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King 8 update, 5 heroes adjusted, Huang Zhong Xiahou weakened, Ji Xiaoman optimized

author:Dumb's Canyon Diary

Hello everyone, this is Dumb's canyon diary, which will bring you the latest revelations of King Glory.

King 8 update, 5 heroes adjusted, Huang Zhong Xiahou weakened, Ji Xiaoman optimized

Honor of Kings will be updated on June 8th, and in this update, a total of 5 heroes have been adjusted.

The two heroes that everyone has been discussing hotly recently have been weakened, that is, Huang Zhong and Xia Hou Wei, these two heroes have indeed been a bit strong recently, Xia Hou Wei has only weakened the ability to fight wilderness, but Huang Zhong's early strength has been greatly reduced.

There are also three heroes who are Ji Xiaoman, Yunying and Laisio.

Well, without further ado, let's take a look at this hero adjustment.

First, Huang Zhong became weak in the early stage

King 8 update, 5 heroes adjusted, Huang Zhong Xiahou weakened, Ji Xiaoman optimized

First of all, let's take a look at Huang Zhong's adjustment and optimization, the effect adjustment of a skill.

Then the armor-breaking effect of the two skills is adjusted,

At the same time, it also optimized the problem that Huang Zhong's passive effect of a skill does not take effect after he dies.

This adjustment is mainly aimed at the intensity of Huang Zhong in the early stage, and Huang Zhong in the early stage is indeed a little too strong compared to some shooters, so his win rate is also particularly high.

After this adjustment, the 53% win rate may be difficult to maintain, although there is no impact in the later stage, but it is greatly affected during development.

Second, Xiahou's damage to the wild is reduced

King 8 update, 5 heroes adjusted, Huang Zhong Xiahou weakened, Ji Xiaoman optimized

Some time ago, Xia Hou Wei suddenly became a wild hero, because his two-skill enhanced general attack can cause additional 100% damage to wild monsters, and the efficiency of fighting wild is still relatively fast.

Because Fighting Wild Xiahou Wei is relatively strong, this time it has reduced the additional damage of the enhanced general attack on wild monsters,

Although this adjustment is mainly aimed at the damage to the wilderness, in fact, Xia Hou Wei, who is walking the road of confrontation, must also have a lost impact, after all, after cleaning up the minions, the speed of fighting wild monsters has slowed down.

Third, Ji Xiaoman's skills are optimized

King 8 update, 5 heroes adjusted, Huang Zhong Xiahou weakened, Ji Xiaoman optimized

Then let's take a look at the adjustment of Ji Xiaoman, the first is to retreat into the attack damage optimization, that is, skill combination skill one skill plus two skills.

, the damage in the early stage is weakened again.

Then there is the departure when it is strong.

In addition, adjusted the amount of restored replies used during Ji Xiaoman's big move to be consistent with other heroes.

Ji Xiaoman: This must have weakened the ability to match the line in the early stage, because retreating as an advance is a necessary skill for line consumption.

Fourth, Yunying adjustment

King 8 update, 5 heroes adjusted, Huang Zhong Xiahou weakened, Ji Xiaoman optimized

Yunying's adjustment is more interesting, first of all, the passive skill has added an early effect, unlocking Yunying's new gameplay.

The other is the passive paragraph 2, that is, the adjustment of the blood return effect of gun intention technique two.

It is worth noting that the maximum multiplier of these three blood return effects is adjusted from 4 to 3.

Passive crit unlocks a new way to play, and crit flow clouds can indeed try it, maybe it is more comfortable to play.

V. Lacio weakens

King 8 update, 5 heroes adjusted, Huang Zhong Xiahou weakened, Ji Xiaoman optimized

Finally, let's take a look at Lecio's adjustment, first of all, the range of ordinary attacks is adjusted from 850 to 825, this change is still quite uncomfortable, because Lecio's overall damage is not particularly high, his early advantage against the line is hand length, and this advantage was cut.

Then there's the cooldown for the three skills, which was originally 2.5 seconds per level up from 45 seconds, but now adjusted to a fixed 45 seconds.

Although it did not reduce Lacio's damage, the reduced range still had a great impact, and the later big move was equivalent to 5 seconds more cooldown than the original.

The above is the whole content of this article, I don't know if you have any other opinions? Welcome to leave a message in the comment area and communicate together.

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