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"Three Kingdoms 8" remaked? Why 8 generations?

author:Where Zhang Jiawei wrote

I'm waiting for Three Kingdoms 15, and I've been looking forward to resetting Three Kingdoms 9 with an ink map of Three Kingdoms 11 (14's painting style is still a little worse).

So at first glance, the Three Kingdoms 8REMAKE announced yesterday is a little surprising.

"Three Kingdoms 8" remaked? Why 8 generations?

But look closely, let me guess a conclusion:

This is the old wine bottle at the bottom of the glorious press box (the twenty-year-old system that has been polished and matured) and replaced it with a new wine (art materials and music accumulated over the generations):

A low-cost Renaissance trial.

"Our glorious old system of housekeeping magic weapon, everyone plays until 8 generations with relish; You don't want to play, do you think the picture is bad? Then I have a new picture wrapped in brilliance, you guys are always willing to play, right? ”

"Although the old system is not advanced enough (compared to the real-time system and full map trend after the innovation of Sangokushi 9/Nobunaga 12), it is well polished and easy to use (on NS)!"

Three Kingdoms 1-5 is a big map engaged in internal affairs and military, cutting into the campaign mode when fighting, and taking the grid turn-based system - referred to as the strategic two-layer turn-based system.

Three Kingdoms 6, the grid in the campaign changed to a semi-instant system, and the next order in three days - referred to as the strategy two-layer semi-instant system.

(Off-topic: The classic "Overlord's Continent" is a strategic three-layer turn-based)

Three Kingdoms 7, added an individual to play the all-martial arts general - referred to as playing the second-tier turn-based system.

Three Kingdoms 8 is a rich version of Three Kingdoms 7 - playing the pinnacle of two-tier turn-based systems, and the number of scripts is unprecedented one per year; The strategic aspect is four seasons of the year (not twelve months); The campaign also eliminated the 7th generation's point-of-point attack to destroy morale, focusing on tactics and supply line battles.

"Three Kingdoms 8" remaked? Why 8 generations?

It can be said that Three Kingdoms 8 is a glorious turn-based, strategic, large map and campaign map layering, plus the pinnacle of personal play.

It is also the eve of the arrival of Three Kingdoms 9, the last classical Three Kingdoms work

"Three Kingdoms 8" remaked? Why 8 generations?

The reason why Three Kingdoms 9 is an epoch-making work is that it completely overturns the previous convention: the turn-based system has changed to semi-instantaneous, and the large map and the campaign layer are integrated - referred to as the strategic single-layer real-time system. Therefore, it is recognized that Three Kingdoms 9 is a classic of all generations, and there are countless players so far - my personal favorite. Three Kingdoms 10 actually reverses a little and is a perfect version of Three Kingdoms 8: playing a two-layer turn-based system, adding a large map and campaign instructions, but it is a bit complicated, and problems such as city defense have not been solved. Three Kingdoms 11 is a recognized classic, the painting style is unparalleled in the world, and the system is Three Kingdoms 9 takes a step back, that is, strategic single-layer turn-based. By the way: Three Kingdoms 11, those familiar tactics, first appeared in the series, is Three Kingdoms 8. Three Kingdoms 12 is a two-layer strategic real-time system; Three Kingdoms 13 is a two-layer instant system; Three Kingdoms 14 is a strategic single-layer real-time system, not mentioned.

So looking at the CG of the 8th generation REMAKE, it feels like it should be: playing a two-layer turn-based system - that is, the classical system of the previous generation, stitching the elements of the past (the heads-up at a glance is very similar to the tongue battles of the 11th, 10th, 11th and 13th generations, the city set is like a simplified version of 10 or 13, and the battlefield combo attack is a bit like 9/14), with a completely new picture.

"Three Kingdoms 8" remaked? Why 8 generations?

This is the most skilled starting thing of glory, and the magic weapon at the bottom of the box. "Our glorious old system of housekeeping magic weapon, everyone plays until 8 generations with relish; You don't want to play, do you think the picture is bad? Then I have a new picture wrapped in brilliance, you guys are always willing to play, right? ”

One last little factor: NS. Those of you who have played NS Three Kingdoms 13 and 14 must know: because the system is complicated and the map is large, the full map operation is not very smooth, and it is not as good as the PC. But if it's Three Kingdoms 8REMAKE, the old-fashioned play double-decker turn-based (or two-tier real-time?). But the minimap should be much more comfortable to play in the immediate time), and it will fit well on the NS - just as the 5th and 7th generations are also smooth on the PSP. This can at least be a Three Kingdoms 13 with a more classical system, better optimization, and more suitable for NS, right?

Glory probably tasted the sweetness of the remake on the Great Voyage 4 and Taiko 5, the sales of old fans can be guaranteed (people like me will be brainless), and there is a lot of art materials, no need to use it for nothing (Renwang 2 is relative to Renwang 1), so try it? Anyway, I don't put in anything. ——After all, the game of walking the grid on NS before Glory was also a great success:

Glory: The same daily play collusion, to the point of battle, we do "Wind and Snow" on NS can be popular, "Three Kingdoms 8" can't?