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"Final Fantasy 16" Full Summoned Beast Reclamation Skill Review How to choose a summoned beast?

author:Esports Fan No. 5
"Final Fantasy 16" Full Summoned Beast Reclamation Skill Review How to choose a summoned beast?

Final Fantasy 16 Full Summoning Beast Clearing Skill Review

  Written in the front, I don't like to use almost all "porcelain skills", that is, defensive counterattack moves, unless its income is ridiculously high, because FF16's special effects are very bright and dense, except for a few big monsters such as iron giants, it is normal to not be able to see the enemy's movements, plus I am relatively handicapped, and the light power sword charging fire magic crit will overload my CPU, so my rating of this type of skill is basically cloudy, and there is no reference value.

  Immortal birds

  The Flame of Ascension

  7/10。 There is nothing to say, simple and easy to use, fewer segments, higher damage, focus on damage rather than sharpening, the duty is to fall to the ground in the early stage to end the output, and get a better final output skill can be replaced.

  Scarlet Tornado

  7/10。 The best AOE miscellaneous skills in the early stage (before Titan), the number of stages after upgrading is good, the damage is acceptable, the sharpening is not bad, the golden oil skill, if you don't know what to bring, bring this, if you like the feeling, you can always use it to the end.

  Heat wave

  7/10 (9/10), 7 points for myself who can't touch porcelain skills, I can't reverse magic, I'm too dish, but the income is extremely high. 9 points for players who are better at anti-rebellion than me, special attack on the boss, and if it is reversed to magic, it is extremely sharp, and it is long-range, and it is not easy to empty (criticize the evil wheel whirlwind by name). If you change the heat wave before the boss fight, you will definitely not lose.

  The Flame of Rebirth

  7/10。 Clear the miscellaneous hand skills, boss battles are not as good as small skills, an average of 2.5 waves of mobs can be a wave in seconds, if your hands are tired, click this to rest! Oh yes, there is also a return blood, when it is attached, the value of the enemy in a week is very conservative, don't be afraid of death (plot Rio Din's sword qi is about to cut me in half, and a sword qi after the bright blood bar cuts me 200, Le)

  garuda

  Wind planing

  6/10(8/10)。 The simplest sharpening skill, which I have never taken off since I learned it, sharpening is terrible, the output is extremely low, the speed is slower, the hard straight is longer, it is easy to be beaten, and 6 points is not too much. Note that the wind planer seems to have a large number of segments, but the attack speed is not fast (especially before the upgrade) to output Gua Sha, so it is not recommended to brush the magnification on the ground. But why can you give 8 points, because rotating ghost fire (more on this later), the wind gouging itself is weak, add ghost fire ... Only... It's the kind of... Very cool feeling, there is a brainless pleasure.

  Evil wheel whirlwind

  9/10。 I would like to call you the king of sharpening, semi-hard and directly pulling down the latter evil wheel whirlwind + lower cape (smashing fist) almost steadily into the ground, and since then the boss energy is only the first half. Elite monster/boss killer, energy disappearance technique, more segments, shortcomings are easy to empty, pay attention to your low position when using, don't get too high. There is no breakthrough performance, and it needs to be scratched against the face.

  The castle was abandoned

  6/10(8/10)。 The same is a multi-stage number of sharpening skills, and the wind planer competes for the job, 6 points for me who does not like to touch porcelain, 8 points for you who can use it. The sharpening is great, the speed is fast, and the dodge judgment is not strict.

  Efrit

  Extreme burst

  10/10。

  The big move sent for nothing does not occupy the grid to be fragrant and fragrant, increasing the number of attack segments and damage multiplier directly increases the output of the collapse outbreak by one dimension, and the continuous return of blood almost makes the blood medicine unemployed, and the upgrade cost performance is not low. Remember, don't leave it and use it, open it if you have it, save too fast.

  Explosive inflammation

  9/10。 Mud truck, absolute son. It is almost impossible to be beaten for a duration and it is safe. It is highly recommended to upgrade, the ability to suck monsters is greatly enhanced after the range is increased, and the mobs of the same level will die if they are sucked, at least the big residue. It is normal to find a good angle at the beginning, a mud cart and a whole wave of mobs. The number of segments is high, the damage is high, and the fall can be used to brush the multiplier to continuously increase damage, one of the best small skills to use.

  Spin Ghost Fire

  10/10。 Efrit is a divine skill, and it is also highly recommended to upgrade, and after upgrading, it comes with 4 times of damage-free to increase the brainlessness of the game by an entire level, and fight the mob group completely into FF matchless. 4 Damage Immunity turns most of the Giant Troll-like elite monsters into clowns completely, and you can completely ignore their attacks, because he will definitely not be able to hit you 4 times before his energy is cleared. Even Fireball Surround provides sustained high segment damage, which can help fall to the ground to brush multipliers, external magic skills, and any genre can become 5+1 skills.

  Ramsay

  Head-on lightning strikes

  7/10。 The single-shot version of the scarlet whirlwind, the damage monster is high, the miscellaneous soldiers are very useful, the damage to the elite monster boss is average, the number of segments is too small, and it can be used.

  Lightning storm

  8/10。 Long forward swing, high number of segments, high damage, trackable. The downed output performed well. Electric mobs are easier to waste output and belong to the Fall Specialization skill.

  Thunder staff

  9/10。 The guarantee of the number of fallen brush segments can be combined with any high-level skill (explosion / ghost fire/evil wheel, etc.) to brush 1.5 falling multiplication rate comfortable outbreak, the disadvantage is that it is more comfortable to use it only when it falls to the ground, and it can be changed out before the boss.

  Titan

  Wave your arms

  9/10。 The superior replacement of the rising flame in the eyes of the individual. There are many damage explosions in the number of segments, and the strongest execution technique in the middle of falling to the ground. You can upgrade or not, and the last punch on the ground is finished.

  Smash the floor

  8/10。 The name forgot sorry, the air release does not need to charge, so it is only used in the air, and the easiest way is to connect behind the evil wheel whirlwind. The range is large, the damage is good, the number of segments is too small, and the Miscellaneous Rubbing Skill is clear.

  Euler

  6/10 (9/10) 6 points for me who can't use it, 9 points for you who can. Anti-reverse to the income is extremely exaggerated, will bounce back and use it, when it does not fall to the ground is very strong, hmm.

  Bahamut

  Spitfire

  5/10。 What time is this, Baha, how do you... This to me ah, I have so many handsome skills to blow up the sky, you tell me to stupidly breathe fire in one direction? The number of segments is average, the damage is average, and the mechanics and movements are extremely stupid and yet to be developed.

  impact

  7/10(9/10)。 Name forgot sorry. Do not upgrade 7 upgrade 9, take off the hand to refine the skill, need to upgrade, two is too few four to be strong, you can bundle mobs but not necessary, boss battle specialized skills. I was beaten all over the ground by Odin and Altima, four balls beat the Supreme Artima could not stand up, simple and easy to use, just not good-looking, if you can't beat it, change this.

  Followers

  6/10(9/10)。 With Magic Critical 9 without using 6. Upgrades are also highly recommended, one is too few and two is strong. Sharpening is quite powerful, although you climb on the ground, press the magic button they will biubiubiu, and the previous impact with a kind of beauty that the boss does not move much, Sister Feng + Baja can fight the boss and can't move.

  A billion nuclear explosions

  10/10。 I know it's called Spark, but I prefer the ff14 translation. CD is short, the number of segments is high, the damage is high, too strong, and the band is.

  Shiva

  ice age

  7/10。 Charge AOE, clear monster skills, damage is acceptable, the number of segments is not enough, can't enter the ground pile damage, clear the monster is very comfortable.

  Ice lead cones

  7/10。 Catch monster skills, finally have a gathering monster, catch it to catch the head-on thunder or scarlet fire can kill the same level of mobs in seconds, push the map exclusively, fight the boss less skills, so you can't get a high score.

  Rime

  7/10。 Monster gathering skills, low damage, high number of stages, good control ability, can cool brush monsters, the disadvantage is that boss battles are equal to fewer skills. No, the downside is that it's too late to give nmmd

  Diamond Stars

  9/10。 The best sharpening move, energy disappearance technique, damage is also good, enough to kill mobs in seconds, universal big moves, give late to late.

  Odin

  Self-contained.

  Kungunir

  2+6/10。 2 in itself, +6 in the sword system. The Odin series has extremely low stats, so damage is not considered. The first half has a wide range and a high number of sections, but the second half of the penalty station is easy to beat, a good example of playable but not fun.

  Tiancong Cloud Sword

  2+7/10。 Continuous distance displacement, fast to slash the iron sword, provided that it cannot be empty, isn't this the DNF's raptor. Because of the displacement, it is much safer than Kungunir, and if it is full, you can directly slash the monster group with a 5-layer iron sword.

  Chopping iron dance

  2+7/10。 The number of segments is extremely large and stops, and the chopping can save nearly 4 iron slots, handsome and good, the Tiancong Cloud Sword + Chopping Iron Dance is enough, and on average, a wave of strange cool can chop the iron sword ape in seconds.

  Realm shift

  10/10。 Brainless full score, lifting the back shake laid the upper limit of Clive's action infinitely high, to be developed, I don't understand.

  Exclusive skills

  I won't score, everyone is good, anyway, there is no grid or anything, take what you need.

  Immortal bird change

  The simplest breakthrough skill, you can also catch up with the sky, the ability to pull the distance is ridiculous, there is no need to worry about the distance of the skill, anyway, change + babble can always rush to the front. The mob group battle has an excellent feeling, and it can always chase the monster and beat without breaking the rhythm, and it is not easy to be beaten. Boss battles feel better, because bosses have a lot of displacement and teleportation, and once you remove this skill, you will be run around by the boss and have a poor experience. Since it was given at the beginning, most of them are used as a basic performance like the power sword and power fire.

  Carolus hugged

  The previous one is to rush over, this one is to catch it, which can also help chase mobs in a constant rhythm. The most powerful skill of this skill is still pulling the head, yes, down to the turtle on the side of the road, up to the Supreme Artima, the half-pipe energy has to be pressed on the floor by the claws of Sister Feng, which greatly fills the output space. Pull the head + evil wheel whirlwind + titan smash the ground, this set can kill the second half of the energy 90%.

  Ram's Justice

  The teaching demonstration animation is aimed at a wave of mobs to fight out, but in fact, the damage is quite low, not very suitable for fighting mobs, and sharpening is its advantage. But sharpening is to fight bosses, this skill is not released from time to time, but slows down, it is likely that you can only hang 3-4 bosses to hit you, and even if you hang 9 floors, the income feeling is just like that. Personally not very liked.

  Titan Block

  Very useful anti-anti-anti-anti-resistance skills, no CD, block at any time and counter, reverse can also block, see unseen skills, directly raise the shield hard to avoid 99% of the first sight kill (name criticism death declaration). Players who like anti-counter-attack deserve it, and successful bounce not only comes with a good counterattack with damage sharpening, but also restores the limit burst scale.

  Bahamut flying wing

  This is a skill with an extremely high ceiling, and up to 4 stars of damage makes it destined to be extraordinary. However, it is not so simple to use, first of all, the charging speed is extremely slow, so slow that you must go up to dodge and touch porcelain to use, do not touch porcelain completely unacceptable charging speed, and can not fight outside the charge in advance. Then there is slow damage generation, poor accuracy, and a low proportion of large-sized enemies, the loss of boss output is very serious, and the monster is not cool because of the weird porcelain charging mechanism.

  The Iron Sword, the true core of Odin's series of skills, Kungunir/Chopping Iron Dance/Tiancong Cloud Sword, are all in the service of the Iron Sword, and the independent existence of these three skills is basically meaningless. All three skills have high attack speed and wide range, so the accumulation speed of the slashing sword slot is actually extremely fast, and the result is that the slashing iron sword is only enough for the 5-layer ape slashing income.

  Ape chopping

  5-layer slashing iron sword outbreak, the real big move of the Odin series, the damage is exaggerated, the number of segments is low, the screen can be cleared by hitting mobs, the naked slashing elite monster can chop 1/3-1/4 blood, an extremely domineering skill, save 5 layers to stay in the end of the fall The damage is very explosive. The disadvantage is that the system is needed, accounting for at least 2-3 skill grids, personally it is recommended to carry the Tiancong Cloud Sword and the number of layers of chopping iron dance stacks is enough, other skills with the help of Sister Feng or Baja to hit the ground, brush up 1.5 times the rate of falling to the ground and then a knife, no matter what can not be gained, handsome!

  Khiva slip

  Invincible frame length, mid-range displacement, flexible and changeable, the ice left behind can freeze mobs and elite monsters, providing output space, unpretentious. The disadvantage is that the ice surface is not in front of the back, we play ACT games generally the main attack is not the main one, and so on the monster stepping on the ice surface or leading the monster to step on the ice surface will affect the output rhythm, simply put, it is not cool enough. The real problem is that it's too late to unlock, and a bunch of good skills will already be cooled up by then....and then go out of my way to freeze monsters.....it feels a little inky. If you put it in the progress of Carolus, it will be very comfortable and easy to use, and the whole Khiva skill set feels like this.

"Final Fantasy 16" Full Summoned Beast Reclamation Skill Review How to choose a summoned beast?