Hello LPL viewers and League of Legends summoners, this is the world's game collection.
The LPL Summer Tournament saw two matchups yesterday, with EDG and TES once again ending in a TES victory and a highly controversial timeout.
After the end of the competition, the discussion of related topics is also relatively hot, so let's briefly sort out the suspension for everyone.
Meiko Lo failed to cross the wall, leading back in time and space
A pause appeared in the tiebreaker between the two sides, 5 minutes and 30 seconds of the game Timing, Meiko lined up his eyes in the grass, saw the bread clip coming but did not panic at all, because Lo had the wall skill to easily escape, but the result was that Meiko cast the W skill, but did not cross the wall.
Meiko then pinged the question mark and called a timeout, this time the timeout lasted about half an hour, and the final penalty given by the race side was to find that Meiko encountered a bug and performed a time-space backtrack.
After the timeout came back, the game went on as usual, and TES showed a stronger competitive form, defeating EDG in a relatively relaxed way, among which the one-handed Parker performance of the auxiliary Mark was more eye-catching, and with JKL signature Delevingne played a good practical effect for a long time.
After the match, the audience began to discuss Meiko's pause, and the first perspective was also made public, and it could be seen that when Meiko cast W, there was already a W drop range in the position outside the wall, but Lo himself did not pass.
Normal displacement skills, the pointer is placed in position, more than half of the wall can pass the wall, for Meiko's W, many viewers think that it is a BUG, because there has been a wall landing point, and many viewers think that it is not a BUG, it is a mistake.
LPL catastrophic backtracking, the explanation is a complete collapse
This Luo's W failed to cross the wall, the key point is to look at the mechanism setting, normally from the perspective of the game's setting, if Luo's W landing point is already outside the wall, it should be achieved over the wall, many players test, in the case of a mistake hitting the wall, Luo's W is in the foot position rather than outside the wall.
From this point of view, the possibility of BUG is relatively large, but it is not excluded that some of the deep logic on this basis, because there is room for interpretation, so there is controversy, plus EDG loses the game, a large number of viewers began to liquidate Meiko.
At the same time, this suspension has also become a catastrophic retrospective event, the players are fine, but the commentary of the two LPLs is completely collapsed, yesterday's commentary on the EDG and TES match is a drum and a small umbrella, these two commentators are not so strong in comprehensive ability, eloquence is much worse.
Normally, these two commentaries appear on the stage, both play an auxiliary role, with a good eloquence, the all-round commentary effect will be better, but yesterday these two commentaries were matched, and it was more unlucky to encounter a timeout (playing three rounds + overtime super overtime), and encountered a cold situation, and the commentary has a lot of slips of the tongue, and the drum is also a variety of apologies.
Meiko's status is not guaranteed, and his competitive condition needs to be improved
From the perspective of the game, I personally think that the competitive state shown by Meiko yesterday is relatively poor, suppressed by Mark, the use of Luo, the hero basically did not open any good team, the tiebreaker is also a collapse start, and Meiko's performance is still poor is Leave, Ale is still not calm enough, Fofo ceiling is insufficient, EDG old problems again.
After the competition, the audience also discussed EDG's two possible Asian Games players, of which Jiejie seems to be in good shape, and it is understandable to be selected for the Asian Games, but if Meiko in this state yesterday was selected, it is not very understandable, On's performance is overpowering Meiko in all aspects.
After the game, the EDG coach also said what the problem was, the team's ability to implement tactics and adapt to changes on the spot was relatively poor, and it needed to be improved.
Personally, I think that the biggest hard injury of EDG is the lack of the upper limit of the three C, and the two ways up and down are unstable, the spring game plays well, to some extent eat the loss that other teams do not understand, the summer EDG will definitely be studied madly, in this case, but also want to play the same ranking as the spring regular season, the difficulty is very high.