laitimes

"Stacked High City": Building blocks stacked high, small and fresh game

author:Rin Yuchen
Welcome to follow, get more game review information, start or not no longer hesitate ~ If you like it, you may wish to like it (๑•̀ᄇ•́)و✧

Text: Ink dye | Editor: Rin

"Stacked High City" is a very small and fresh stacked high game like stacking blocks, accompanied by a soothing background melody, there is a feeling of emptying the mind, which is very suitable for leisure and recuperation, relaxation and stress relief.

"Stacked High City": Building blocks stacked high, small and fresh game

Simple gameplay

The gameplay rules of this work are indeed very simple, just like the name of the game "Stacked High City", it is to stack houses of different shapes, sizes and functions like building blocks on an isolated "island". There are two modes inside the game, sandbox mode and general mode. The former sandbox mode, which is commonly known as the God Creation Mode, in this mode, no goals and restrictions will be imposed on the player, and all the buildings that the player has unlocked can be directly built, and everything is designed and planned by the player as he wants.

"Stacked High City": Building blocks stacked high, small and fresh game

The latter general mode is not as free as the sandbox mode, no longer the player can build whatever building he wants, but in each round (one day and one night) randomly issued to the player different construction quantities and different building types of building "cards", players make reasonable use of any space, the hand of these building cards in different areas, so as to build more and more buildings on this isolated island, to achieve the goal of increasing the number of isolated island population until the population exceeds thousands.

A small city rises from nothing

In the general mode, players need to start from scratch on this isolated island, from scratch, step by step to expand the scale of the island, from empty, to small human settlements, to small villages, small counties, until a behemoth town is formed. In the process of this scale expansion, the most intuitive embodiment is that the buildings are superimposed on the isolated island layer after layer.

"Stacked High City": Building blocks stacked high, small and fresh game

A city needs a lot of functions to interact with each other, so the buildings that players continue to build are equipped with all kinds of functions. There are various types of housing for various populations, various factories engaged in production, living facilities such as water and electricity that provide various basic resources for residents, and hard platforms for expanding the territory. Only by building these buildings together and rationally can they become bigger and stronger.

Population growth also needs to be met with materials

If the stacking of buildings is the most intuitive manifestation of the sprawl of silos, then population growth is the player's ultimate goal and direct data to measure the size of the city. For each additional housing building (apartments, small houses, large houses, etc.) that the player constructs, a fixed number of people will be provided. However, if the game only relies on the growth brought by the simple pile of population numbers, players only need to frantically build houses and abandon the remaining buildings, and constantly watch the numerical growth, such content will have no game value.

"Stacked High City": Building blocks stacked high, small and fresh game

Therefore, this work also brings the daily resources needed by residents, such as water, electricity, gas, greening, etc., both material needs and spiritual civilization needs. If the player does not consider the happiness of the residents (happiness value) and blindly pursues the growth of the population, soon a large number of residents will be depressed because the living conditions cannot be satisfied, and then die. The number of people who die affects both the inhabitants who are still alive and also has a negative effect on the figures of population growth. Therefore, players really want to build this isolated island perfectly, and do not easily ignore the demands of the residents.

Tall buildings, banquet guests, and buildings collapsed

In the game, the construction of buildings is not perfect, and the player needs to pay attention to some details, especially the high danger reminders of many special buildings.

For example, the sink is used to provide daily water for residents, but it has permeable properties, and underneath it, if not an impregnable building, then it destroys the lower buildings all the way until there is no building to destroy; The generator, as a building that provides daily electricity for residents, has ignition characteristics and can trigger an explosion effect, and the fuel tank is explosive as a building that provides daily gas (gas) for residents. Seeing him rise tall, seeing him banquet guests, seeing his building collapse.

"Stacked High City": Building blocks stacked high, small and fresh game

It turns out that even in the game, building construction still needs to talk about production safety drops, and safety cannot be glanced aside and ignored.

At last

"Stacked High City" this small fresh feeling, personally still very like, the game does not have complex rules and operations, the whole page is also designed very clean and tidy, art and music style are small fresh stream, very interesting a casual game, worth experiencing.

"Stacked High City": Building blocks stacked high, small and fresh game

Read on