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Korean version of Three Kingdoms 11: Fighting gods Zhang Fei and Wei Yan, gun and halberd dual-line god generals, the overall intensity of stunts decreased

Fighting God is an exclusive stunt of Zhang Fei in the original Three Kingdoms 11, and the effect is a critical attack after the spearmen and halberds unleash their tactics successfully. In the Korean version of Sangokushi 11, in addition to the effect of the original version, it is added that when it is broken, it will confuse the enemy army for 0-2 turns, and this chaotic time is random. Round 0 is meaningless, and only the defeated team will be chaotic, and the rest has no effect.

Korean version of Three Kingdoms 11: Fighting gods Zhang Fei and Wei Yan, gun and halberd dual-line god generals, the overall intensity of stunts decreased

Simply put, the fighting god is a combination of the gun god and the halberd god, and in the Korean version of Sangokushi 11 mod, the gun god has increased damage and defense, and the halberd god is not restrained and defended by the class. On the whole, the strength of the fighting god in this mod is not as good as the original, after all, other god-type stunts have additional effects, in contrast, the intensity of the stunt fighting god is reduced, and the additional chaos effect is not very practical, but it does not affect the use of gunmen to force the opponent.

Zhang Fei title: Yanren Zhang Yide, Second Order (Roaring God), Stunt Fighting God (Roaring), Passive Skill (Drink Back Ten Thousand Army).

Five-dimensional attributes: Tong 95 (+1), Wu 109 (+2), Chi 60, Zheng 43, Mei 44 (+2).

Class suitability: gun (god), halberd (pole), crossbow (A), riding (A).

Korean version of Three Kingdoms 11: Fighting gods Zhang Fei and Wei Yan, gun and halberd dual-line god generals, the overall intensity of stunts decreased

The additional attributes are derived from Zhang Fei's treasures, and in some scripts, Zhang Fei and Xiahou's are husband and wife, and Xiahou's stunts are internal helpers, and the attributes of both parties to marriage are +2, so Zhang Fei's full attributes can be added by 2 points. Wu, who calculated 111, was only 2 points away from Lü Bu. The command rate of 97 points is only a little short of the threshold of the 3-level command aura, which can be reached as long as you are promoted to an officer, and the attack and defense of the team is still much enhanced. The intelligence of 60 is double that of the original 30, and I personally feel that it is still very reasonable, and my resistance to strategy is strengthened.

Korean version of Three Kingdoms 11: Fighting gods Zhang Fei and Wei Yan, gun and halberd dual-line god generals, the overall intensity of stunts decreased

When the merit reaches 3W, Zhang Fei will awaken a new skill roar to replace the Doushen . The roaring stunt comes from anger + fighting god + intimidation, the specific effect is that the gun halberd combat method will be violent, the adjacent troops have a chaotic probability of low martial arts, and the morale is restored to 12 points after being attacked by the combat method. Not to mention the fighting god, only to say that anger and strength are restored, which is still very useful for Zhang Fei, who relies on gun combat methods to eat.

Regarding the intimidation of adjacent low-armed enemy teams, there is a probability of confusion, this effect is actually the same as Zhang Fei's passive skill to drink back ten thousand troops, the specific probability is 15%. The surrounding neighboring enemy forces have to make two chaotic judgments, the actual stun probability is more than 30, I use Zhang Fei to stand still, at most the continuous chaos Liu Biao's three will reach 6 rounds, very exaggerated data. It is more powerful than the strong control of the gunmen, and it is group. However, if you change to a halberd soldier, you can basically use the group damage of the cyclone to be more than 1V without injury.

Korean version of Three Kingdoms 11: Fighting gods Zhang Fei and Wei Yan, gun and halberd dual-line god generals, the overall intensity of stunts decreased

Another effect of passively drinking back the army is that each vertigo increases intellectual experience by 5 points, here it is counted once for each team. Using five teams of thieves to brush intellectual experience is still very fast, luck can increase by 25 points once, and 100 points of experience can add a little attribute, it can be seen that Zhang Fei's cultivation into Baizhi is still very fast.

In addition, Zhang Fei also has four treasures, in addition to additional attributes, there are two skills: forcible and arching. Forcibly increasing the movement speed is the same as the original, and the arch is a new stunt, and the effect is still very good, especially in defense. The effect is to increase the damage dealt by yourself by 50% and reduce the damage taken by half when fighting in the territory of the faction. It is similar to the personality in Three Kingdoms 14, but it is a little stronger. Local operations increase attack and defense, and defense is much more advantageous.

Korean version of Three Kingdoms 11: Fighting gods Zhang Fei and Wei Yan, gun and halberd dual-line god generals, the overall intensity of stunts decreased

The remaining fighting god is Wei Yan, as Wei Yan, who only mixed in with a combo in the original version, he can't play the damage of the suitability of the class and the tactics of battle at all. The Korean version of Three Kingdoms 11 solves this problem and also gives Wei Yan a suitable positioning in the game.

Wei Yan's five-dimensional attributes: Tong 93, Wu 96, Zhi 67, Zheng 40, and Mei 38.

Class suitability: Halberd (pole), the other four classes are all A suitability, although they do not reach S, you can also see Wei Yan's strength in leading troops.

Korean version of Three Kingdoms 11: Fighting gods Zhang Fei and Wei Yan, gun and halberd dual-line god generals, the overall intensity of stunts decreased

Compared with the original, the command has increased by 12 points, and the martial arts is 4 points, which is still a lot, and has a 2nd order command aura. is that the charm attribute has decreased a lot, but because of the words of the back of the head, Wei Yan is still more embarrassed in history. It can be said that how famous Zhuge Liang is, how miserable Wei Yan is. However, with his fighting god stunts and more than 90 martial arts attributes, although he is not a god general, a sub-god general is still possible. In addition, Wei Yan's vertical painting of the interface is quite good, and the red cape is very sensual.

Korean version of Three Kingdoms 11: Fighting gods Zhang Fei and Wei Yan, gun and halberd dual-line god generals, the overall intensity of stunts decreased

The above is the introduction of Zhang Fei and Wei Yan, the god of double fighting, of which Wei Yan has the appropriate output strength in the game. Relying on roaring and passive skills, Zhang Fei can be said to be the main force of group control on the battlefield, almost comparable to divine arithmetic + link. And the output is not bad, after the intelligence attribute comes up, it can be completely single-handed, and you can repeat the momentum of Dangyang Bridge to drink back ten thousand troops.

I was late autumn night, thank you all for your patience in watching, and happy holidays to the late arrival.