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Do you want a plot or gameplay? This pigeon card means "I want it all"

author:3DM Game Network
It is no exaggeration to say that "Lan Ruo Yi Tan" is currently the best meat pigeon card game for me to experience in terms of story gameplay.

Frankly speaking, meat pigeon cards are a bit tacky in the current game market - in the post-"Killing Spire" era, a mature business template has been moved back and forth over and over again, not to mention that players are beginning to experience aesthetic fatigue, and the developers themselves may be scratching their ears.

Don't get it, the traffic dividend given for nothing; Let's get it, and it goes against the original purpose of indie games. In this dilemma, innovation is the trend of the times, but there are so many mechanisms for card play, and under the baptism of countless similar games, it has long been saturated. Therefore, if you want to take a bite of the cake without being tainted with tacky, you can only go the wrong way.

Do you want a plot or gameplay? This pigeon card means "I want it all"

But how should this sword be deflected so as not to lose its sharpness?

Inspired by rich meat pigeon games such as Hades, meat pigeon cards have also embarked on the old road of reclaiming the plot. After all, ready-made role-playing elements don't have to be used in vain. The first one is "The Land of Fraud", followed by "Crane's Dispute", and later realized "Outer Martial Arts" and "Shenzhou Zhi Westward Journey" and so on.

Looking at the current card market, it is not difficult to find that expanding the field of plot has become the mainstream consensus of developers. The worldview is no longer just a simple cutscene, it is also responsible for outlining the heaviness of the game, as well as supporting the gameplay mechanics to provide players with a highly unified immersive experience.

Do you want a plot or gameplay? This pigeon card means "I want it all"

The effect of this change was extremely significant, and the market gave quite positive feedback, and the meat pigeon card ushered in another creative peak in the post-Killing Spire era

However, as a heavy lover of plot flow, I have always had a regret - "Killing Like" is still "Killing Like" after all, under the bottom gameplay of climbing the tower, the randomly generated process and the choreographed plot are always contrary, it can't use the linear plot with messy lines to make it clear, either with a lot of clichés to fill the content, or with a lot of meaningless bridge water game duration.

Under the gameplay of choosing one of the random forks in the road, if the player wants to explore the non-repeated route, try to uncover the blind spot of the plot's perspective, and walk on the ending of the heart, they can only see whether the system gives face. This passive and uncontrollable way of plot interpretation makes the meat pigeon card never have a game that can balance the plot and gameplay, regardless of the other.

It was not until the appearance of "Lan Ruo Yi Tan" that the plot found its own best position in the set of gameplay of meat pigeon cards.

Do you want a plot or gameplay? This pigeon card means "I want it all"

And the first step in improving the status of the plot is to "kill".

You know, the main stubborn problem that the plot context cannot be smoothly reflected in the meat pigeon cards lies in its bottom-level gameplay of climbing the tower. The reason lies in the fixed number of levels under the tower climbing design - when the narrative volume is constrained, and the player has to hinder the health of the actual process, and constantly turn to functional buildings such as camps and blacksmith shops, it will lead to the space left for the plot becoming smaller and smaller, so that the plot context cannot be maximized.

After "Lan Ruo Yi Tan" was "killed", another underlying mechanism with more options was found for the meat pigeon cards, that is, AVG text adventure.

Do you want a plot or gameplay? This pigeon card means "I want it all"

In traditional meat pigeon cards, if you want to experience the entire story content, you can only endure a lot of repetitive gameplay content and expect to encounter new content at random. For plot lovers, this is obviously a sacrifice. AVG's free exploration and gameplay solves this root problem.

With a well-established flow and a well-choreographed line, players only need to choose different options when they want to go to another ending and find a different story. When a series of intricate options are laid out in front of the player's eyes, a world of meat pigeons full of surprises is generated.

Do you want a plot or gameplay? This pigeon card means "I want it all"

At the same time, free exploration also brings more intuitive exploration benefits to meat pigeon cards - on the gameplay side, players can go to the blacksmith shop and camp at any time to adjust their status according to their needs; On the story side, since the total number of levels is no longer fixed, the story content can also be arranged in places other than functional content, allowing players to freely pick up.

For example, as long as I want to craft cards in Lan Ruo Yi Tan, I can go to the relevant location to perform any number of operations, or I can choose to go at any time, which can stagger the development of the plot and leave more narrative space for the plot. Also, because the game is no longer a tower climbing mechanic, I don't have to worry about overdrawing the total length of the process, which allows me to use functional buildings without fear and then explore the story.

"Lan Ruo Different Tan" eliminates the need for players to choose between exploring the plot and retaining the state, so that the process experience and the worldview layout have been developed in parallel.

Do you want a plot or gameplay? This pigeon card means "I want it all"

Synthesis, healing and other functions are proposed separately from the process, and then the story flow is fully integrated into exploration, which is the new direction pointed out by Lan Ruo Yi Tan for the meat pigeon card, and it is also the free exploration under AVG gameplay, which can provide players with ample choice.

The most surprising thing is that this change does not conflict with the meat pigeon gameplay itself, and it is very good - no matter where the player chooses to go, it may randomly trigger related battles, plots, and then a series of choices. But because the volume of the process itself is freely controlled by the player, the player is free to choose to explore as much as possible, or rush things.

For example, the main line of Lan Ruo Yi Tan revolves around the puzzles about the town and the truth about the goddess, and players can choose whether to get close to the truth according to their needs. This will shorten or extend your flow time, making the content of the game more interesting and confusing.

Do you want a plot or gameplay? This pigeon card means "I want it all"

And each option may lead to countless opportunities. It can be said that this new flow arrangement is currently the best underlying design to serve the plot, because the battle can obtain more resources, resources can also supplement more combat power, and stronger combat power can support players to explore more areas, explore more areas and trigger more plots, everything complements each other. You don't have to worry that the game has just ended, and you don't have to worry that before the development is finished, you have already ushered in the boss, and all the details are in your hands.

When I'm short on time, I can jump straight to the boss stage after exploring the main story, and when I have more time, I can explore the surroundings for a while to see if there is anything to hide. The AVG-style exploration gameplay allows players to collect, explore, and fight with ease, without worrying about Easter eggs that will be missed at any time. The sufficient amount of flow provides enough stage for the plot to be unfolded, allowing developers to add puzzles at will, making the plot more ups and downs.

From a certain point of view, it is not that the plots of similar games are too simple and straightforward, but that they do not have enough space provided by free exploration, and if you want the plot context to become better, free exploration is obviously a more advantageous choice.

Do you want a plot or gameplay? This pigeon card means "I want it all"

Although this kind of free exploration will lack a bit of strategic meaning compared to tower climbing gameplay, it also represents that Lan Ruo Tan has a different aesthetic pursuit than similar games - focusing on story exploration and presenting players with better plot content as much as possible.

"Lan Ruo Yi Tan" will use more complex, more diverse, and more foggy cross-choices to enrich the lack of strategy and provide players with a detective experience like a number of suspenseful AVGs.

Do you want a plot or gameplay? This pigeon card means "I want it all"

And "Lan Ruo Yi Tan" really gave me a "big drama" experience like all kinds of suspense AVGs.

It not only has an intricate plot context, but also a well-choreographed process, and also has the switching of two perspectives of "people" and "ghosts". We all know that for a story to be told well, it only needs just the right selling point; For a story to be told well, it requires a different perspective switch.

The dual classes of "Lan Ruo Yi Tan" are for different narrative angles, which will overturn some of what you see and hear in a week, and bring players a shocking twist in the plot. Only after in-depth understanding through all perspectives can players learn the real truth about Lanruo Town and then make their own real decisions.

Do you want a plot or gameplay? This pigeon card means "I want it all"

Even better, different narrative angles bring multiple classes to the game, which enriches the gameplay side of the game.

At an overview, you will find that everything in "Lan Ruo Yi Tan" seems to be natural, different mechanisms exist to help each other, and each content is closely intertwined. This also gives the game a great sense of atmosphere, giving players a highly immersive exploration experience.

Do you want a plot or gameplay? This pigeon card means "I want it all"

It is no exaggeration to say that "Lan Ruo Yi Tan" is currently the best meat pigeon card game for me to experience in terms of story gameplay. AVG's free exploration and comparison of the bottom gameplay of the tower climbing gives it too many carrier advantages. This is incomparably attractive to the audience of the plot stream.

Just imagine that your favorite suspense AVG actually has an extremely excellent meat pigeon card gameplay, not limited to walking simulators; Your favorite meat pigeon card game offers a suspenseful AVG-like ups and downs – what could be not satisfying?

Obviously, on the track of the meat pigeon card, "Lan Ruo Yi Tan" really does the sword to go sideways, not a gimmick. Not only did it open up a whole new track, it also took the lead on it.

And this "I want it all" "Lan Ruo Yi Tan" will be unlocked on Steam at 11 o'clock on May 26, interested friends may wish to try it.