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As a veteran player who has been playing for more than 30 years, "Blood Lion" is a hurdle that I will never be able to get over in my heart

author:Stand-alone era
As a veteran player who has been playing for more than 30 years, "Blood Lion" is a hurdle that I will never be able to get over in my heart

As a nostalgic game author, I have been playing games for more than 30 years, and although I usually focus on criticizing new games and praising old games, "Blood Lion", a work nailed to the pillar of historical shame, is a topic that cannot be avoided. Although it has been 26 years since he was released in 1997, a search for information about him is still full of resentment and resentment from players.

As a veteran player who has been playing for more than 30 years, "Blood Lion" is a hurdle that I will never be able to get over in my heart

To be honest, there are at least a thousand games that Xiaobian has played, but no matter how bad the quality of the game is, there are always some enthusiasts who can find some comforting highlights from it, and the game "Blood Lion" has unprecedentedly made players unanimously think that it is bad, and gave it the most pit game in history, the humiliation of domestic games, tens of thousands of years of laughter in the game field, and the negative comments such as dragging domestic stand-alone machines into the bottomless abyss by themselves, it seems that Xiaobian can no longer see its hope of turning things around in his lifetime.

As a veteran player who has been playing for more than 30 years, "Blood Lion" is a hurdle that I will never be able to get over in my heart

As for why its reputation is so poor, I personally think that the media of the year also played a role in fueling the flames. If you don't believe it, if you look through the introduction of "Blood Lion" in old magazines, those fanciful touting makes most players mistakenly think that "Blood Lion" is the future of Chinese games, and even many players have listened to the media propaganda and traveled thousands of miles to Beijing just to see the debut of "Blood Lion". If this group of players had tried this game in advance, not to mention the dream of a thousand miles, it would have been their last forgiveness not to besiege Shang Yang.

As a veteran player who has been playing for more than 30 years, "Blood Lion" is a hurdle that I will never be able to get over in my heart

How exaggerated were the propaganda advertisements in some media at that time? The editor analyzes little by little for everyone's entertainment, first of all, in terms of sound effects: "In the game "Blood Lion", the exciting rock background music, real explosions, house collapses, air raid sirens, strafing, artillery fire, soldiers in different dialects and other foreground sound effects. ”

As a veteran player who has been playing for more than 30 years, "Blood Lion" is a hurdle that I will never be able to get over in my heart

In this regard, the editor thinks that the producer still hasn't completely deceived everyone, at least the background music does sound like a very bloody feeling, but the sound effects in other aspects dare not agree, especially the so-called soldier dialogue in the propaganda, the magical "There is a kind of follow me!" really made the editor speechless, and the different dialects promised on the advertisement were not fulfilled.

As a veteran player who has been playing for more than 30 years, "Blood Lion" is a hurdle that I will never be able to get over in my heart

But as a real-time combat game, the anti-human operation of "Blood Lion" is very depressing, but the media that received the money still hyped it up against their will: "The real scale of the war scene at the 45-degree angle in the game makes the player feel like they are on the battlefield, and in terms of object control, "Blood Lion" breaks the conventional concept of using analytic grids, so that screen objects can move at the pixel level." ”

As a veteran player who has been playing for more than 30 years, "Blood Lion" is a hurdle that I will never be able to get over in my heart

Maybe I'm just a little learned, I still haven't figured out what the so-called "analytic grid" and "pixel-level movement" are in the advertisement, but the control of soldiers and armored weapons in the game made me almost smash the computer in anger.

As a veteran player who has been playing for more than 30 years, "Blood Lion" is a hurdle that I will never be able to get over in my heart

As long as players who have played "Blood Lion" have doubted that it was 1997, why there was such a stiff operation on the PC side. Both soldiers and tanks in the game can only move in four directions, and what's even more frustrating is that no matter how you choose, they seem to have their own ideas and don't pay attention to your commands. Just when you think the AI has evolved to think autonomously, these soldiers get stuck around a corner and can't move. Compared with classic RTS such as "Red Alert 2" and "Age of Empires", can you imagine that this is a game that was claimed to have surpassed C&C (Command and Conquer) when it was first advertised?

As a veteran player who has been playing for more than 30 years, "Blood Lion" is a hurdle that I will never be able to get over in my heart

As for the picture, the editor is powerless to compare, but any normal player can see how cheap and rough "Blood Lion" is, and even the later games on FC are much more exquisite than it looks, and the green tanks and soldiers on our side in the picture are not like the inferior plastic villains sold at the school gate in childhood?

As a veteran player who has been playing for more than 30 years, "Blood Lion" is a hurdle that I will never be able to get over in my heart

Finally, let's talk about the plot of "Blood Lion", according to the introduction of the game level, the enemy army on my side is the Yellow Army of Country X (hahaha), don't you feel very perfunctory, and you don't even have a decent screenwriter. There are a total of six levels in the game, but please believe me, the player who can play the first level back then already has the qualifications to become a god, and the editor who can clear the level thinks that he is not an earthling at all.

As a veteran player who has been playing for more than 30 years, "Blood Lion" is a hurdle that I will never be able to get over in my heart

In fact, at that time, even if the game "Blood Lion" was a little bit fun, at least people could be patient to clear the game, and now it will not be ridiculed so much, but history is history after all, and we can only hope that domestic manufacturers in the future can learn from the pain, really carry the banner of domestic games, and make our own 3A masterpieces.

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