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4.11 Hero balance changes, Ma Chao's first knife is fast but not ruthless, and the tank heroes are collectively enhanced

author:Old Encounter Game Commentary

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4.11 Hero balance changes, Ma Chao's first knife is fast but not ruthless, and the tank heroes are collectively enhanced

The maximum health becomes the base plus extra health, and there is an increase throughout the period, and there are more improvements in the early stage, about 25 points or so, and the later stage is getting closer and closer to the old version. Of course, this is just the basics.,Bai Qi's skill charge will have three times the recovery.,There will also be passive frequent triggers.,Passive skills can also increase the recovery ratio.,So give a little on the basis.,It's not a small number after various multiplier increases.。

Xia Hou Hui

4.11 Hero balance changes, Ma Chao's first knife is fast but not ruthless, and the tank heroes are collectively enhanced

It is also the maximum health that becomes the base plus extra health. Because Xiahoudun doesn't have any multiplier to add, the base value is more direct. Level 1 responses increased by 83 from 206 to 289. In the late game, the amount of recovery of the god costume has increased from 663 to 859, an increase of 196.

Cheng bites gold

4.11 Hero balance changes, Ma Chao's first knife is fast but not ruthless, and the tank heroes are collectively enhanced

Cheng Biting Gold Level 4 has changed from 398 to 482, an increase of 84,. The full-level god costume has changed from 880 to 1126, an increase of 246.Of course, all the data is an approximate number, and the inscription will change depending on the loadout, but the increase rate will not change significantly. Because Cheng Biting Gold is now half-meat and half-output, and there is also equipment without health like Arctic Storm, the benefits of this wave of changes are not large, and the win rate of Cheng Biting Gold has decreased too much at the beginning of the new season, and this wave of adjustments is estimated to be a drop in the bucket. The situation of the above two is not expected to be too good.

Pig

4.11 Hero balance changes, Ma Chao's first knife is fast but not ruthless, and the tank heroes are collectively enhanced

Zhu Bajie's changes are the same as the above, but also to improve the recovery ability, increase the blood transfer ratio per 1000 extra health, and in the later stage, you can have about 8000+ extra health, which is equal to 48% of the blood transfer ratio, this is still more terrifying, but it is also a matter of the middle and late stages. At present, it seems that among these tank changes, Zhu Bajie is the most promising to rise, after all, he can also be a jungler, and he is strong in the early stage, which is convenient for doing things.

Arthur

4.11 Hero balance changes, Ma Chao's first knife is fast but not ruthless, and the tank heroes are collectively enhanced

It's the same to increase recovery, but most of Arthur takes the half-flesh route, and the extra health is not very much, so this amplitude increase will not have much impact on strength. If it's a pure meat route, it's more difficult to stack CDs, and it provides too little control, and it doesn't quite fit the basic positioning of Tanbian, so it's awkward overall. The changes to these tanks can be summarized as follows: there is currently no equipment that can add cooldown reduction and HP, resulting in heroes like Cheng Biting Jin and Arthur being forced to produce half flesh or Arctic Storm causing the extra HP to be too low, and they can't cooperate with the new version of the Overlord Reload's extra life.

Ma Chao

4.11 Hero balance changes, Ma Chao's first knife is fast but not ruthless, and the tank heroes are collectively enhanced

The movement speed represents Ma Chao's damage, and reducing the movement speed in the late stage is to reduce the damage in the late stage, but Ma Chao's equipment is not lacking in this damage after it is formed. The second is the preparation time of the three skills, which is to reduce the efficiency of brushing the jungle and reduce the ability of Ma Chao to brush money in the jungle position, which is reasonable, but the impact will not be great. Ma Chao is still acceptable if he only fights against road T0, but his jungler against road double T0 is more excessive, and it is more reliable to retain only a play with appropriate strength. Although this wave of adjustment is said to be cooling, the impact of this intensity on cooling is not great based on the current intensity of Ma Chao.

Sunday

4.11 Hero balance changes, Ma Chao's first knife is fast but not ruthless, and the tank heroes are collectively enhanced

Improved recovery ability and damage of a skill, which is a relatively critical enhancement, but the foundation is too poor, at most, Yao becomes a jungler hero of normal strength, and there is still a gap with the high T degree.

Pangu

4.11 Hero balance changes, Ma Chao's first knife is fast but not ruthless, and the tank heroes are collectively enhanced

The skill bonus has been changed to an additional AD bonus, which is not friendly to Pangu on the meat route, especially in the case of the new version with a yellow shield, this hero mechanism is really special, if the disarming can not achieve good results in actual combat, then this hero will not be effective.

曹操

4.11 Hero balance changes, Ma Chao's first knife is fast but not ruthless, and the tank heroes are collectively enhanced

The recovery ability has become stronger, and the new version of the yellow shield is more prepared for warrior heroes, especially these basic attacks are more frequent, so the strength of this wave of Cao Cao's yellow shield flow will increase. Cao Cao's own recovery ability is relatively strong, and if there is damage with the meat suit, the strength is quite good, but it is relatively bulky, and the strength of the lineup that is also relatively bulky is not bad.

Zhao Yun

4.11 Hero balance changes, Ma Chao's first knife is fast but not ruthless, and the tank heroes are collectively enhanced

Reduced damage and increased recovery, for a jungler, the speed and endurance are very important, but which one is more important? And the damage is also related to fighting, and the impact of this wave on Zhao Yun is medium.

Goya

4.11 Hero balance changes, Ma Chao's first knife is fast but not ruthless, and the tank heroes are collectively enhanced

The basic damage of the basic attack in the early stage is cut in half, and the cooldown reduction has also been added, which is to reduce the ability to line up, after all, it is indeed a bit unreasonable to bring a rage. This change is reasonable, if Goya's teamfight-type guerrilla is too strong in the early stage, it will inevitably not be weak for the whole period, and the error tolerance rate will be too high. Marco Polo and Goya are the same thing, if Marco Polo is strong in the early stage, then the strength of this hero will be very rebellious. Goya is approaching the route of Marco Polo's weak team in the early stage.

This wave of changes is mainly for tank heroes, collectively increasing the ability to recover, but the symptoms are not cured, there is no god armor for defensive equipment, and there is no more suitable equipment, resulting in many heroes being limited in terms of outfits, and the core of solving the tank problem is equipment, and these heroes can better shine with the right equipment.

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