Rock, rock, swing together
A ruin-themed pixel art style Castlevania game with pendulum displacement as the core gameplay. However, in the case of the difficulty of platform jumping, it is not easy to cast the rope frequently and accurately, and it is even more difficult to take into account the wind direction, gravity and other Debuffs. In the combat part, miscellaneous soldiers actually account for a small proportion, mostly interference on the way; The boss battle is full of blood, and the scoring stage suffers. The game's map design is excellent, the area is large and well-connected, and the sense of exploration is still guaranteed. However, there is no need to worry about handicaps, and the built-in powerful Goldfinger mode does not even affect the unlocking of achievements.
The Adventures of Tarzan the Apes
In platform jumping, the rope is a device, although common, but usually exists only as an aid to displacement. But in this work, the rope, as the core equipment of the protagonist, plays an extremely important role, and it is impossible to say that it is difficult to walk without it. Before you start using the rope, you first need to choose a suitable operation method for you. In the setting of the rope mode, the game presets three control methods for you, and I personally think that the scheme of "throwing the rope when pressing the key, and removing the rope when releasing it" is the most convenient. Since the rope swings based on a real physics engine, it will appear extremely sensitive in actual operation.
Whether it is the starting point, landing location, force object, or the force and direction required for the swing touched by the rope, any point will be violently killed if it is not accurately grasped. Although the game has a lot of save points, when the protagonist's health is exhausted and there is no way to heal, the feeling of being forced to "learn the old and learn the new" is not very good. In some difficult areas, there will be NPCs that remind you of "danger ahead", please believe that this is absolutely contrary to your words! These areas often have a long continuous parkour scene, high and low, but also full of spikes, steam and other obstacles, a little mistake is enough to make you fall into the abyss, the tolerance rate is quite low.
In addition, the game will also trigger the "Climber Challenge Mode" (Azure Climbing Mode) by interacting with certain NPCs, which requires you to jump, swing, and dodge monsters to reach the highest peak within a limited time. The difficulty is also very explosive, suitable for confident players to challenge themselves.
Fighting is not good either
In the usual process of running the map, although there are various monsters of different forms, or crawling or flying, some tentacle monsters are even a little bit of taste, but the overall number is not very much. Although many will fire long-range barrages, there is basically no problem with a targeted ambush. The purpose of their existence is not only to add some money to you, but also to interfere with your running rhythm. However, boss battles are real, and the attack mechanism of each boss is different, and it is usually divided into two or more stages, which is not sloppy at all. The greater difficulty is that while fighting with the boss, you still need to pay attention to the position and parkour, which objectively increases the difficulty of the challenge.
If it really doesn't work, let's do it
Although through map exploration, you can increase the HP and MP caps, and you can also equip accessories to expand your abilities (such as increasing bullet damage, range, slowing down enemy bullets, and even hitting enemies with a rope to return blood, etc.). But for the overall difficulty of the game, it is somewhat palliative, after all, the biggest problem is that running the map is too difficult. To this end, the production team has a powerful built-in gold finger function, which can not only dynamically adjust the difficulty, but also turn on anti-sky functions such as aiming assistance, invincibility, and flying. Although to some extent, after opening, it seriously destroys the normal game experience, but when it is difficult to get the game experience at all, what is it necessary to destroy it appropriately?
PC game, Steam platform, game name: Rusted Moss, 68.4rmb, support Chinese
Text: Jing Xiaotian