There is only one day left before the international service launch, and soon it will be time for "Road of Exile" to issue a "quarterly salary".
So if you want to receive 500 "relief money" a day the other day, how many Chaos Stones do you need to beat?
Chaos average price | 0.5 | gross income | 322 |
Chaos is needed | 1000 | Total output conversion | |
chaos | 644 | ||
Divine average price | 40 | sacred | 8 |
Divine needs to be sacred | 12 |
The Chaos Stone at the beginning of the first day was roughly around 0.6, and fell to 0.4 at 11:30 p.m., which means that the average price on the first day was around 0.5.
If you want 500 pieces, you need to produce 1,000 Chaos Stones on the first day, and the output on the first day is still very difficult due to the need to clear land.
The price of the next day was still close to 4 Mao, but by the evening it fell to 0.158, which is still a huge drop.
On average, the price of the next day is about 0.25 yuan, which means that 500 pieces need to produce 2,000 Chaos Stones.
Chaos average price | 0.25 | gross income | 885 |
Chaos is needed | 2000 | Total output conversion | |
chaos | 3540 | ||
Divine average price | 20 | sacred | 44 |
Divine needs to be sacred | 25 |
The next day produces 2000 chaos, which is not a big problem for most formed BDs, but many BDs need to spend money to get equipment, resulting in a slow pace.
Often many BDs are still tinkering with equipment the next day, and it is difficult to start real production.
The third day started well, still around 0.16, and then fell relatively quickly, and by the evening it was only about a dime.
It takes roughly 3800 Chaos Stones to have a yield of 500 pieces, and this amount of Chaos Stones is already not very good to produce, and it needs some hard goods to support.
After all, if you take the sacred stone, only 35 sacred stones are needed.
Chaos average price | 0.13 | gross income | 956 |
Chaos is needed | 3800 | Total output conversion | |
chaos | 7350 | ||
Divine average price | 14 | sacred | 68 |
Divine needs to be sacred | 35 |
By the fourth day, the price also stabilized, and the profiteering period basically came to an end.
The opening chaos has fallen below 1 Mao, and by the evening it is only 6 or 7 points.
At this time, the Chaos Stone is already meaningless, and thousands of Chaos Stones are very troublesome to trade.
On the fourth day, it takes nearly 7,000 Chaos Stones to have five hundred, and just trading them makes people's scalps numb.
Fortunately, in the new season, the number of Chaos Stones stacked was finally modified, from 10 to 20, and the transaction efficiency doubled in an instant.
Due to the extremely fast rate of price decline, every hour in the early stage of "Road to Exile" has a great impact on total income.
Each hour of speed increase is a close 10% increase in total revenue.