Hello everyone, I'm at the tip of my fingers, Da Si Ming has been online for a few days, I don't know how you experienced it? At present, the true strength of this hero has not been developed, so whether it is worth scoring remains to be considered.
About the big priest's life, I personally don't like this set of skill mechanics, because I don't feel so good about the sense of blow, but I really like the image of this hero, and it completely hits my aesthetics, but there are always some clowns who are willing to jump out and find something to quarrel about, which is really a mistake.
Regarding the image of the Great Division, I could only refute at first that there are many characters in this style, not only games, but also many anime, but each one is also unique, until I saw the design idea of the Great Division, I didn't know that every detail of the original Great Division.
The inspiration of Da Si Ming comes from Qu Yuan's "Nine Songs, Da Si Ming", and this poem is a song and dance lyrics to worship the god of Da Si Ming, depicting the majesty of Da Si Ming, the characteristics of life and death, life and death, and the life and death of the Lord.
Character inspiration
The mask, chest decorations, cuffs, and ends of the trouser legs all have intertwined tree roots.
And this pattern symbolizes the roots of the Yunmengze reincarnation tree Yunpo texture, taking the meaning of returning to the root, which completely echoes the theme of the character of the great priest, born from the root, and eventually returned to the root.
The weapon is an ancient weapon "Ge", which is a weapon and a ritual weapon for sacrifice, after all, "Nine Songs" is a poem for sacrifice, so the choice of this weapon is also carefully selected, because the creator should not only consider the matching with the character style when designing this image, but also the background, as well as the effect shown in the game, and the weapon "Ge" should be the first appearance in the canyon at present.
The different pupils in the left eye are also the characteristics of the big si, judging from the animation released by the official blog, when he was a little boy, both eyes were normal, until he put on the mask of the big siming and inherited the responsibility of the big siming, and he awakened the special heteropupil, so he can see the scene that others can't see, and it is also the core energy of his ability to observe life and death and extradite living beings.
As for this mask, because the Great Priest was endowed with special powers by Yunpo, the mask, the decoration of the hair and tails, and the weapons all have that Yunpo texture.
In order to emphasize this different pupil and make the bangs to the right as a whole, the unilateral hair ornaments and unilateral earrings in the style of Yunpo tree roots are to avoid visual imbalance, and it seems that the image of the design hero is really not as simple as just painting, and every detail needs to be considered.
The overall color of the skin is mainly blue and black, because ancient Chinese culture believes that "the Beidou is dead, and the South is born", and the north belongs to water on the five elements, and the representative colors are black and blue, so the designer is mainly black in the color matching, with a large area of blue, highlighting the mysterious and majestic identity.
In terms of skills, the overall color tone is still blue and black, the great priest walks in the Yunmengze and Forget Worry Swamp, the elements of trees and rivers are indispensable, and the ultimate can summon the enemy's spirit, which is also emphasizing his ability to dominate life and death and extradite souls.
In general, the external image of the big boss and the skill design of the bureau are all clear backgrounds, inspirations, and can be studied, rather than the flash of inspiration in the designer's head, and some clowns should be optimistic, this is our unique big boss.
The total number of people in Kyushu, He Shou is dying.