The blurry setting of the Red Alert 2 background gives many players and modders room to play. So the glow of the Republic satisfied everyone's curiosity. But why doesn't Red Alert 2 appear in the official story of China?
We might as well think about it backwards, assuming that China joins, it is nothing more than arranging the Allied or Soviet formation, if the Soviet camp is arranged for China, also as a socialist country, it seems reasonable to combine together, but in the Red Alert game, the designer identified the Allies as the division of justice, while the Soviet Army is a variety of blackening, Red Alert 95 expansion, as Stalin who led the Soviet Union at that time, was also set to release poison gas warfare, in order to achieve the goal of destroying a village such a character.
Therefore, it can be seen that if China is placed in the camp of the Soviet army, this is tantamount to blackening China in disguise, and the Chinese players are bound to be very dissatisfied, which will have a great impact on the relations between the two countries.
But what if it was the Allies who joined? This involves the problem of the logic of the game, if China is an allies, or Stalin who backstabbed the Soviet Union in Red Alert 1, then the Soviet Union directly ignores the China in front of it, but drives Kirov and takes the Soviet legion to New York, USA, it must be brain water, this development is contrary to the logic of the game.
In fact, in the official mode here, the details can also show this, South Korea fought a war with the Soviet Union in Harbin, but China is blue in the mission loading map, which means that the Soviet Union did not control China at that time. Although China turns from blue to red in the loading chart of the last level of the Soviet campaign, this is completely the result of the occupation of the United States, which is said to be that China is not necessarily occupied by the Soviet Union, but finally defected to the Soviet camp. Because the Soviet Union did not take China as an opponent to occupy from the beginning.
The Red Alert Command and Conquest identifies the distribution of supporting GDI allies and NOD allies. European countries remained independent, and the Soviet Union collapsed. Moreover, Russia is a pro-GDI country, which is far from the promise of Red Alert 1's Soviet end. And in Command & Conquer 1, the battles of the NOD Line are all fought in Africa. The NOD Brotherhood actually gave up the fruits of victory in the first Red Alert War and ran to Africa to start from scratch? This is unrealistic.
Whether you look at it from the perspective of the Allies or the Soviet Army, China is a neutral country, or China has no need to set it at all, why do you say that?
Because the Chinese style is very similar to the Soviet Union. At the beginning of this century, the arsenal of PLA was still all Soviet equipment, and in an RTS game that already had a Soviet camp, it was completely meaningless to add another Chinese camp that made no difference, and was also comprehensively weakened. Another RTS game Westwood launched in 2003, Command & Conquer: Generals, used mostly Soviet-based equipment and tactics like steam roller. If you change the unit language, the architecture and unit style are replaced with Russian style, and the China in the game is directly replaced with the Soviet Union, which can basically be said to have no sense of violation.
There is also an argument here, that is, China in the nineties is a large single-player game market, although piracy has always existed, but China's censorship mechanism is very strict, except for the ancient background, basically unimpeded, modern background and even the recent future background, as long as it involves sensitive topics in China, whether it is blowing or black, there is a high probability of being banned in China. Whether selling in China or abroad, the best way for Westwood designers is to simply not be Chinese.
Maybe there is no China, which is a regret in the feelings of loyal players, but in any case, Red Alert is undoubtedly a classic game, its classic is not only that Einstein changed the history of World War II and opened our brains, but also that players can use their imagination to create their own Red Alert stories according to the Red Alert world view!