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Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode

author:Baby watching the game

Thanks to Ubisoft for providing the opportunity to play Prince of Persia: The Lost Crown early adopt, this time we experienced about 3 hours of game content in the early stages of the game, starting from scratch with this generation and experiencing the basic system gameplay content of the game. Although the experience time is still unsatisfying, we can still get a glimpse of the leopard and get a glimpse of Prince of Persia: The Lost Crown, which returns in a concise side-scrolling mode, but brings an action experience that exceeds expectations.

Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode

The first thing that needs to be noted here is that the pictures in the article are all from the recorded video screenshots of the actual game, and the video resolution of this recording is 1080P resolution, so the screenshot quality does not represent the real picture quality of the game, especially the actual picture of the finished game will be greatly improved compared with the screenshot quality of the console and high-end PC in the next era.

This time, "Prince of Persia: The Lost Crown" is a side-scrolling Castlevania action game, and its painting style is also biased towards card ventilation. The overall cultural atmosphere is a strong ancient Persian cultural background, the map scene is concise, and several boss battles in the trial experience, such as the boss design of Jahandar and General Uveshka, are also quite distinctive and oppressive. Although the size of the game is not a next-generation triple-A masterpiece, the soundtrack of this work is not perfunctory, and it is still in line with the consistently high standard of Ubisoft's works, the composers of this work include composers from Iran, and the game's strong Persian-style soundtrack makes the game more culturally aesthetic enjoyment while fighting refreshingly.

Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode
Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode
Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode
Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode

The story of Prince of Persia: The Lost Crown is set in the world of Persian mythology, which is slightly niche for the majority of Chinese players. Judging from the plot shown in the trial, "Prince of Persia: The Lost Crown" is not a plot-led work, it emphasizes more combat operation experience, but the plot of this work is not a boiled water account, there are still suspense and ups and downs in the character setting, which need to be explored in depth when the game is officially released.

Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode
Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode

The system of "Prince of Persia: The Lost Crown" is still the core of the side-scrolling Castlevania action, and the core of the game's experience is combat + jumping + puzzle solving, and the experience version currently allows Sargon to unlock bows and arrows, using dual knives and bows and arrows 2 weapons, and is good at using long-range and short-range weapons and interacting with the environment, which is also the need to solve puzzles. The skills that can be unlocked in the demo version only include a few skills such as Burst of Fire and Baman's Breath. However, the game's combat effects are detailed and the sense of striking is quite good. In the trial version, there are not many ordinary battles except for boss battles, and it is still based on jumping, and the puzzle content that appears is not very difficult. The map of the game is a 2D flat map, and you need to constantly explore it by yourself to unlock the lights. The map of the Hilcanian Forest area of Mount Couldn presented in the demo version is layered up and down, staggered, and the shortcuts are set up with surprises. However, there are not many spawn points and teleportation points in the map that I have experienced so far, and we still require a lot of map running operations.

Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode
Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode
Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode
Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode

As a side-scrolling Castlevania action game, difficulty is naturally the selling point of the game, and "Prince of Persia: The Lost Crown" is no exception. At the same time, the game also provides a wealth of auxiliary functions to reduce the difficulty and operation threshold for everyone, including aiming assist strength, melee seeking assist, platform operation assist, and manual adjustment of damage, health, skill CD, etc. Prince of Persia: The Lost Crown allows Metroidvania masters to show off their skills in the game, or rookie side-scrolling action game players to experience the fun of combat. In terms of difficulty and operation aid design, Prince of Persia: The Lost Crown is very intimate.

Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode

In the short trial experience, we also felt the "malice" and difficulty of the game. For example, the design of the "prison" in the map is that once the player is caught by a soul catcher, they will be thrown into the "prison", and the experience of repeatedly entering and exiting the prison is quite unfriendly. With one month to go until the game's official release, we believe the development team still has time to tweak and refine some of the design.

Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode

In addition, as a reboot of the "Prince of Persia" IP, this "Prince of Persia: The Lost Crown" chooses a more hardcore and niche genre of side-scrolling Castlevania action games, which may make fans of "Prince of Persia" feel a little disappointed, because this work is not positioned as a next-generation triple-A work but a 2A-scale work, and it can also be seen from its standard pricing that it belongs to the same gear as the previous "Assassin's Creed: Mirage", both of which are $49.9 instead of $69.9. It will be available on multiple platforms including PC, Xbox Series X|S, Xbox One, PS4, PS5, Nintendo Switch, etc., and it is clearly an all-platform title that deliberately takes care of NS and the consoles of the previous era. As a result, we can see that Prince of Persia: The Lost Crown is more of a test of Ubisoft's cautious reboot of the Prince of Persia IP, which is also looking to differentiate Prince of Persia from Assassin's Creed. From the perspective of making a game, you can better understand why Prince of Persia: The Lost Crown chose the side-scrolling Castlevania action gameplay.

Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode

The 3-hour experience is a bit rushed for an in-depth understanding of Prince of Persia: The Lost Crown, but we can still get a preliminary understanding and experience of the spirit of the game from the aspects of gameplay, scene design, and operation feel. A fairly mature side-scrolling action gameplay system, fun and exploratory map design, enough to ensure the quality of this work. For Castlevania-style titles, side-scrolling action jumping enthusiasts, fans of the Prince of Persia series, and players interested in ancient Persian culture, Prince of Persia: The Lost Crown will not disappoint. In January 24, let's continue the Persian legend.

Prince of Persia: The Lost Crown Demo Early Know Review: Returns in a concise side-scrolling mode

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