1. Resource mechanism
Money is the only important resource in the game, which marks the Crystal Mine as an important strategy for sustainable development, however unlike the resource mechanics of Red Alert's descendants, the ore refinery in Command & Conquer needs to extract the Crystal Mine to become currency.
Each mine can hold a fixed number of crystal mines, and after reaching the limit, the cart will not continue to work, and the best thing to do is if you keep building things and consuming the ore.
This means that if your minecart pulls ore efficiently, and the cost of construction consumption is relatively low, then there will be a "stalled" scenario of minecart, and you need to build more ore storage tanks to store excess crystal ore. This mechanism was canceled in the descendants' Red Alert and Command & Conquer series, apparently too chicken.
2. Build mechanisms
When your mouse hovers over a construction project (whether it is a building or a construction unit), the money, time, and electricity that this building consumes will appear.
When the power exceeds the load, the time consumed for any construction project will be greatly extended, so keep your base fully powered.
3. Team operation
The team operations of the original "Command & Conquer" are relatively brainless and not delicate enough, the team can only move, attack simple operations, and do not have a variety of additional skills like later generations of games.
In addition, the original "Command & Conquer" only has two types: "Alert Mode (Shortcut G)" and "Ceasefire Mode (Shortcut S)".
There is no offspring "Aggression Mode", but the game has a special skill "Disperse (Shortcut X)", which saves your team, especially the soldier team, from various AOE damage and tank crushing. Please use it often!
4. Arms and branches
In fact, the original "Command and Conquer" did not have armor attributes and attack attributes in the strict sense, so the theory of class restraint is relatively rough and vague here.
To understand it simply, the damage in the game is aimed at three types of flesh, mecha and buildings, some classes can fight well against physical soldiers, some classes can better fight against mecha-type units, and some classes can demolish buildings well.
In addition, mecha units can crush physical soldiers, but if physical soldiers are in groups, the attack power is also very high, (This also shows one-sidedly, the original command and conquest and red alert series are "many people, many forces" big strategic thinking. )
5. Offensive and defensive strategies
There are many construction buildings and defensive buildings in the game, the main role of construction buildings is to produce class units, such as soldiers and tanks, while defense buildings are generally used for the defense of bases, such as electromagnetic rings and anti-aircraft guns, sandbags are like walls for future generations, but they really don't play a big role.
Tear down enemy buildings and protect your home to win the game.