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Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

author:Vegetarian Siberian tiger

preface

The previous article introduced the past of the Warcraft 3 Frozen Throne game and shared the game installation files. It introduces many improvements of Warcraft compared to StarCraft, one of which is that Warcraft provides a map editor.

This allows players to modify or craft different battle maps. This makes Warcraft an excellent editable platform, and Warcraft RPG games such as Dota, Shinzo, and Chenghai all have many players.

If you are a tower defense enthusiast and like the fun of defending your hometown in one stop; Or maybe you are a lover of self-propelled chess and like to watch and command thousands of troops from the wall; The worst is that a person to middle age with a decline in operational ability, APM plummets, just wants to lie flat and play Warcraft, the old boy ....

Then you can't miss the RPG map shared today, it will definitely meet your needs. This is one of many classic RPGs, Castle Wars.

Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

In order to thank fans and readers for their love, the old rule, the download link is shared at the end of the article for interested players to experience.

body

"Castle Wars", English name "CastleFight", is a multiplayer RPG custom map based on the "Warcraft 3" game.

Let's introduce the relevant gameplay in detail:

Attack and armor types are related to restraint

Since it is based on the RPG map of Warcraft, the restraint relationship between attack and armor types remains the same as that of Warcraft:

  • Attack type: Normal, Piercing, Magic, Siege, Chaos, Hero
  • Defense types: no armor, light armor, medium armor, heavy armor, sacred armor, reinforced armor

The restraint relationship uses a table to illustrate:

Light armor Middle A Heavy armor strengthen Armourless hero sacred Nothingness*
puncture 175% 100% 70% 45% 105% 60% 25% 100%
ordinary 70% 175% 100% 50% 105% 60% 25% 100%
magic 100% 70% 175% 40% 105% 60% 25% 100%
besiege 70% 70% 70% 160% 100% 40% 20% 80%
hero 110% 110% 110% 60% 110% 60% 40% 110%
confusion 100% 100% 100% 100% 100% 100% 100% 100%
Spell* 100% 100% 100% 100% 100% 70% 25% 100%

race

In this version of the map, there are 10 races to choose from, and here is an overview of the characteristics and usage of each race.

genie

Not only because it enjoys the skies exclusively, but also because of its powerful special and excellent troops, it is enough to make it recognized as the best race.

Elves are a very powerful race that can turn things around when used well, and I like this race very much, I like to call him the Miracle Race, because it can always work miracles.

The elf's opening, under normal circumstances, generally chooses the blood law 275 opening, which is relatively safe.

Of course, under certain conditions, such as when the air force of your side is very strong, it is also good to choose the dragon eagle to start at the beginning.

The beginning of the dragon eagle is relatively simple, generally in the absence of a strong air force constraint on the opposite side, the local dragon eagle + red dragon + hidden dragon is basically a one-sided suppression, as long as it is not very dish, it is generally a stable win.

depraved

People say that there are 3 treasures of depravity, small birds, wells and big trees, but oblivion and nightmare are all powerful, just because they are out of a wealthy family and forgotten.

This race is a relatively single race, usually with few changes, and is more suitable for beginners.

At the beginning, it is highly recommended that Yalong start, not only because Yalong is an air unit, but also because it can grab 20 gold coins when it is the first to play, and it has excellent reconnaissance ability and survivability.

Even in the case of 49, it can be supported to upgrade to Hidden Dragon. Once upgraded to a hidden dragon, then 49 only has to stand aside, the powerful sputtering magic bullet power is quite powerful, and it will become a nightmare for the red dragon after it is scaled in the later stage, so the hidden dragon has become the best partner of the elf dragon eagle, and the slaughter, highly recommended.

Night

Beneath their elegant exteriors, there are terrifying murderous weapons. Amazon's bowstring sounded silently, the hidden assassin's hand overturned the mage with hatred, the swamp aided the abuse, and the birds and dragons in the sky were like iron walls.

The first four classes of Dark Night can all be the opening classes. Personally, it is not recommended to create a killer from the beginning. Killers are quite useful in 1.12, especially upgraded killers, which are almost a nightmare for thin-blooded units such as mages.

But please don't always see how much money is played, the killer's bonus is also very high, in the early stage of only one thin blood mage or the other party does not have a thin blood mage, the killer usually gives the opponent a lot of money.

Players will find that the player who has killed the most killers can usually be the first to build a second building, which also means that the player will be suppressed and continue to suppress, which is a loss in the early days.

Undead

No one has a deeper understanding of death than the undead. Most of the undead have thick skin, resist fighting and fighting, and are a very powerful race.

The undead are a very contradictory race, and his hand-to-hand combat unit, pork sellers (zombies), is actually afraid of the attacks of most hand-to-hand combat units, which makes him appear a little vulnerable.

Compared to his huge body and powerful attack power, his slow attack speed is really not suitable for being a good hand-to-hand combat unit.

Therefore, in the case of meat on the opening side, it is highly recommended to start directly with the 210 old man.

It has to be said that the role of the banshee in 1.12 is completely weakened. In 1.11, the Banshee's early suppression ability is quite obvious, but in 1.12 almost all races (elves, Terrans, and Orcs) can easily create chaotic attack units to easily kill the Banshee, and the Banshee's poor blood is less than the Blue Dragon, making him extremely clumsy even when facing a unit like Anti-Demon Kodo.

Of course, if you can find out in advance that the other party does not restrain the banshee's unit, the first banshee is definitely a good choice, and her performance is still good against some heavy armored units with little blood, such as the elf's sword saint.

confusion

Once as powerful as the elves, the Red Dragon is invincible, the Flame Demon is feared, and the volcano destroys everything, but it is rumored that the King of Chaos is actually a dice.

Chaos is an offensive-oriented race, which is more suitable for relatively enthusiastic players, and it is also a betting race, suitable for players who like to gamble.

But the characteristic of this race is offensive.

There are many chaotic starts, but most of them are not very ideal, because the units that can be built in the beginning of chaos are not solid. For example, like the grudge woman or the little devil, they are very vulnerable units, and the champion's blood is really thin and does not look like a melee unit, so players who get chaos must learn to endure in the early stage.

northern

Races that are so powerful that they are extravagant, and the best warriors in the north are nothing more than servants of the queen.

The North is a race known for its ground, both hand-to-hand combat units and back-row output are very powerful, and his presence will make his teammates feel a lot more at ease.

Northern games generally start with a mammoth or crampon, and ice witches can also be chosen when your companions lack air firepower or if there are too many hand-to-hand combat units.

Mammoth openings are the most common openings, and his intention is to suppress the opponent's hand-to-hand combat units with Mammoth's war trampling, and the combination of Mammoth's powerful attack power and war trampling is almost a nightmare for most melee classes.

This also includes support, don't try to block the mammoth with the support, players will find that futile, unless the support is so large that you can hack the mammoth in a few rounds, don't try it lightly.

But Mammoth also has his Achilles heel, which is that he is an armorless unit, which means that almost any attack can deal him full damage, which makes Mammoth very weak against high-attack ranged units.

Therefore, friends who like to use mammoths should not think that mammoths are invincible, and when encountering powerful long-range units such as flax (Amazon) red dragon, queen (ice woman), etc., his existence value will be greatly weakened.

mankind

The united human race, with the most comprehensive arms, the glorious human race, will become stronger and stronger.

There are many Terran openings, and the more common is to support the opening, which is more conservative and usually insurance. Generally, in the case of battlefield fog, I choose this opening more often.

The characteristic of the support is defense, his attack power is not high, but it is surprisingly durable, if you choose the support opening, you will find it quite difficult to kill a supporter, you must need the assistance of a mage to complete it relatively easily, in the early general melee units will be consumed alive by the support.

Naga

Naga is the hateful road bully, the culprit of the protracted war.

Personally, I am more inclined to guard the opening. This is not only to provide a reliable meat for the side, but more importantly, if there is Kodo on the other side, the guards can make it die a miserable death.

Moreover, the attack power of the guard is not generally high after using 200 upgrades, and usually the rear unit encounters him like a nightmare.

He can basically fight a dozen when he encounters any opponent, but the support for humans is particularly laborious, which everyone should pay attention to, if there is support on the other side, and there is no decent rear DPS output, then even if the guard is out of the guard, it will be very passive.

machine

To fiddle with these parts, you really need a bright mind.

Generally, the mechanical opening will choose the tank (180) to start, of course, some people will choose the pyro (220), but personally it is not recommended.

In addition, there are some people who will hold out a small Gundam (270) now, which is not much necessary. First of all, he is a heavy armored unit, although there are heroic attacks, but the blood is really pitiful, completely sorry for his 270 cost, so I do not recommend him to start here.

As for the direct self-explosion mania or something at the beginning, it was purely to want to lose and want to go crazy, and everyone's saliva flooded him.

Orcs

Are you left out because it's too ugly?

The Orc is a contributing people, many of his units are mainly auxiliary, and players who use the Orc must have a fearless selfless spirit, which is usually more respectable than that of players who use the Terran race.

Many people like to use Kodo at the beginning of the orc, in fact, Kodo is a good unit, it has thick skin and is very resistant to beating, but I don't recommend choosing Kodo at the beginning. Because in most cases, if there is Naga on the opposite side, he will generally choose the guard, and his blow to Kodo is almost fatal.

Of course, if you are lucky enough and the opposite north starts with a bear, then he will definitely make up a crampon at the first time, which is an expert against Kodo. Therefore, when you get the orc, please do not rush to build.

If you really want to grab the 20 gold coins, then it is recommended to build a shaman first when there is a race that can produce meat on your side.

resource

There are three resources in the game: gold, wood, and food.

  • Gold: Used to build most buildings or buy items. There are three sources of gold: the first is the "salary" paid every ten seconds, which is related to the number of buildings you build; The second is gold coins obtained by killing enemy units or destroying opposing buildings; The last one is the mode with chests, in which every minute both sides refresh a chest and fight to grab it
  • Wood: Wood can be produced by constructing buildings. In addition, some special buildings require wood to build, so before building these special buildings, you need to save enough wood by constructing other buildings.
  • Food: To be precise, the food limit, the default is one, generally used to build the ultimate class or ultimate building of each race, and the food limit can be purchased in the castle shop.

Gameplay

The whole game is divided into two factions, the east and the west, and both sides need to generate different classes by building buildings, and minions will automatically walk and attack automatically.

In conjunction with the special effects of special buildings, soldiers from both sides fight against each other until one side's castle is torn down.

Each player in each round has a chance to amplify the move, and the big move can completely clear all opposing soldiers within the selected circle.

The final victory of the game depends on the number of wins selected, and the game ends when the selected number of wins is reached.

Game bootstrapping

The following is a game guide to take you to actually experience the whole process of a game.

First choose the map, the name is Castle Wars, don't choose the wrong one

Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

Next is the selection of gamers, this map supports up to 10 players playing at the same time, I am a single player, plus 9 maddening computers in addition to me.

It is best to match the number of upper and lower here, if it is inconsistent, the computer will enter the balance mode after entering the default mode of the game to help you balance the number of people on both sides.

Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

After entering the game, there will be 15 seconds to enter the command time, if you are a novice, the default mode can meet the needs, no need to play additional commands, the author often plays the default mode.

If there are special needs, here can be adjusted by command. There are too many orders, I will not list them all here, if you are interested, you can check it yourself on the Internet.

Then there is the number of rounds needed to choose the victory, 1-4, depending on whether everyone wants to play more or less.

Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

The next step is to choose whether to choose a new race every round, it is recommended to choose yes, there is freshness.

Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

The next is whether the races of each round are hand-selected or random, and the author is random every time, with the feeling of opening a blind box.

Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

If the player manually selects the race, the following selection box will appear, and there are 10 races to choose from in this version. The option in the lower right corner is to choose a random hero, which you can choose when you want random.

Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

Each race has a farmer for the player to control, and the farmer can build buildings, repair buildings, and have a flicker skill to use.

Since there are many soldiers and buildings in the later stage, farmers will automatically repair damaged buildings, so many times they cannot find farmers and cannot operate, it is recommended to form farmers in formation, and they can be found as soon as they are needed.

Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

Next is the big move that every farmer has, which selects a circle range and uses it to destroy all enemies in the circle.

Doesn't it look bullish? It's really awesome, but be aware that this skill can only be used once per turn, so friends can use it as needed.

As for the timing of use, it can be used in the medium term when enemy forces are concentrated and our side is stuck in a key class or building to quickly establish an advantage; It can also be saved for the last critical moment.

This explains the timing of the computer to use the big move, the computer use of the big move is often used when the friendly building is about to be exploded by the enemy, so we should pay attention not to be pitted by the computer teammate or pit the friendly teammate, resulting in the waste of the big move. The statistics column in the upper right corner has the statistics of the remaining number of big moves of each party.

Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

After the game starts, players will build buildings according to their own strategy, there is a small rule, the first player on both sides to build a building will get 20 gold, but the price is that they will be targeted by the opponent, how to choose everyone decides.

Here are the suggested opening classes for each race to help the new pit friends take the first step:

  • Terrans: Embrace, Gryphon
  • Dark Night: Elven Dragon, Druid, Assassin
  • Chaos: blood, warriors, witches
  • Beast: Berserk, covid
  • Immortal: Witches, Banshees
  • Fallen: Void, Shadow Dragon
  • Elves: Bloodthirsty mages, archers
  • Naga: Lizard, turtle, guardian
  • Mechanics: tanks, gunners
  • North: Crampons, Bears, Domes, Ice Witches, Blue Dragons
Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

After clicking on the main city is a shop where you can buy various items through gold. These are divided into four categories:

  • Aura Class: Adds aura to friendly troops, one is the acceleration aura and the other is the command aura. These two halos are must-buy props in the later stage, and they are also the most cost-effective props.
  • BUFF Class: Increases the attack power of friendly troops by 2x or 4x in 30 seconds, this BUFF is very useful in the decisive period, can crush the opponent in an instant, and is also very cost-effective, but the timing needs to be controlled.
  • Food Cap: Are Super Classes and Buildings Cool? It's really cool. 1 is not enough? Then buy another one for 1500. This prop will only be bought when it is entertaining, and the cost performance for the rest of the time is completely unable to catch up with the above two.
  • Other props: not used much, feel that the cost performance is not very high, or the use scenario is too limited. Interested partners can study it by themselves.
Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

After each game, there will be various statistics, and if the player plays against the computer, there is a high probability that he will win the championship with the highest number of kills.

Most of the other statistics are resource-based or resource-related. Since the crazy computer has twice the resources, it is difficult to get other numerical statistics champions unless the player deliberately brushes the data.

Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

If the number of wins selected for the opening game is reached, the whole game is over. The game was played well, winning 4:0.

Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

Finally, congratulations to you, welcome uncle to play next time.

Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

Write at the end

Castle War is a very cooperative battle RPG map, if you want to fight the castle war well, the following can be done, I believe you will be invincible.

  • Control the pace of the game: there can be no problems such as low-priced first-to-production, long-range running in front of close combat, and the air force going deep alone. You can control the minions by right-clicking frequently on them so that they do not attack or advance.
  • The choice of arms is matched with each other, and the attack and defense are harmonized: the most obvious thing is to observe the offensive and defensive characteristics of the opponent's troops at the beginning, and combine the troops that have been built by the side to check and fill in the gaps to ensure the superiority of the opponent.
  • Violent Troop Flow and Elite Soldier Flow Smooth and Excessive: It is best not to have a time when teammates synchronize production and immediately dispatch troops, suddenly Spitfire stops production, upgrades halfway, and even requires teammates to produce low-priced troops and high-priced troops together.
  • Close combat and long-range, ground and air force ratio is appropriate: Although sometimes, special emphasis is placed on air force suppression or something, but the most stable performance is to arrange their own arms according to the appropriate proportions. The appropriate ratio means that their own troops can concentrate the output to the greatest extent, which can effectively disperse the enemy's damage and protect the troops.
  • Special buildings and legends appear just right: such as earthquake volcano horns, can obviously break the deadlock when the battlefield is a little deadlocked, at this time, don't wait for the so-called late stage, just wait for the wood to destroy and erase the holy land, you must know that the fighter is fleeting, and when you hold out those, the other party has circled the minions, made garbage buildings, and stole you a few storms. The current opportunities cannot be seized, and the long-term gains will only be trapped, and in the end, there will be no return.
  • Siege troops on the field in time: you can't move out of the routine of the army one by one, you must predict the direction of the battle situation, and get out of the car in advance, so that you will not watch your troops have been suppressed into the opponent's building, just because of the lack of vehicles, you are dragged by the other side, and finally the opponent's arms transform, and a violent counterattack. Especially when it was found that there were fewer cars, he made up a lot at once, and when the opponent counterattacked, he sent money to the opponent.
  • The right time to use a big move: The battle is about winning, not how much money a certain company has won the highest damage ranking. When it is determined that the use of violent energy achieves the effect, even if it is only to blow up a few soldiers, it can be used. Wait and go, it is possible that a negligence will knock out key buildings such as horns, or several storms will be used together, and the gains will outweigh the losses.

If you find a sense of moderation, you will find that the game is very interesting, the reasons for winning and losing are clearer, and more importantly, the battle does not drag on for a long time, and it is basically easy to win. That's the beauty of this map.

Finally, leave a download link to give you who also like this game a chance to experience:

Link: https://pan.baidu.com/s/1GSLvyuTn8AZfqNr1d4eTFQ

Extraction code: qten

You can also download the entire game of Warcraft directly through the download link of Warcraft 3 Frozen Throne at the end of the article, and the map has been placed in it by default.

To use this, place the map file in the appropriate location in the Maps folder of the Warcraft 3 Frozen Throne installation directory and restart the game.

Warcraft RPG Map Recommendation - Castle Wars: Tower Defense and Autochess Lovers are not to be missed

In the future, I will continue to share other games and installation files according to the actual situation, if you like it, you can like and follow, play the game without getting lost, and share with you as soon as possible.

Past resources

The classic single-player game of the post-80s Warcraft III Frozen Throne (there is an installation file at the end of the article)

Post-80s classic single-player game Red Alert 2, Win10 playable (there are installation files at the end of the article)

Post-80s classic single-player game Diablo 2 (with installation files at the end of the article)

Post-80s classic single-player game Monopoly 4 (installation file at the end of the article)

The Legend of Three Kingdoms 2 Chen Mu version high playability save is strongly recommended to experience the following - there is a download link at the end of the article

Post-8090 classic single-player game Three Kingdoms Heroes II Chen Mu version (there are installation files at the end of the article)