laitimes

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

author:Youjiu.com

  The "hero of the times" was born in the chaotic world of the Warring States, so he must make a choice, and then go on with firm faith on the road he has decided, so that he can be considered alive in this chaotic world.

  As the latest work in the "Warring States Matchless" series of Glorious Tkumo, "Warring States Matchless 5" has been confirmed to land on the NS, PS4, and Xbox One platforms on June 24, 2021, and the PC platform will be released on July 27, 2021. The intelligence released before and the real-world demonstration also made the series players pay some attention to the new game. I have the honor to participate in the trial play of "Sengoku Peerless 5", as a player from the 3rd generation into the pit series is still very excited, after a pleasant rush for 2 days, today I will share with you this "new Sengoku Peerless" to see what highlights and regrets it has.

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

The beginning of the story is a new protagonist

  How to continuously adapt and create a piece of history that everyone knows has been stereotyped is the eternal subject of the series. As soon as you enter the game interface, the 5th generation of Kanban characters appear in front of you, and the Kanban of the first four main games has always had Sanada Yukimura, and this time", Sengoku Matchless 5 uses Oda Nobunaga and Mitsuhide Wise as the protagonists, and appears in the appearance of youth. From the first sight to the final "enemy in Honnoji Temple", people can't help but ask: How did the relationship between the two people develop and change? Just reminds me of the growth and struggle between the two brothers Sanada Nobuyuki and Sanada Yukimura in "Sengoku NoMaskaya 4", and the story of the "Sengoku Unmatched 5" letter is cut in, and the change of perspective will surely give players a new plot narrative experience.

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

  As the plot progresses, you can also see the youth image of a number of military generals, some people have changed a lot, I think this change is still quite reasonable, after all, many of the characters in the early story are only in their teens and twenties, who has not been young, but whether the players can accept it varies from person to person.

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

Nong-Hime Youth Edition

  Screen + combo Bonus combat system

  As a slash game, on the whole, the combat system changes of "Sengoku Peerless 5" compared to "Sengoku 4" are not very large, and the level in [Nobunaga Chapter 1: Before Dawn] is used as the main content of the introduction, because this chapter is also a tutorial chapter, and the characteristics of the game are reflected, so it is more convenient to comb. After passing the first level of Chapter 2 of the Shinaga Chapter, the player can unlock all the main content of the game. The version I experienced is the Steam (PC) version, so the keys marked in the text correspond to the keys of the PC keyboard.

  Still retains the basic mode of deriving a variety of charge attacks (I keys) according to the number of general attacks (J keys), when the double slot is full, you can launch the invincible state of the double skill (F key), and if you fall into the enemy position, you will quickly launch a charge attack and run away. defense? Don't hide, you just have to open the matchless, the rest of the animation to help you solve.

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

  The practice slot above the health bar can be accumulated by increasing the number of combos, etc., and when it is full, it can launch the Peerless Polarity (C key), and then the practice slot will continue to be consumed for a period of time, and the character can maintain the enhanced state to fight during the period, and the Peerless Skill launched in the Peerless Polar state will also become the more powerful Peerless Upanishads.

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

  It is worth mentioning that it was originally thought that the ink style picture of this game would be a painless point, but in fact, the effect of the hand is not bad, and the color matching of the characters and scenes will look more bright, especially when the animation effect is very cool when the unparalleled skills are displayed in battle. The end of the peerless Upanishads will end with a full screen painting, the display time is relatively short, plus although the combo can easily break a thousand, but the practice slot is still difficult to save, basically a battle can be saved 1 to 2 times, so the release of the animation will not make the player feel bored, but there will be a sense of achievement.

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

  Regarding the combo just mentioned, I think it is the better part of the battle, the higher the number of combos, not only will the character's ability increase during the battle, but also the reward at the time of settlement. The player can control the character to release a variety of attack techniques to achieve the effect of flying and stuning the enemy, ensuring that the combo is not interrupted. Among them, the divine speed attack (I key) is a powerful breakthrough technique that can be used from "Sengoku Matchless 4", which can be used directly, completing a large-scale attack while quickly approaching the enemy, and can flexibly choose to continue to receive the charge attack or the general attack, which is very suitable for cutting into the battlefield full of creeps, and the skill can also be used to rush the road.

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

  If the divine speed attack is combined with some martial generals who are characterized by air attacks or high attack speeds, they will play the enemy for a long period of time in the air state, which is a bit of a "Devil Cry" feeling. However, if you are a general, try not to use the divine speed attack as a starting action, and there is a high probability that it will be hit hard by the enemy general's defense, affecting the fluency of the attack.

  Although players can use the charge attack to break the defense, they can also retreat to advance, defending when they are about to be attacked, and triggering the perfect defense can make the enemy fall into a hard straight, but the slow-paced 1V1 is obviously not cool enough.

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

The opponent is bounced off by the perfect defense and appears hard, taking the opportunity to launch a combo!

  Here if you first use the "Sengoku 5" newly added flash skill (L Shift +J/I/Esc/Enter) then there is no such worry, flash skill as the name suggests is a skill that can be quickly launched, there is a cooldown time after release, but fortunately in the CD can be dragged by other attack skills, after turning well can be released again immediately, so although there is a CD but the body feeling time is not long, it is very useful to connect other attacks to achieve high combos.

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

  You can equip up to 4 flash skills before the battle, including attribute buffs, regeneration, attacks, and other effects. Each warrior has his own flashing skills, such as Oda Nobunaga's "Pocket Cut" released to break the enemy around the flying point, when facing the enemy warrior who is facing your defense, directly use the blitzkrieg to fly, and then let him taste the power of the divine speed attack.

  In addition, players will also find many small soldiers with blue lights in the battlefield, these creeps, especially shield soldiers and gunners, may use strong shields and salted fish spikes to cause certain obstacles to the player, and flash skills are also effective against them. If you use flash skills to defeat the corresponding effective enemy class, you can also get additional monetary rewards.

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

The divine speed attack was provoked to the ground

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

Flashing the trick turned good and I punched hard

  Speaking of insufficient words is the perspective problem, which is actually a common problem on the PC side, due to the use of keyboard control, the general left hand to complete the movement (W / A / S / D key), flash technology selection (L Shift key) and defense (L Ctrl key) and no double skill (F key), the right hand to complete the general attack (J key) and charge attack (I key) and other operations, so that in the battle to control the perspective (Y / G / H / B key) will inevitably have a feeling of inability to operate. When using only the lock (V key) or defense (L Ctrl key) to turn the camera against multiple warriors, it is difficult to maximize the coverage of the attack, and it is easy to make people feel dizzy.

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

Lock on to enemy generals

  Overall, the classification of creeps enriches the battlefield, while the addition of flash skills allows players to respond to different classes on the battlefield, while also making the attack rhythm more compact. With gorgeous combat effects and moderate length of matchless animation performances, Sengoku Matchless 5 allows players to experience a smoother "mowing" thrill.

  The system and level interface is clearer

  The game system itself follows the design of Sengoku 4, and the interface for learning skills is still a bit new, using the warrior's family pattern as an unlock branch. Skill points, as well as storage experience and weapon proficiency, are common to all martial artists, and even horses can be ridden separately.

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

Wise Light Show's skill page

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

Oda Nobunaga's skill page

  Levels will have initial objectives, and as the player advances through the battle, new mission objectives will be triggered. For example, "defeat a certain warrior", "defeat 100 minions in a limited time", etc., there will be some hidden mission objectives, which require the player to reach a specific location to trigger, some places have NPC prompts, and some need players to explore by themselves, and after completion, they can get corresponding rewards on the settlement interface. In order to get higher ratings and rewards, it's always good to explore more.

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

Missions are triggered during combat

  Perhaps influenced by the young Nobunaga's straightforward style of acting, compared to the previous game, the mission information can be seen directly in the battle interface, and the distance and direction of the mission target are guided, and there is no need to open the menu to view the details.

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

Mission objectives are displayed in the lower right corner, and minimaps and warriors are also marked

  This is the main content of my experience this time. It is possible that old players will enjoy an evolved action experience and a novel plot trend, while players who intend to enter the pit will undoubtedly directly experience the unparalleled thrill.

Although it can't be done with great joy, the innovative performance of "Sengoku 5" is still remarkable

  summary

  Overall, Sengoku 5 is a glorious new attempt, and it feels a bit like the original Three Kingdoms 5. Perhaps the new ink style, the new character image and even the new script will make it more difficult for some series players to accept, but it is still undeniable that this work has a good improvement in visual and tactile experience (regardless of perspective).

  Compared with the two series of "Warring States Basara" and "True Three Kingdoms", the "Warring States Peerless" series is still catching up, but it is always a good thing to constantly make changes and present new things.