laitimes

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

author:Console fans
Written by Aiden

For fans who love this type of game, it's brainless, awesome, awesome, awesome! For passers-by players, please wait patiently or carefully consider to make sure you like it before buying, the EA version may be dissuaded, but the official version must be very delicious!

Console fans, fun every day!

01

Honest confessions from developers, players need to listen

Since being severely disgusted by a certain dragon white bird at the end of last year, the author once lost confidence in this kind of walking simulator. Until the appearance of "The Legend of the Great Hero", the two are compared to one mountain and flowing water, and the other is nothing. Especially after seeing the high degree of freedom gameplay shown by the demo demo, the author yearns for the real and interesting martial arts world.

However, what is written today may have to pour cold water on the head of ordinary passers-by players who want to rush into the world of "The Legend of the Great Heroes". As the developer himself mentioned in the Steam developer dilog, "Reverse bounce is mainly for players and fans in the community who are in a hurry to play the game to experience the game earlier, for players who want to play the full version directly, we actually recommend waiting until it is not too late to enter the pit." And that's exactly what happened. The current EA version of "The Legend of the Great Heroes" actually has a lot of content to add, which is fun but not complete. Therefore, passers-by players should listen to the advice, control their hands and open their legs, "When the mountain flowers are full", "The Legend of the Great Hero" will definitely meet all your expectations.

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

First of all, the conclusion: "The Legend of the Great Heroes" is an extremely excellent and charming pixel style martial arts game, but between the completion of the current stage and the existing problems, it can only be said that the future can be expected. For fans who love this type of game, it's brainless, awesome, awesome, awesome! For passers-by players, please wait patiently or carefully consider to make sure you like it before buying, the EA version may be dissuaded, but the official version must be very delicious!

02

True breathing rivers and lakes, my territory I decide

When you first enter the martial arts world of "The Legend of Great Heroes", the first thing that catches your eye is the inseparable classic bridge, a beautiful bad woman and an ordinary good man Who do you choose to help? Oh, this question is so difficult to choose, I like beautiful girls, but I am a good person of justice, either the two do not help, or I want all of them? Don't worry, the developer knows yourself better than you have half a bottle of fairy vinegar, the choices you can think of and may make are all helped by the developer to help you achieve it, no matter how you answer, you can make a difference in the game and have a purpose. And wonderful designs like the above can be said to abound in the game, and the excitement of the plot gameplay can be seen. I can confidently say that I didn't come without opening my mouth, because it is so there is no need to brag. In addition, some NPC plots are still tribute to the bridge characters well known to martial arts fans or a realistic fusion, making the entire plot experience bright and joyful. For example, Master Ma, who has been whipped five times in a row, really surprised me although he appeared briefly.

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

Following the variety of choices provided to the player, the plot aside, the player can be said to be in an absolutely free personal space after entering the game. In the martial arts world of "The Legend of Great Heroes", you are really your own master, after entering the game, the developer in addition to providing a few simple game suggestions and main line guidance to the player does not care, what the game plays, what kind of person to be in the game There is no visible constraint at all to restrict the player's freedom of action and imagination. You can do anything in the game's established world except not being able to conjure things that aren't in the game. You can be a righteous warrior, pulling a knife to help when the road is uneven, or you can be a villain devil, seeing people unhappy at the intersection. It can really be said that "a hundred players have a hundred different game worlds in their hands".

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

Under the main framework of the game, players need to manage their own five dimensions of physique, arm strength, agility, understanding and blessing source, and the five dimensions are related to the Chinese well-known six growth parameters of benevolence, righteousness, etiquette, wisdom, and courage. Except for the dozen or so bonus points that are directly given to the player when "pinching the face" at the beginning of the game, everything is the motivation, or goal, of the player's game. Enter the game and use all means to develop in the direction of your own needs. According to the general game logic, it may be that the higher the attributes of all attributes, the better, and under limited conditions, the most suitable attributes are given priority.

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

But in the world of The Legend of Great Heroes, this is too uncreative, and you can certainly play it if you want to do it, but it is too ordinary and completely close to reality. In the real world, not everyone is born on the same starting line, some people are congenitally superior and far ahead, some people are congenitally deficient but come first, and of course, some people start with the wind but make a mistake. All the deficiencies we think may be found in the corresponding solution in "The Legend of the Great Hero", those who are congenitally deficient may encounter a fragment of the monument after escaping from the wild bear mouth to comprehend the peerless divine skill, and those who make mistakes may also comprehend the strongest anti-armor bottoming out after waking up. In short, walking down the rivers and lakes can always surprise you. And this is exactly the martial arts world that Chinese yearns for, and it is the charm of "The Legend of the Great Heroes"!

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

03

Time will tell us the answer, and so will the game

Lu Xun once said that "time will give us the answer", and this sentence is really not wrong at all. Just as you don't know what to eat for lunch before you go to work in the morning, but you can simulate a full table in your head after sitting for an hour, time will give us the answer, and the same applies to games. After reading the previous chapter, is "The Legend of the Great Hero" fun enough, but why is it still not suitable for most passers-by players? Time will tell.

The night I first entered "The Legend of the Great Heroes", I was so excited that I couldn't sleep continuously, and the next afternoon, it was even crazier than working overtime, because "The Legend of the Great Heroes" gave me a long-lost sense of intimacy, as if overnight I returned to the way I watched "Dragon Babu" in front of the TV when I was 9 years old, because "The Legend of the Great Heroes" gave me a long-lost sense of martial arts, which is a taste that all domestic entertainment products can no longer make in recent years. So, I'm excited, I'm looking forward!

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

However, all of the above wonderful experiences came to an abrupt end after 15 hours of playing, my game was over 40 hours, and after 15 hours all that was left was repetitive daily tasks and blunt to boring follow-up! This is the answer that time has given us. After 15 hours, the progress of the game was pushed to the middle game, and the lack of content volume and the problems of the current version were completely exposed to my eyes. As the author's title suggests, "Go to the middle plate and sit and watch the origin", the middle game has been explained, and the reason here lies in the cause of the problem of this game and the wrong core logic of the game. In addition to writing this part for players, I really want developers to take a serious look, which may not be objective enough but can represent the real feelings of some players.

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

The game advances to the middle plate, the author has already visited four large areas, namely the Zhongzhou area, the Xiangfan area, the Wuyue area and the nameless area as a novice village, what setting the game world has I already know, the plot can pass the basic pass, the rest is because of insufficient combat power stuck can not do. Therefore, the remaining objectives are only part of the NPC strategy and combat power improvement. The gameplay is manifested as daily fixed mining, practicing skills, saving character, shopping barter, and giving gifts, day after day, boring and repetitive. Especially in order to quickly increase combat power, repeatedly brushing the master brother has become a joke in the gameplay. Perhaps this is a problem in itself, excessive freedom allows players to consume almost all game content in advance in the early part of the game, resulting in a large number of late repetitive content stacking game fun plummeting. Perhaps it is appropriate to interfere with the player's game rhythm to ensure an overall balance of the amount of game content in the game flow.

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

The problem of insufficient content volume is probably the least problematic issue at the moment, because as the amount of iterative content of development gradually piles up and meets the quality requirements of the full version, which is part of the development plan, so don't worry. What the author is most worried about, and the most obvious problem exposed at present, is the monolithic problem of the entire NPC interaction system and the serious imbalance of the game's difficulty curve.

1. The gameplay is too single and utilitarian NPC interaction

The first is the NPC Raiders, I think the original design is to make the entire game world come alive, through "gifting" can make the player and NPC have a better relationship with the lower the store price, can increase etiquette, benevolence, righteousness, increase skill experience, increase town friendliness, and even all places that are not allowed to enter can enter through gifts or bribes. So the development team added interaction processing to almost all the NPCs with names and surnames in several large areas. However, because there are too many NPCs, the workload has increased geometrically, and the development team has some difficulties to overcome, so it has made a compromise in the interaction method. That is, the main favorability promotion of all NPCs relies on the "gift-giving" system. Walking on one leg for a short time can not see the problem, but when the player plays for a long time, after experiencing a lot of NPC interaction, it will become numb, because compared to the variety of plot and gameplay mechanisms, "gift-giving" is too rigid.

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

In the game, players actually need to buy materials brainlessly, and then see NPCs brainless to send it away, except for a very few NPCs who have new tasks at 59 favorability, the vast majority of NPCs are too peaceful. Even if the favorability is full, he is just an irrelevant NPC, which makes me feel incompatible with the living rivers and lakes of "The Legend of the Great Hero". In addition, the priority of "gifting" is too high, and almost everything in the game can be completely solved by "gifting". One second, the enemy meets and is divided into red eyes, and the next second a few gifts are stuffed into hello, my good brother, too utilitarian and too fake!

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

So are there any good examples? In my opinion, "Destiny of Heaven" has handed over a very good answer, maybe the development team can properly refer to their ideas. The same novice village is also NPC interaction, in this work, players can only collect resources on the established route to give gifts to NPCs, even if they don't send it to others, anyway, they are universal, which makes the gift giving itself lose its sense of ritual and sacredness. In the world of "Destiny of Destiny", when players explore the world, they will hear some secret news of villages through rumors, such as who needs what, who who lost what, and in the process of exploration, the player just collected the corresponding thing, or happened to drop this thing when doing a certain task. Then the player's game flow transitions from event one to event two, and the plot of the entire small village is really connected through such a design, making people feel that they really live together in this small village. The whole game is not only logical and reasonable, but also the NPCs encountered in the process have a clear personality and three-dimensional image, which left a very good impression on me.

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

2. Pushed all the way smoothly, and suddenly no one can beat it

The second is the problem of the difficulty curve of this game, as the title of this part of the title writes "all the way smoothly pushed over suddenly no one can beat", the author left the novice village in the nameless area according to the normal process, and after entering Chuxiang City, it was originally all the way, but after encountering NPCs that triggered a fixed plot, they couldn't fight the battle no matter what. Take a closer look at the opposite side is dozens of levels higher than me, according to his level, it should be a late plot, but why does he appear in the early stage of the game? And such a problem is also a common problem of the game, Lin An City is the worst, any NPC with a plot is a move of second kill, for the game experience is definitely a second kill. In fact, some judgment conditions can be added here, so that the special NPCs that trigger the plot are refreshed after the player reaches a certain level and the system judgment is passed, so that the entire game experience will be much smoother.

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

In addition, the author has seen more than once that some players have reported (including myself) that the exercises of some sects in the later stages of the game are too perverted, and normal thinking can hardly be beaten, and such a design seriously squeezes the player's development space. Take Dao Xuanzong as an example, it is said that counter-injury is the norm in the sect, and ordinary fighting pile speed pile physical strength pile damage is not good at all, even if the level suppression is dozens of levels, it is completely ineffective. Only the skill of repairing the infinite mixed element of damage transfer can be played, and walking this genre can crush NPCs by dozens of levels, the problem of unbalanced difficulty always exists, and the room for optimization is very large.

Even more serious is the uneven difficulty of the player's growth curve. Earlier, we said that players have five-dimensional attributes, according to normal logic, no matter how the five-dimensional attributes change, no matter how difficult the growth is, it should always be balanced in development, that is, it is difficult for you to ascend, and it is difficult for me to rise, everyone is the same. In this way, players can always feel comfortable adding initial points to their favorite after making a choice. However, the actual situation is that the physique and agility in the five dimensions are the most difficult, the understanding is second, and the source of blessing and arm strength are the simplest.

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

To put it simply, arm strength can increase courage and improve mining, Fuyuan into Xiangfan City to worship the small shrimp statue can be filled, understanding trouble points but burning incense and praying every day can also be filled. But physique and agility are completely different, check the strategy on the Internet, if the physique eats from 1 to 10, the blue quality needs 2250, the purple quality needs 750, and the orange quality needs 450. The store refreshes an extremely limited number every day, and you also need to make your own food. Even if you concentrate on it, it will take at least 16 days and 120 dollars. And agility is said to be only added through running in exploration, my forty-hour process, I can't say that I have been running, but Leng has not increased a little, but I think how difficult it is. In this case, if players want to gain enough advantages in the game, they can only choose between physique and agility, and the choice space is greatly reduced.

In addition, such problems are also obvious in the six growth parameters in the game, which grow in different ways and depend on the things the player does and makes in the game. For example, if there is a merchant in Lin'an City, he will pull sponsorship from you, and if you give him 100 letters, you will gain 5 wisdom points, but if you give 10,000 letters, you will give 5 points of courage. Originally, this design allowed players to become more personalized in the game due to personal trade-offs, but the problem is that the six growth events are not balanced in themselves, with some parameters attached to the player's mandatory events and some appearing on very unpopular events. The results are clear at a glance, under the normal process, in addition to the courage to ride the dust, all others have their own difficulties, plus the player's emphasis on gameplay is different, there will always be a very obvious partial phenomenon. Take my own 15-hour gear as an example, except for the obvious growth of courage, other parameters are almost all in place, and RPG attributes are almost not reflected.

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

Moreover, a very important reason for the above problems is that the system does not give players a good guide and inspiration at the beginning of the game, allowing players to consciously explore the growth logic behind the game behavior, resulting in players may be confused about the RPG growth of this game for a long time in the game, so that some potential growth opportunities are ignored in the process of the game. For example, the existence of systems such as alchemy, cooking, refining, and clothing in the game is seriously insufficient, and even many players do not know the existence of this thing at all, so it is even more impossible to rely on it to complete the improvement of character attribute parameters.

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

3. Summary of some other questions

In addition to the above two core problems, there are some other problems in this work, which are summarized here, such as the bounty task over the water, the operation logic is not complicated but does not support the controller operation, this kind of problem is briefly mentioned here, and will not be repeated later.

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

The first is the hole in the combat gameplay, before playing someone told me that this game is a war chess gameplay, but after I got started, I found that this war chess was not the same as I thought, it did not have the strategic gameplay elements such as card height difference, card position, and class restraint of traditional war games, nor did it have the general partner bond system of Pokémon cultivation. In my opinion, this is the ordinary turn-based gameplay, because the basic logic of the entire game combat system is who is faster and who fights first, and after the idea of changing the next one, the depth of combat strategy is almost invisible. If I have to talk about the advantages, the sideways back attack has a bonus, and I have to take it out to talk about it to make up enough. In addition, the richness of combat gameplay is also seriously insufficient, and there is almost no value worth digging into, and I hope to strengthen the depth of gameplay. In this case, the conditions for the player to take the initiative to retreat when encountering the enemy are still very harsh, and they can only stare dryly throughout the process.

Second, the exploration gameplay of the entire game relies too much on randomness. The release of bounty missions, the identification of items, the harvest of mining, tree fishing, bug catching, etc., and even the loss of the merchant all depend on the random results of the moment before the player triggers the interaction. Especially the mining and tree mining set, losing physical strength and losing tools at the same time is really a very bad idea, boring and time-consuming. The success of this gameplay made me bored with the whole game, and listening to BGM for the first time made me vomit. This design leads to the player's entire game process will rely heavily on the SL mechanism, for example, 10 hours of game 5 hours because of random results are not ideal in repeated SL, the game experience can be imagined.

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

As mentioned above, the save mechanism of this game needs to be optimized. The current mechanism makes archiving extremely important and frequent, and it is strongly recommended that developers add the ability to save and read files quickly. In addition, there are often problems with the timing of automatic archiving, and there is often no automatic archiving before important plot nodes. It is recommended to add the auto-archive function before important plot nodes, and change the auto-archive to an automatic archive at a fixed interval.

In addition, the character backpack system is very chaotic, and all kinds of equipment and materials are piled together, and it is not clear to be stupid. Although they are classified according to their use, there are a considerable number of different items under each category, and it is always unclear which ones are needed for a while. For example, weapons and equipment accessories are all in one column, and it takes a lot of effort to find different accessories every time. In the cheats column, it is not clear which cheats correspond to what weapons, which have been practiced and which have not yet been cultivated, and every time I enter to see it, I feel my mind swell. It is recommended to add a more granular classification function under each category.

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

Finally, and the biggest problem in the performance optimization of this game is the lack of memory management in this game. There is a serious vulnerability in the memory management of this game, and the memory will overflow after a few hours of gameplay, causing the game to become very stuck, and in the worst case, even the player will be stuck in movement for a few seconds. Often at this time, the game client can be closed and restarted. This problem will become more serious as more data in the player's save becomes more and more serious, and the time for severe stuttering will become faster and faster. From the monitoring data feedback of Explorer, the game memory has been occupied high for a long time and has been accumulating, while the CPU and graphics card are basically in the normal range. It is speculated that it is related to SL, and the player's game data is not effectively cleaned up after SL, resulting in more and more accumulation and finally overwhelmed and serious stuttering. Although the previous update optimized the lag of the drop-down menu, this problem still exists.

"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future
"The Legend of the Great Heroes": An extremely excellent and charming pixel-style martial arts game with a promising future

04

Although the future is promising, I really like it

Although I have said so many questions, I really like the work "The Legend of the Great Heroes", and the continuous addiction for more than 40 hours is the most powerful proof. So, the development team hurry up to solve the problem, hurry up and release the official version, can't wait!