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Teardown: Let players enjoy the thrill of destruction

author:Rin Yuchen
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Text: Xianyin | Editor: Rin

There are many good games on Steam, but because there is no Chinese and the audience is limited, domestic players are not familiar with it, than the game pizza tower with the highest praise in the first half of this year, if there is no special inventory, maybe only horizontal board fans in China will notice. Today we also introduce Teardown, a game that has been widely acclaimed since the EA stage, but has not been Chinese now.

Teardown: Let players enjoy the thrill of destruction

The front row prompts that the Chinese patch on 3dm corresponds to a very low version, and a low version of the patch will cause the game to be black.

The front row again prompts that the game has been greatly optimized compared to EA, and players who gave up because of stuttering can try again.

When Teardown was released, it actually attracted enough attention, real physics engines, Minecraft-like Voxel elements, different things from Minecraft, Minecraft allows players to let go and create, and Teardown allows players to enjoy the pleasure of destruction.

Teardown: Let players enjoy the thrill of destruction

(VoxeL voxel characteristics can still be seen up close, but they are basically invisible from a distance)

But is Teardown really just a game like Voxel Decompression, a rush to the end emulator? Teardown is really more than that, in Teardown the player plays a "super agent" who can eat both black and white and take over various demolition tasks by email (the role played by the player, whether it is skill, and the content of the work is simply an agent in an American blockbuster). Of course, Teardown is not a game with the main story, but it is not the kind of game that is purely dismantled and finished.

Teardown: Let players enjoy the thrill of destruction

Teardown's sandbox mode is actually a replay of level missions in story mode. The difference is that in story mode, there are quest limits, and the sandbox removes these restrictions, and you can add things yourself, want to play with flowers, and there are various very outrageous mods in the workshop, turn your little hammer into Mjolnir, and add props such as anti-gravity guns.

Teardown: Let players enjoy the thrill of destruction

However, these are things that you will toss after you have a certain game foundation, I suggest that you don't rush to change it first, and honestly experience the original story mode first. The first task in the plot is that the player returns to his hometown to get basic props as prompted, to generate electricity, and to turn on the computer to take over demolition tasks. Regarding the first destruction in the personal game, it starts with how the group owner and I entered the distribution room in order to generate electricity.

It is also strange that the game hints are not enough, and my friend and I did not try to push the door directly after hammering down the wild tree in the door of the distribution room of our hometown. The friend stepped on the trunk of a tree branch, jumped to the roof, hammered the roof, jumped into the house, and pushed the switch. I was even more outrageous, turned on the crane in the yard, tossed the roof, smashed the door, and pushed the switch. I know it sounds silly, but when you do some story missions, you'll find that this outrageous set of controls is the game's introductory gameplay.

Teardown: Let players enjoy the thrill of destruction

(Stepping on the excavator into the window like the picture above is a common operation)

In the later stages of the plot, the doors are basically locked, and most of the walls are not something you can smash with a small hammer, and players often have to steal information and parts, and the first thing they face is how to open the door, and the early stage is basically through the car hitting the exit, or climbing high and jumping in. In addition, many levels of stealing will trigger an alarm to escape the scene within 60 seconds of the alarm sounding. This time-limited escape is actually asking you to plan the escape route in advance, and it is best to draw a route for yourself with spray paint.

The escape is inevitable, jumping around on the roof, building a rack for yourself, drilling through the window, preparing a bomb on the road, or parking the car at the jump point. By the way, this game has not jumped down and fallen to death for the time being, and the blood bar returns quickly. The cars in the game are all durable in addition to the escape prop car, if the car catches fire and does not jump in time, it will be blown up, the fire may also burn the player, the fire can destroy some terrain, but the fire will also attract the police, and one of the player's initial props also has a fire extinguisher, and there will be flamethrowers to unlock later. Non-essential quest items can be exchanged for money, and money can be used to upgrade items.

Teardown: Let players enjoy the thrill of destruction

Even if the levels that aren't stealing still require simple planning, most of them still have to spray paint for markers, build shelves for shortcuts, and I even played RTT games with the unique feeling of observing the environment first and then planning the action. After the level is completed and replayed, you can see that I drove the car to the pool to take the road, the excavator took the road, the route was a variety of window jumping windows, the red is my action track, and the yellow line is my own spray planning route.

Teardown: Let players enjoy the thrill of destruction

The core of Teardown's gameplay is not simply destruction, but also incorporates strategy and action game elements, allowing players to adventure like agents, and I think Teardown has won so much praise because of the integration of these elements. The game also has a dedicated challenge mode. There are three types of challenges, among which the pursuit and collection, and the fun of the game are all similar to the above mentioned, focusing on a plan. There is also a destruction mode, which requires the player to destroy Voxel in as short a time as possible, but even the destruction mode must be pre-laid with explosives and prepared to get a higher score.

Teardown: Let players enjoy the thrill of destruction
Teardown: Let players enjoy the thrill of destruction

(I know you think it's outrageous to have an airplane tank in the mod, but even more outrageous are flying saucers)

Of course, you don't want to use your brain, you want to play explosive destruction, the creative workshop can definitely meet your wishes, and even have online plug-ins, yes, the game officially does not support online for the time being, maybe because of the insufficient number of development teams, or the development team did not intend to make the game into a group of people wielding hammers and explosives to destroy the game. But if you want to do so, the mod will satisfy you.

Teardown: Let players enjoy the thrill of destruction

Although Teardown has a similar appearance to Minecraft, it actually takes missions through email, destroys places, and needs to think about how to destroy the game. The game has an action game experience that is difficult to balance with other Voxel games, and the strategic nature of traditional voxel games and a large number of mod features are well inherited by Teardown. In addition to no official in the middle, and the price is high after the eternal rise, tinkering mods are time-consuming, there are basically no shortcomings, and it is a must-play boutique Voxel game after the world of self.

Teardown: Let players enjoy the thrill of destruction