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Fantasy Journey to the West: 129-level lineup, how to configure it to clear the big and small ghosts in one round?

author:Nine-point game

Recently, a player asked for help, and his purpose was to configure a 129-level five-open that can clear out ghosts in one turn. Probably the situation is like this, Ling Bo's three-law daughter combination, according to the combination of gold balm on the Internet, has been trying to study a round of clearing monsters, but there is no result. The characters are all three repairs 21, the baby repairs are all double 20 double 10 levels, no Fu Lingbo damage 2200, Dragon Palace law injury 1714, Shenmu law injury 1625, HS law injury 1560. The baby has a group of Sumeru, a group of blood attacks, and there are only two Internet celebrity rats with all their might.

Fantasy Journey to the West: 129-level lineup, how to configure it to clear the big and small ghosts in one round?

In view of the above configurations, how to improve to clear the mobs in one round?

In fact, Lingbo's three methods are the simplest, 3 seconds 7 has a point to the slowest Shenmu can fly in seconds, not a second to a mouse to point off, 4 rats + Ling Bo Tianban can not kill the master, can only be said to charge money stronger. I used to struggle with a round of clearing monsters every day, and it was a pace and a change of cards, the moonlight was full, and the whole process was tense, and there were 21-22 pairs of sizes in an hour. Now the Buddha system, the whole process of walking around to find the way, the cards are the same, there is only one left, an hour can also be 18-20 pairs of size. Anyway, it's only 200 pairs of sizes per week, and double will definitely not be used up, so it doesn't matter if you catch an extra half an hour to 1 hour.

Fantasy Journey to the West: 129-level lineup, how to configure it to clear the big and small ghosts in one round?

But it's not difficult to really clear the mob, you Ling Bo 2 quickly break a mob, if you're unlucky, you have a full blood left, but it's still easy to break 4800 seconds in 3 spells, and it's even easier if you break it to a full blood monster. My lineup is similar to you, you are Shenmu, I am bottomless, but I Lingbo changes the card to get a speed, and the Qing Xiaowei is quite stable, but Lingbo has to be manual.

Honest daughter, four methods, isn't it clear with your feet with your eyes? I have to play with the brush to make the rest of the combinations, and I haven't reached the recharge strength of the big brush, what 122, what Lingbo three methods, what 2 + 3 five doors 3 + 2 five doors, the only solution to the second and third speed dragon palace transformation, the four or five speed method is the end, and the only low throw perfect clearing method.

Fantasy Journey to the West: 129-level lineup, how to configure it to clear the big and small ghosts in one round?

So after all, it's still a combination problem.,Daughter Difu +3 Female Lue.,The big ghosts and monsters can fly in seconds.,5 can hit the main with all your might.。 Your combination can pursue a round of the main, and to ensure that Limbo automatically seconds to the main, you should adjust Limbo to the end of the team, the speed is slower than 420 full strength, hang the automatic size ghost basically a round can also automatically hang up without wasting Limbo 3 consecutive output, do not pursue the manual point of the main full second fly small high investment.

Fantasy Journey to the West: 129-level lineup, how to configure it to clear the big and small ghosts in one round?

Daughter second injury 1500, Dragon Palace 1600-1900 points soaring, metamorphosis 1400-1700, Shenmu second 2 damage at 2500, Limbo City Sky Collapse Lord, baby with high area, damage 2250 paste a damage charm, so that most of them can be one round, blood ghost probability one round. The mob's blood volume is about 4810, and the average of 3 seconds is more than 1600 anyway, and Ling Bo generally takes off his shoes and hangs combos, so there is still a mob left. The best thing is that Limbo hits another monster in a row, or it is to bring a Sumeru, and then Limbo three methods with a silk hole, a Sumeru plus a silk should be able to get rid of that little monster in seconds, and there are only four attacking pets left to point the main point.

Fantasy Journey to the West: 129-level lineup, how to configure it to clear the big and small ghosts in one round?

Ling Bo Broken Yue clicked out one, and the remaining 7 were handed over to 3 seconds 7, if you can't clear it all, you can play your own Shenmu talisman, bring Zhenhai Zhu and Mercy, and turn into a butterfly card, your hardware should be enough with the magic weapon to change the card. If the magic weapon + change card can be stably cleared, then you can consider the Limbo sweeper + Shenmu point master.

But in fact, there are spiritual power ± 30 fluctuations and five elements of restraint, I feel that 3 seconds 7 smashed down how much you have to leave one, two, two or three, in addition, don't be reluctant to change the card, 20,000 105 minutes of 26 repair experience cards are very worthwhile, and the damage of a dime and a half transformation card is almost what you have to mention more than 100 magic injuries.

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