Question: The virtual world, like the real world, also requires a complete cognitive thinking model consideration. #Cognitive Thinking##Underlying Logic#Virtual World##Positive Energy#
01
The virtual world, not the real world.
You can do whatever you want, no one can care anyway.
With the rapid development of modern technology, the virtual world has become an important part of the real world, indispensable, full of temptation, and unlimited potential.
Previously, we played traditional games. Including sports group games, recreational interactive games, children's puzzle games, learning knowledge games; Including chess of Go, chess, military flag, card types of mahjong, playing cards, tarot cards and so on.
Later, we played computer games.
Later, we played online games.
Now, we can enter the virtual world. You can show your skills in the virtual world, ride the wind and waves, and create brilliance.
In the future, with the emergence, upgrade, and improvement of artificial intelligence such as ChatGPT, "like a high-speed roller coaster rushing out of the stage in a large-scale magic show, people are trapped in the vertigo of the horizon flipping, and in the face of these intelligent systems that seem to be increasingly approaching the human level", the virtual world will surely push various experiences to the extreme.
Imagine infinity indeed.
02
Let's take a look at the description of the virtual world on Baidu.
Virtual world. A world that is independent of, connected to, the real world. It refers to the world developed or formed using computer technology, Internet technology, satellite technology and human consciousness potential, similar to the earth or the universe.
Users of the virtual world are often referred to as "residents", and residents can choose a virtual 3D model as their avatar. But this world exists objectively, it still exists after the "inhabitants" leave, real human beings exist illusorily, time and space are truly blended.
At the same time, the virtual world is divided into "virtual fantasy world" and "virtual real world".
Interactivity. Currently common are the background world of role-playing games.
03
However, is there something missing.
Beijing News column "Thousands of experts call, can ChatGPT research and development press the pause button".
On the occasion of the birth of CHATGPT4, more than a thousand industry insiders such as Turing Award winner Joshua Bengio, computer scientist Stuart Russell and Tesla founder Musk came forward to point out that in view of the fact that the field of artificial intelligence has been locked in a nearly runaway race in recent months, it is time for giant AI research to press the pause button.
On the website of the Institute for Future Life, founded by cosmologist Tegmark and others, they posted an open letter calling for a moratorium on training AI systems more powerful than GPT4. The letter states that numerous studies have shown and are recognized by top AI labs that AI systems with human competitive intelligence can pose far-reaching risks to society and humans.
At the beginning of 2017, at the "Beneficial Artificial Intelligence" conference held in Asilomama, more than 2,000 industry professionals and scholars jointly signed the Asilomar AI principles, which included 23 initiatives.
Its guiding idea is to build intelligence that is beneficial to humans rather than disordered intelligence in the face of superintelligence and the profound changes it may bring to the history of life on Earth.
Does the virtual world also have to follow the full logic of the real world?
04
Game, is an important product of human social and cultural development, its essence is the simplification, refinement, simulation of the real world, because of its entertainment, puzzle, systematic, in each era of everyone's growth and development process plays a very important role, especially the formation of world view, cognitive mode, thinking mode.
In traditional games, the deep philosophical origins and historical heritage can often be traced back from these games.
However, modern games have begun to depart from the traditional game development model and development trajectory.
The emergence of the virtual world has completely subverted the traditional cognition. Whether it's experiential, participatory, entertaining, extensive.
The virtual world has broken the traditional like a torrent, unstoppable and imposing, especially for the younger generation, new humans, Z generation humans and even younger children. This development presents the potential to subvert almost all old systems.
Good? Bad? Good fortune? Disaster?
On the one hand, it is impossible to limit due to its unstoppable nature.
On the other hand, due to the profound shaping of the virtual world itself for the world view, cognitive view, and thinking mode, it naturally cannot be allowed to develop wildly.
05
Virtual worlds need to follow the full logic of the real world because they are also part of the real world.
Therefore, we need to think logically about the modern virtual world.
ONE external apparent logic
The virtual world is still essentially an experiential game, and its external presentation is still essentially a local simulation of the real world, but far beyond the traditional simulation.
Due to the continuous improvement and breakthrough of technology, the virtual world can achieve a high degree of restoration, imagination, virtuality and group participation that traditional games cannot imagine.
Its external manifestations and contents can break through almost infinitely, as long as they can be imagined.
It can include, personal growth, team growth, feelings, conflicts, war, immortal cultivation, crossing, science fiction, and fighting monsters. The presentation is varied, ever-changing, and fun.
TWO internal basic logic
Because it is artificially constructed, its internal logic also follows the logical ideas of virtual world developers.
It can be said that the virtual world developer is the shaper of the underlying logic of the virtual world, the rule-maker, and the creator of the simulation world.
At present, the development of virtual world games mainly follows the behavior logic and carries out behavior control.
Its mainstream development theory is PBL. P points, through points to achieve a sense of achievement; B badge, through badge to achieve a sense of honor; L leaderboard, through the leaderboard to achieve vanity.
- In this way, in a successful virtual world scenario, users can obtain entertainment physical examination through the gradual accumulation of a sense of achievement, honor, and vanity.
In this way, it can greatly satisfy the participants' audiovisual sensory enjoyment and virtual spiritual enjoyment, which are difficult to obtain quickly and easily in the real world.
- But on the other hand, in the real world, efforts do not necessarily succeed, knowledge does not necessarily change destiny, involvements become more and more intense, injustice is never eliminate, and conflicts are becoming more advanced, more hidden, and more difficult to deal with.
These situations lead to a huge contrast between the virtual and the real, and as the differences gradually expand, the temptation to indulge in the virtual world becomes stronger.
Under this fierce internal and external squeeze, there is no doubt that through these constructions, the scope of participants is getting wider and deeper, the participation time is getting longer, the number of participants is increasing, and the participants are getting younger and younger.
Once word-of-mouth is formed, it can snowball exponentially.
This kind of customer stickiness is far beyond what customers in other industries can expect.
More seriously, in extreme cases, many participants will live completely in the virtual world, and once addicted, it is difficult to extricate themselves.
THREE is non-logical
Since it is a business practice, it must be pursuing business logic. The core of business logic is above profit.
Whether it can meet commercial interests is the real logical criterion. Under this logic, money, feelings, beauty, power, violence, and even pornography and gambling are likely to lurk in a variety of stories, plots, and imaginations.
Due to the flaws of commercial logic, at present, the society and developers have paid more and more attention to the revision and supplement of this logic, and the state has also recognized its importance and began to gradually penetrate.
However, due to the rapid development of the online world, a lot of work and understanding have not yet been put in place. The legal supervision and legal logic of the entire network are still being explored, not to mention only part of the virtual world game scene.
Therefore, the current virtual world is still in a relatively chaotic process of non-logical formation.
FOUR Good and Evil Logic
The virtual world may be partial, one-sided, and occasionally involve the logic of good and evil.
However, due to the chaos of the logic of right and wrong itself, the logic of good and evil, as its deeper level, is more likely to present a state of chaos, disorder, ignorance, and fearlessness.
More often than not, due to the cognitive deficits, inexperience, and confusion of developers and participants, they are likely to not be aware of the existence and cruel consequences of the logic of good and evil.
The FIVE behavior directs logic
Since the above two layers are illogical, the possible absence and confusion of the logic of good and evil, the guiding logic of the unity of knowledge and action with conscience as the core is even more impossible.
Not to mention the existence of a large number of deviations such as misknowledge and wrong behavior, knowing but not doing, and knowing and wrong doing.
06
Through the above five logical considerations, we find that:
Due to its rapid, explosive and extensive development, the modern virtual world is far from forming a clear and complete logical system compared with the real world.
Therefore, the virtual world needs to build a complete underlying logic like the real world, and it needs to be regulated by five layers of logic.
We must check the logic of the modern virtual world, form a correct logical system, and then integrate it into the virtual world for revision, guidance and improvement.
07
We need innovation, we need to develop.
- On the one hand, for innovative things, you can't kill with a stick, and you definitely can't kill it.
- On the other hand, there must be no laissez-faire. Especially in the face of mass behavior activities with a large audience.
We need to be far-sighted, recognize the essence, grasp the opportunity, encourage and guide in a timely manner.
This has been proven time and again throughout history.
The construction of a complete cognitive thinking logic system is extremely important, especially involving the formation of the correct world view, cognitive view, and thinking mode of the next generation and the next generation.
Therefore, developers and regulators need to build a perfect logical thinking system of right knowledge, right view and right action. And this logical system should be used to guide, construct and modify the modern virtual world.
We need the "brainwashing" of positive energy, whether it is the virtual world or the real world.
Because this in itself is learning and improvement, the foundation for building a harmonious society, and the most fundamental law related to everyone's happy life.
Note: All photographs in this article are provided by Cui Qi.