#Three Kingdoms Warchess Edition invites you to enter the game ##三国志战棋版 #
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Hello, good afternoon, everyone!
Since the open beta on March 17, the game has entered the 25th day, and the district server has also increased from the 20 district servers that have just started to 105 servers [Old and strong], I browsed the status of each district server, except for the new server 105 server in the "smooth" state, the other district servers are all full.
But recently found a strange phenomenon, my [Event 5 Service] began to face a situation of no fight, although Uncle Ding's lineup can not win anyone, but now the first team lineup is level 50, there is nothing else to do without fighting.
On the other hand, I also hope to constantly polish my lineup through PVP battles, but after running through the whole map, I basically did not find the enemy army, and it was difficult to obtain battle merits (only for civilian players, the battle merits of the red big guys are nearly 1.6 million), but in order to complete the 300,000 battle merits of the achievement task, only to attack the players in the enemy city to obtain few battle merits.
Only 106 battle merits were obtained
The scene at this time reminds me of the [Three Battles] that I have played for three years, when the alliance is defeated, the confidence and experience of the losing players will slowly be lost, people's hearts will be scattered, the alliance will fall apart, and finally the winner and the loser will draw cards, strike iron, raise horses, wear down fighting spirit, and lose players in the remaining two months.
Since [Three Battles] has stepped on the thunder in front, I personally think that [Three Chess] should try to avoid such a thing, but now it seems to backfire.
Make a hypothesis here: your alliance has now basically won, or has been defeated, what else is there to play in the follow-up game, Uncle Ding summarized, listed the following seven points for your reference:
1. PVP between players: friendly discussion, tempering the lineup;
2. Card draw (including but not limited to searching, inns, etc.): enhance the width and depth of your own martial pool;
3. Production equipment: [Sanqi] At present, only purple equipment can be forged, and no information related to orange equipment has been found on the official website;
4. Complete the season achievement task as much as possible: according to the routine of [Three Battles], the achievement task may be related to the hegemony in the end;
5. Complete the task of "Asking Dong of the Heroes": Personally, I feel that the design of the task of "Asking Dong by the Heroes" has completed the broadcast of 3 orange cards on the 15th day of the game, and the follow-up tasks are basically purple martial generals, which is not tempting. If the planning is only for the early stage of drainage, then the purpose has been achieved, but how to precipitate players in the later stage? It seems that this is not in their current scope, especially for regional server players who are about to enter garbage time.
6. Clearance Performance: It feels very chicken, in addition to being able to increase a little resource bonus, dozens of gold baht also need to meet the conditions of complete victory to get;
7. Attack the remaining cities: This project is generally only organized by the alliance of the winning side, and the defeated party is basically dispersed.
Summary: Judging from the above results, the current reality is actually very similar to the [Three Wars]. Therefore, I sincerely recommend that while making full efforts in "pulling new", I really think about how to "promote revitalization".
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