In the classic strategy game "Heroes of Might and Magic 3", players are often full of anticipation and curiosity about the choice of various classes. Today, let's take stock of the top ten "fancy arms" that seem to be mighty and majestic, but in fact do not reflect their due strength in actual combat.
First up on the list is the Griffin, a class with a formidable appearance and good flying ability. However, its performance in actual combat is mediocre and is often overlooked because it has no special skills.
He was followed by the Ogre King. Although its attributes can be called strong, it is a bit awkward in terms of actual matching, and often makes players feel at a loss to start.
When it comes to the Great Leprechaun, many players' first impression is of its early strength. But as the game progresses, the role of the big goblin in the later stage becomes weaker and weaker, and it is no longer the main force in the team.
The Silver Pegasus is always tempting when introduced, but the actual combat results are often disappointing, and its performance does not live up to the expectations of players.
Magical elements, on the other hand, are attracting attention for their unique magical immunity properties. However, its fragile nature also makes this class particularly vulnerable.
When it comes to the Great Demon, many people are attracted to its high attributes. However, its low health has become its Achilles' heel.
The Monster Lord has attracted a lot of attention with its unique appearance and characteristics, but the mismatch in attributes and flashy characteristics have greatly reduced its practicality.
Magog's self-harm trait is a headache for many players. It's easy to be a burden to the team on the battlefield rather than a boost.
As a class immune to low-level magic, the Golden Dragon was supposed to shine on the battlefield. But in practice, this advantage is often offset by limitations.
Finally, we have to mention the diamond people. Its slow speed makes it much less effective in moving and attacking in actual combat, making it less useful.
Although these classes fall short in some ways, it's important to understand that in the world of Heroes 3, each class has its own specific purpose. As long as players can use them appropriately according to different battlefield situations, they may be able to play an unexpected role. In the war of swords and swords, understanding and using the unique value of these "fancy arms" can also occupy a place in the strategic game.