"Dubu Wulin" adapted from the original version of the blood rivers and lakes mobile game has been in public beta for several days, 1:1 perfect restoration of the end game, replica the end gameplay, a total of five classes in the game, namely swordsman, swordsman, gunman, bow and arrow, doctor. , I won't say much below, let's directly tell you about the difference between the five professional good and evil sects!
The right knife belongs to the most resistant class, and it is attacked and returns blood. Fighting bosses basically does not take him, and the copy is very slow to brush alone.
The evil knife belongs to the counter-injury, does not increase the dodge and more hits, can also improve the critical hit, violent knife gameplay.
The main sword has stealth self-detonation combos and high attack speed bursts. Unique skill 10,000 sword attack, can deal two stages of damage, 100% hit, the second stage of damage is a critical attack, the swordsman decent is stronger than the evil faction, the swordsman is biased towards dodging, the decent swordsman's ignoring dodge and must be more in line with the critical attack, the right sword can also give up dodging, go to the defensive genre, it is difficult to be controlled with skills, and this profession is to limit krypton gold, handsome is handsome, but not krypton gold comparison... Let's put it bluntly, it's rubbish. Dodging is over 10,000.
The evil sword is mostly the same as the main sword, the unique skill is to chop the wind and waves, there is an 80% probability of ignoring the opponent's defense, micro krypton can be played, but it is better to choose other classes
The main gun has a berserker passive, the less HP, the higher the critical hit, the skill has a critical hit, some people feel that the demon king does not eat critical hit, but the demon king has high toughness, critical hit is high enough, the big demon king can still be easy to crit. In the four-turn skill, the damage caused by the active skill can be increased according to the critical hit, and the passive skill can offset the damage according to the critical hit. Both offensive and defensive, very stable, high output with defensive ability, suitable for PVP single high output.
The evil gun is the same as the berserker passive, everything else is similar. It is more flexible and fast, powerful, and has group damage, which is more suitable for PVE fighting monsters
The main bow general attack has a chance to make the enemy repulsed, it is useful when being cut by the enemy, and the enemy cannot touch you with the position. Summon hunting beasts, only drop a little blood critical hit 2 points per injury, no matter how high the enemy's damage is, it is useless. The front bow can dispel the positive effects of the opposite side, such as the return blood of the front knife, the counterattack of the evil knife, and the critical buff of the gun. The passive after four turns can increase the hit rate by up to 10 percent.
The evil bow is also a repulsion, but also a summoning hunting beast, the evil bow can fear the opposite side and prolong the negative effect, when the other party is afraid, the other party keeps moving, and it can be extended for a long time. Evil Bow passives can also increase hits by up to 10% after four turns, and there are also skills that can increase critical hits and critical damage, which is unmatched by other classes.
Orthodox healing ability is the strongest, the Qi Men Bagua Array can continue to cause damage and stun, and the King Kong Voldemort Array can absorb negative effects for itself and the opposite side.
The evil doctor is biased towards output more than the main doctor, the Sancai Spring Wind Array can continue to return blood and knock away enemies, and the Douzhuan Star Shifting Array can bounce back the negative effects received by the allies in the formation, a bit like the warlock of other games
During the public beta period, ingots will be distributed from time to time, and interested partners can follow and send a private message!