Earlier, developer Naughty Dog announced that it would stop developing the "The Last of Us" multiplayer project, which attracted the attention of the player community. Naughty Dog explained that the real-time service (GaaS) game had affected the studio's resource allocation, and after weighing the pros and cons, the team decided to continue working on the single-player narrative game that they do best.
This news has sparked dissatisfaction among many players and fans, and some people have complained that Naughty Dog has not released any new works (just remakes and remasters) for almost four years until next year, wasting a lot of time and resources.
It was also said that Naughty Dog made the right decision, that GaaS games are very risky, that it could be a huge success but also a complete failure, and that Naughty Dog would be wise to focus on single-player narrative creation.
It is worth mentioning that the Naughty Dog announcement tweet closed the comment section.