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The protagonist of "Starfield" is "dumb", which the designer said enhances the sense of substitution

author:Video game fan monkey

For an RPG, being able to immerse players in the game is an important part of the game experience. However, for the protagonist in the game, many times for the player's sense of substitution is to show people as "dumb". For Bethesda, who holds the two signature RPGs of "The Elder Scrolls" and "Fallout" and the upcoming "Starry Sky", the protagonist of the latter, the "Space Old Roll", also inherits the mute attribute of Grabbing Genbao, which is determined by the feedback of "Fallout 4" players.

The protagonist of "Starfield" is "dumb", which the designer said enhances the sense of substitution

Emil Pagliarulo, the lead designer of Starfield, said that the protagonist did have a voice acting plan in the early stages of the design, and even found voice actors, but they later canceled the plan. The feedback that the protagonist of Fallout 4 received from players did influence their decision-making, although not directly. At the time, they had heard the voice actor who was supposed to voice the protagonist, but they thought that such a voice was "too specific". Of course, they could use the four voices more specifically, but eventually they realized that the only way to really make the player the character they wanted to be was to shut up the protagonist.

The protagonist of "Starfield" is "dumb", which the designer said enhances the sense of substitution
The protagonist of "Starfield" is "dumb", which the designer said enhances the sense of substitution

The "old popsicle" of "Fallout 4" did have two voices, but it itself used a "clever" way to add repetitive voice to the dialogue. This has caused some players to be dissatisfied, believing that this destroys the sense of substitution of the game. According to Bethesda, "Starfield" has a very large scale, such a dubbing project is indeed very large, but the sense of substitution is indeed the player's subjective feeling, whether the protagonist can talk or dumb, or the player's personal likes and dislikes, of course, I still don't want to hear too mechanical repetitive dialogue put dubbing, that will make people feel more tired.

The protagonist of "Starfield" is "dumb", which the designer said enhances the sense of substitution