After almost a year, Cheng Yu's second bullet struck!
Poor loss lost W
directory
- Lineup description
- Wear more than once a day
- Vs High / Full Red War Report of the day
- Advantage analysis
- Disadvantage analysis
- Other mainstream lineups
- History wears more
- epilogue
Lineup description
- Cheng Yu
Tactics: Three Days of Shibetsu, Taiping Dao
Book of Soldiers: To cure chaos, generals, and ghosts
Core equipment: assistance
- Liu Bei
Tactics: Straw boats borrow arrows, three-position array
Book of Soldiers: Aid them to attack, cover the void, and savior
- Zuo Ci
Tactics: Flying Bear Army, temporarily avoid its front
Book of Soldiers: The enemy is not chaotic, scattered immortals, and conceals
Season Features: Bye (Season Exclusive - Optional)
Wear more than once a day
The following are all multi-wear battle reports in a day, none of which have eaten 98:
A make-up wave at night
In the last game, Zhao Yun made three threats
In the morning, taking advantage of the abundance of reserves, he appeared 2 in a row
In the morning, taking advantage of the abundance of reserves, he made consecutive appearances 1
Wear more times a day, just this pair is strong enough, basically do not take the initiative to find restraint, physical strength is not enough.
Vs battle high/full red of the day
Below is the high red full red war report in the picture above
Wearing the second most red in a row, the amount of blood is evidenced, and the low loss is taken
Quasi-Manchu Red Sanseiro
Actor Cheng Yu + broke out Jia Xu
High Red Three Immortals
Gao Hongshi Shidun
There is no Gao Hongguan Guan Zhang Zhan report
Advantage analysis
Keywords: stable, high recovery, high burst, low lower bound
- stable
- High probability of ten-sided ambush (three potentials + taiping), three days of Shibetsu, flying bear ride, grass boat uncontrol
- Liu Bei and Zuo Ci brought their own tactics as command tactics
- Assistance + Temporary Avoidance System, Shibetsu 3 Days + Jindan Secret Technique Avoidance
- High reply
Grass boat percentage treatment, Liu Bei whole process high milk volume, Zuo Ci middle section supplement treatment
The upper limit of milk capacity is 2W+, and the minimum guarantee is 1W+
- High burst
3 days - The upper limit is over 8000+
Flying Bear Ride - Up to 15000+
- Lower limit
As long as the face is not so dark, the damage of Shibetsu + Flying Bear is basically over 10,000, and it will not go home with low combat merits
In summary, the lineup is restrained:
- Slow team
Forbidden treatment + high milk volume, all kinds of Zhang Jiao Shield, Tai Wei Shield, Taoyuan Shield ... (Acting is also a tie)
- Commando team
Non-Lingtong commando team, all kinds of Lü Bu, Xia Houyuan ... (Too dark a face to count)
Disadvantage analysis
Keywords: single core, negative output, avoidance flow, active combat method
- Single core
The common problems of all single-core lineups are restrained by SP Xunyu
- Negative output
A large part of the core damage is based on defection, which is restrained by all the grass ship purification lineup
- Avoid streams
Restrained by the high outbreak team
- Active tactics
Zhuge Liang, the nightmare of active combat methods
In summary, the biggest disadvantages are:
Cheng Pu/Zhao Yun/SP Lü Meng + SP Guan Yu + SP Xun Yu
It's no exaggeration: I didn't win ...
Secondly, Ling Tong has a probability of being eaten with low damage, and if he is thrown to Zhou Tai, he can also win with high combat damage (3-7 open)
Moreover, the Northern Expedition gun, because of its high resistance, full red (3-7 open, the probability may be inferior), whiteboard (6-4 open)
Finally, the full red unicorn should also be bypassed, and the face will be taken down by low loss (4-6 open) and the whiteboard (6-4 open) when it is black
Other mainstream lineups
- Close off the Zhang (full red 5-5 open, whiteboard 7-3 open, watch the Weimou play)
- Group bow (7-3 open, high probability to win, with high recovery guarantee)
- Huchen bow (with fold punch 5-5 open, no fold punch 7 into low loss to win)
History wears more
Some are too much, so stick a little more in a row, no matter how early you can't find it
epilogue
Monthly Card Party Principle
- What's going on
- Whoever plays red
- Playing too much red is earned
- You can't beat the full red as you should
Don't follow me
- Only one article is published a year
- No nonsense, it's all real combat experience
Finally, a few more details: