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Jiang Ziya's winning rate in all segments is less than 50%, and if you want to break through, you may have to change your playing style

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Won 10 of the 11 games, and it was still the pinnacle.

Jiang Ziya's winning rate in all segments is less than 50%, and if you want to break through, you may have to change your playing style

If you use my outfit, you can also win streaks.

Until now, there are still many players who have misunderstandings about Jiang Ziya, so I will take you to re-acquaint yourself with this hero.

At present, everyone uses Jiang Ziya as a tool man.

Because his hero positioning is already very clear, that is, a functional hero.

Jiang Ziya's winning rate in all segments is less than 50%, and if you want to break through, you may have to change your playing style

At present, Jiang Ziya's win rate is really embarrassing, and in all segments, his win rate is 49.64%.

At the peak tournament above 1350 points, his win rate is only 45.71%.

In the top qualifying, his win rate was only 47.42%.

But I can use this hero to play a winning streak, why? Explain the traditional gameplay ideas, which can not play the value of this hero at all.

Jiang Ziya's winning rate in all segments is less than 50%, and if you want to break through, you may have to change your playing style

I want to say that at present, Jiang Ziya is really not suitable for playing singles, he is only suitable as an assistant.

Let's look at a level 11, three-piece mage, all three skill damage is full, and it can't lose a crispy skin in seconds.

Jiang Ziya's winning rate in all segments is less than 50%, and if you want to break through, you may have to change your playing style

And if you change to the Daji level 11 three-piece set, the two skills can easily reach the second kill.

You have to know that this is a real flash kill and you have no reaction time.

You tell me a mage who can't lose a crispy piece of equipment in three pieces, is he still called a mage?

Don't you think he resembles a hero in the game? That is Mozi, Mozi is also developed because of the lack of output, so it has been developed to assist the gameplay, and Jiang Ziya I think the same.

Jiang Ziya's winning rate in all segments is less than 50%, and if you want to break through, you may have to change your playing style

At this time, some players may say that Mozi still has a body of control, Jiang Ziya plays assist, isn't that a "cash machine"?

Guarantors can't protect people, and they can't carry harm if they carry harm.

Next is the point I want to say, on the ability to protect people, I think Jiang Ziya is no worse than other auxiliary heroes.

The second skill has a knock control, although it is said to be unstable, but you put it under the shooter's feet, he is a stable means of protection.

Although the first skill is not a hard control, but this control is better than the general hard control, although Mozi's second skill is a hard control, but the hit rate is low, and Jiang Ziya's skill I can't say that it is a hundred shots, nine times out of ten is not too much.

Jiang Ziya's winning rate in all segments is less than 50%, and if you want to break through, you may have to change your playing style

At full level, it has a 70% slowdown effect, while also reducing the physical and spell defense of enemy heroes by 20%.

You told me that you only need to hang a skill on the other hero, and I feel that the hero will be killed by the shooter before he has a face.

Here I will directly talk about the outfit and playing style of this hero.

In terms of outfit, we must first learn the gems, and then we produce the secret boots, and with this secret boots, we will not have a lack of blue.

Then we directly out of the Condensation Breath, with this equipment, we can greatly increase the hit rate of our second skill.

Jiang Ziya's winning rate in all segments is less than 50%, and if you want to break through, you may have to change your playing style

Because the second skill is also a continuous output, the moment you throw it out, the enemy will be in a state of slowdown.

And if he is slowed down within our two-skill range, the probability of him being knocked off will increase.

Then we make our auxiliary installation polar shadow, and then we will come out with a star spring, after all, we do not have endurance, with this star spring, we can guarantee our own state, and guarantee the state of our teammates.

Jiang Ziya's winning rate in all segments is less than 50%, and if you want to break through, you may have to change your playing style

By the fifth piece of equipment, we come out of the Pain Mask to further increase our damage, and the sixth piece of equipment puts us out of the Nightmare Tooth.

Of course, the order of these last two pieces of equipment can be determined by the situation.

This outfit is really easy to use, and I can guarantee that your win rate will definitely exceed the current total win rate of Jiang Ziya.

Then in terms of playing style, I don't recommend helping the single to grab the line at the beginning of the game, because it doesn't mean much.

We start to learn a skill, whether you take the road of confrontation or the road of development, it is likely to help you build an advantage online.

If we're going to help with development, you're like some shooter without flashes.

For example, the berserk Gongsun Li, Goya, Marco Polo, as long as they are hung up by us at the first level, basically he will send a blood.

Jiang Ziya's winning rate in all segments is less than 50%, and if you want to break through, you may have to change your playing style

You might say that I directly conjoined and caused other teammates to explode.

Let me give you a simple example, you play Cai Wenji, play Xiaoming, play Yao, if the opening and shooter conjoined to tell the truth does not mean much.

You play with these heroes, and it's basically impossible to kill the opposite shooter at the beginning.

Secondly, if the opposite side eats safely under the tower, it is basically impossible for you to effectively kill or effectively suppress it.

If that's the case, you do join the body and don't play effectively, but instead create pressure on your teammates.

But Jiang Ziya is different, Jiang Ziya's skill can be released far away, even if he is under the tower, he doesn't want to be safe.

Jiang Ziya's winning rate in all segments is less than 50%, and if you want to break through, you may have to change your playing style

In the early stage, no shooter hero dared to forcibly clear the line under the tower with Jiang Ziya's skill, and once he ate Jiang Ziya's skill and was consumed by Jiang Ziya, the shooter could also keep up with the output.

So in this case, he has no way, and he will also call their assistant down to help eat the thread.

And if it is 2v2, then you can also play an advantage online, so that your conjoined effect will be played.

There is also that Jiang Ziya can seal the gods of teammates after level 15, and you play auxiliary, due to the existence of passivity, even faster than if you hit the single upgrade.

Jiang Ziya's winning rate in all segments is less than 50%, and if you want to break through, you may have to change your playing style

Unlike other soft auxiliary heroes, although Jiang Ziya is also relatively brittle, he has a good ability to explore grass, whether it is one skill, two skills or three skills.

And the effect I think is far safer than those tank heroes exploring with their bodies.

So I think Jiang Ziya is really suitable for playing auxiliary at present.

So here I emphasize that I am not advising you to play Jiang Ziya who hit the single to play auxiliary, I am advising those players who want to score points to learn to assist Jiang Ziya.

This hero is not difficult to operate, you take my outfit directly and use it, I think you will get a surprise.