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Japanese chess | Wang Mingwan: How to go to Go

author:Playing Go
Japanese chess | Wang Mingwan: How to go to Go

Original address: https://mainichi.jp/articles/20210401/dde/018/040/004000c

Hara: How to strike Go Wang Mei 9th Dan

From: Daily News

Kokata: Iwanami Shinsho Editorial Department

Author: Wang Minghuan Jiudan

There is a Japanese saying in Kawayanagi, "That fool only put two sons in front of Honinfang." The "second son" is the two pawns of the weaker party that is given to the stronger person. However, this gap is not large, if only the two sons of Ben Infang are allowed, there is probably a professional level in strength. Of course, there is also a saying of "Go is not wise", that is, even if there is strength in Go, it does not mean that there is also a certain ability in other places.

In many places, Go is also often used as an example, in terms of the art of war, during the Warring States period, Go was a compulsory subject for military generals. Now Google has seen the popularization of AI, so it first developed from Go AI, and then completed the learning system "Alpha Zero" that can be used in various fields. If there is an example related to Go, then it is certainly not exhaustive here. But why is Go mentioned so often? It is precisely because Go has the mystery of "where to play" and "how to play", and the focus of these two points is also different.

When we play chess, we all seriously consider the question "where to play in this situation". What professional chess players need to do is to show people where to play, and many Go books are also teaching, and it is better to play in this situation. But if the focus is on "where to go down", it can only solve the problem of Go. If one knows where to go in this situation, it can only be said that it is a specific means in the rules of Go, and it has nothing to do with other areas of knowledge.

Then we will focus on "how to get down". Before deciding on the next hand, it is necessary to judge the current situation, the future policy, and the retention of a backhand, etc., and it is necessary to think about the problem from a comprehensive point of view. If it's "go down like that," then there's a whole bunch of interesting patterns. However, Go is not a chess game that can solve the problem, in the face of the opponent's means, you need to reconsider the new method, a game of chess is driven in a variety of "like that".

We compare "where to go down" to a photo, and "how to get down" looks like an animation with a lot of stories. Simple and infinitely varied, Go is a compass that can carry anything. Since ancient times, chess fans have been moved or inspired by "how to play", so they feel the connection between Go and the world.

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