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Genshin Game Mechanics Analysis: Overview of the Drop System

author:Genshin v Mond dandelion wine

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Genshin Game Mechanics Analysis: Overview of the Drop System

preface

1. Drops of big world enemies

Drop level

First, let's introduce the largest drop system - Material Drops for Enemies in the Great World, which include Mora, Experience, Relic, and Universal Breakthrough Materials. The drop of large world enemies is based on the drop level, and the rule of drop level is 0 for enemies at level 1-4, and 1 drop level for every 5 levels thereafter.

For the general breakthrough material, its drop expectation reaches a maximum when the drop level reaches level 18 and above (that is, the enemy level 90 and above), and when the drop level of 18 is set as the reference value, then the ratio of the same material within level 18 to the drop expectation of level 18 is α=Drop Level/30+0.4, which is linearly related to the drop level, as follows:

Genshin Game Mechanics Analysis: Overview of the Drop System

Common breakthrough materials

For the same material with different stars, the drop rule is that the secondary material will not fall below drop level 8, and the third-level material will not fall below drop level 12; The secondary material base drop is expected to be 4/15 of the primary material, and the tertiary material base drop is expected to be 1/15 of the primary material, and the following is the benefit of the general breakthrough material with the drop level:

Genshin Game Mechanics Analysis: Overview of the Drop System

Mora and experience

The drop of experience is determined by the enemy type, divided into normal enemies and elite enemies, which also reach a maximum at drop level 18; Mora's drop normal enemies and elite enemies take two modes:

Mora drops for normal enemies are random values in a certain range, i.e. Mora drops for the same enemy of the same drop level may be different;

Mora drops for elite enemies are fixed values, with the maximum value as the base value, and Mora drops for each drop level have a fixed relationship with the base value.

Enemy Mora drops reach a maximum at drop level 12. The following are the Mora and Experience drops of enemies (normal enemies are scaled by the drops of the Chuchu people):

Genshin Game Mechanics Analysis: Overview of the Drop System

Holy Relic

In addition, elite enemies also drop holy relics, as follows:

Genshin Game Mechanics Analysis: Overview of the Drop System

Base drop data

The following table shows the base drops of the enemies of the Great World (material drops are scaled by mounds), as follows:

Genshin Game Mechanics Analysis: Overview of the Drop System
Genshin Game Mechanics Analysis: Overview of the Drop System

Example drop data

In the case of Chuchu and Slime, here is their drop data at different drop levels:

Genshin Game Mechanics Analysis: Overview of the Drop System
Genshin Game Mechanics Analysis: Overview of the Drop System

2. Wildlife material drops

wildlife

The following table shows the items that can be killed after being killed:

Genshin Game Mechanics Analysis: Overview of the Drop System

In addition, mushroom pigs will also drop 0-1 mushrooms, 0-1 matsutake mushrooms; Small mushroom pigs will drop 0-1 matsutake mushrooms.

3. Drop of consumable resin

Uncharted and Earth Vein Flower

Here are the expected drops for the Resin Consumption section, starting with the drops of the three Uncharted Realms and Earth Vein Flowers at different levels:

Genshin Game Mechanics Analysis: Overview of the Drop System
Genshin Game Mechanics Analysis: Overview of the Drop System
Genshin Game Mechanics Analysis: Overview of the Drop System
Genshin Game Mechanics Analysis: Overview of the Drop System

BOSS

The following are the various material drops for normal bosses and weekly bosses:

Genshin Game Mechanics Analysis: Overview of the Drop System
Genshin Game Mechanics Analysis: Overview of the Drop System
Genshin Game Mechanics Analysis: Overview of the Drop System
Genshin Game Mechanics Analysis: Overview of the Drop System
Genshin Game Mechanics Analysis: Overview of the Drop System
Genshin Game Mechanics Analysis: Overview of the Drop System

4. Overview of the entry for the Holy Relic

The number of underlying terms

The number of basic entries for relics varies depending on the source of their drop:

Genshin Game Mechanics Analysis: Overview of the Drop System
Genshin Game Mechanics Analysis: Overview of the Drop System

Distribution of main terms

For the drop of the main entry of the Holy Relic, the same part is distributed according to the weight, as follows:

Genshin Game Mechanics Analysis: Overview of the Drop System

Adverbs

The following figure shows the basic weights and distribution probabilities of the adverb entry of the Holy Relic:

Genshin Game Mechanics Analysis: Overview of the Drop System

Since the same relic cannot have the same type of main entry and adverb entry, the following table shows the extraction probability of the adverb entry of the holy relic under a specific main entry:

Genshin Game Mechanics Analysis: Overview of the Drop System

For a holy relic with n adverbs, the distribution of its different adverbs is actually n times without putting back extraction, taking a holy relic with 4 adverbs as an example, the following is the probability of each entry appearing in its adverb:

Genshin Game Mechanics Analysis: Overview of the Drop System

Further, according to the distribution of the number of entries that can be brushed according to the drop simulation, readers can refer to the following article:

【V2.0 Strategy】#Other Strategies#"Sacred Relic Object Force Value Theory"-Genshin Community-Miyusha

Research on the mathematical model of the holy relic [1]——Establishment of the model-Genshin Community-Miyusha

5. Partial replenishment of the cultivation system

Adventure Level Upgrade Table

Character level upgrade table

Genshin Game Mechanics Analysis: Overview of the Drop System

Favorability Level Upgrade Table

Genshin Game Mechanics Analysis: Overview of the Drop System

Relic Upgrade Table

Genshin Game Mechanics Analysis: Overview of the Drop System

When the Holy Relic is upgraded, the probability of 2x experience enhancement is 9%, and the probability of 5x experience enhancement is 1%. Depending on the star rating, the basic experience provided by each star relic is 420, 840, 1260, 2520 and 3780. Experience with Enhanced Relic as a base experience + 0.8* Enhanced experience. The basic experience of Consecrating Ointment and Consecrated Essence is 2500 and 10000 respectively. The consumption of Mora when the Holy Relic is strengthened is equal to the base experience points of the enhanced material.

PS: The expected output of 10% additional output in character talent is more than 25% and consumes less Mora.

Thanks to @tesiacoil for some reference data!

Genshin Game Mechanics Analysis: Overview of the Drop System