feel that I can adjust the combat difficulty of the Nightmare Yaksha in memory, such as making the difficulty of the battle more layered to meet the needs of players of different levels. You can design multiple difficulty levels such as beginner, intermediate and advanced, each level corresponds to a different monster strength, combat strategy and reward level, similar to the kind of Earth Evil Star difficulty, the reward is linked to the difficulty, the greater the difficulty, the better the reward, and the five-star and six-star ones can even give high beasts a duel.

Optimized monster design

Fantasy Journey to the West: Nightmare Yaksha has been adjusted to more game experiences and a higher reward ceiling

Now the types of monsters in the Nightmare Yaksha gameplay are also dragon turtles, 10,000-year-old ghosts, painted souls, the types of monsters in the first two give items rewards, and the latter one only gives experience, Xiaobian feels that the types of monsters can be made more, and even each type of monster can be rewarded for each monster, and the fighting methods of each monster are different, which enriches the playability and allows other players to participate.

Enhance collaboration among players in your team

Fantasy Journey to the West: Nightmare Yaksha has been adjusted to more game experiences and a higher reward ceiling

Now the Nightmare Yaksha only has the perpetual calendar ghost to operate more difficult, and the others can be said to be unoperated, but the conditions for the perpetual calendar ghost to achieve are more difficult, so the editor feels that you can add a player action setting in the battle of the Nightmare Yaksha, such as killing the specified monster by the designated player, or setting the order in which the monster is knocked away, and setting the item reward according to the player's degree of completion, and players who meet all the conditions can get double, triple, and five times after completing the battle. Ten times the reward, this setting allows the scattered team to get better rewards, and the rewards of the multi-open Yaksha team are limited.

Read on