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【Shovel Research Institute】-How do you get blood in each round? How are gold coins calculated?

author:Ballpoint pen little new brother

[Version]: Golden Shovel Mobile Game 3.5A

【Shovel Research Institute】-How do you get blood in each round? How are gold coins calculated?

--- [Preface] ---

As we all know, there are some mechanics that game planning will not deliberately announce to tell everyone. For example, [Card Pool], I haven't read the guide, who would have thought that the number of cards is limited. There are also some versions of unpopular knowledge, such as the S8 version of [Yaso]'s [Hero Enhancement]-[Wanderer Spirit], put two [Yaso], you can superimpose attack speed, the same [Wei] [Boxing Course], put two [Wei], you can superimpose HP, this setting may not even realize the planning. For example, some numerical mechanisms, whether the damage reduction of [Little Genius] can be superimposed with the damage reduction of [Redemption], whether [Calista]'s spear has a critical hit bonus, and so on.

The core planning of [Golden Shovel Battle] (mobile game) is [Genting no Yi] (end game) in [League of Legends], the content is synchronized, the code is written independently, and the code writing logic of the developers is different, resulting in [mobile game] and [end game] like two games.

In this way, the content researched by the UP master of the end game is not applicable to the mobile game, and from the S8.5 season, our team will test some special settings of the mobile game, and will update the theme from time to time in the future: [Shovel Research Institute] (study some little-known knowledge), I hope you can support.

Theme of this issue: Blood Deduction Mechanism/Gold Coin Mechanism/Deck Mechanism; The first issue is mainly based on popularizing the basic knowledge, the formula part is a bit hard, and the card pool is suitable for novices to understand.

【Shovel Research Institute】-How do you get blood in each round? How are gold coins calculated?

--- [Blood Deduction Mechanism] ---

The blood deduction mechanism refers to the video of Bz [Cyano Roar], and then comes out after the field game verification, if there is an error, it can be pointed out in the comment area.

By understanding the blood deduction mechanism, you can know how much blood will be dropped in the next round, avoid being taken away before the money is spent, and plan the final direction of improvement.

[Let's not introduce the specific formula, it is very practical to remember the full value]

Manjin: Not a single monster was killed.

As long as your HP exceeds this value, you will not die no matter how you fight in the next round.

Stage 2 is filled by opponents of 5 population: 9 drops of blood.

Stage 3 is filled with opponents of 6 population: 13 drops of blood.

Stage 4 is filled by opponents of 8 population: 16 drops of blood.

Stage 5 is filled by opponents of 9 population: 19 drops of blood.

Stage 6 is filled by opponents of 9 population: 22 drops of blood.

Stage 7 is filled by opponents of 9 population: 28 drops of blood.

Remember the full blood intake of stages 4, 5, and 6, which is more practical.

【Blood Deduction Formula】:

If there are less than 5 heroes surviving, the amount of blood deducted = surviving heroes * 2 + [Basic blood deduction of small heroes]

If you survive 5 or more heroes, the amount of health deducted = 5*2-1+ (surviving heroes-5)*1+[Little hero base HP].

Minus 1: It is because of the recent update: more than 5 monsters are added, and the amount of health is reduced by 1 drop. The empty city does not enjoy this relief.

Base Blood Snap for Little Heroes: Equivalent to the base Blood Snap for each turn, if it hits a mirror image (singular match will be encountered), there is no Base Blood Snap for Little Heroes.

[Basic HP of Little Heroes in Each Stage]:

Stage: The first value of the number of rounds, for example, [2-1] is [2 stage], [3-4] is [3 stage].

1/2 stage: 0 points; Stage 3: 3 points; Stage 4: 4 points; Stage 5: 6 points; Stage 6: 9 o'clock; Stage 7: 15 o'clock; Stage 8: 150 points.

【Examples】:

In stage 4, after the opponent survives 6 heroes, we will be deducted [9+(6-5)*1+4] = 14 drops of blood.

In stage 5, after the opponent survives 5 heroes, we will be deducted [9+(5-5)*1+6] = 15 drops of blood.

【Shovel Research Institute】-How do you get blood in each round? How are gold coins calculated?

--- [Gold Coins per Turn] ---

【Gold Coin Formula】:

Gold = Base Gold + Interest + Whether to win (1 gold more than win) + Win or Losing Streak reward

Gold is given for each round (including draft and monster rounds); Monster rounds do not count towards the win/losing streak.

【Basic Gold】:

The first three waves of wild monsters: [1-2], 2 gold coins; [1-3], 2 gold; 【1-4】, 3 gold coins

Stage 2: [2-1], 4 gold; 【2-2】After the start, it is 6 gold coins.

【Interest】:

Each player has more than 10, 20, 30, 40, 50 gold, and will be given interest for the corresponding amount of each round: 1, 2, 3, 4, 5; for example, if you have 35 gold, the next round will give interest of 3 gold.

Interest is one of the important means of opening up the economic gap between players.

There is [Profit Rollover], save 70 gold coins, you can get 7 gold coins interest.

There is [Spend to the top], and there is no interest to take each round.

[Winning streak/losing streak]:

Give 3 gold coins after 5 consecutive wins/5 consecutive losses, this is the meaning of empty cities, and why they laugh at themselves [one win and one loss, the economy is stable].

【Shovel Research Institute】-How do you get blood in each round? How are gold coins calculated?

--- [Card Library/Card Pool] ---

[Card Library] and [Card Pool] mean the same thing, and the cards swiped in our purchase interface are all drawn from the card pool.

Noun definition: 1 fee: to buy a card that costs 1 gold coin, [fee] is the meaning of [fee]; and so on, divided into 1 fee; 2 fees; 3 fees; 4 fees; 5 fee. Because in the S7 season, some heroes with 7 gold and 8 gold coins were released, the official redefined the category: Tier 1: gray cards; Level 2: Green Card; Level 3: Blue cards; Level 4: Purple cards; Level 5: Golden cards. When writing a guide, most of us will still use [fee] to express it.

Each card has a fixed number in the card pool, if you take one, you will have one less, and when you are finished, you will not be able to brush it. The specific number is divided by [class].

Tier 1: 29 sheets; 2nd order: 22 sheets; 3rd order: 18 sheets; 4th order: 12 sheets; 5th order: 10 sheets.

Specific applications:

Cards that others want to chase can reduce the probability of him brushing this card; If you get stuck on 4 cards of a certain 4 fee, others will not be able to chase this card to 3 stars; If the card owner has 2 certain 5 fee cards, others cannot chase this card to 3 stars.

Stuck with the same fee card, reduce the probability of the same fee card, for example, you want to chase the 2 fee card, buy the other 2 fee card, so that the probability of brushing the 2 fee card you want is high, and when the round is over, sell the stuck card and eat back the interest.

Similarly, if multiple bets on different 1-fee cards (the same fee) at the same time, the probability of swiping 1-fee cards is higher.

Settings for the current version:

[Hero Replicator] can cross the card pool (you can copy it even if there are no cards in the card pool), and the cards in the blue magic ball sent by [Hero Enhancement] can also cross the card pool.

This is why many people do not pick up the magic ball, picking it up reduces the probability of brushing it out, and finally picking it up again is equivalent to a [Hero Replicator]. Of course, if there are many peers, there is no hope of chasing Samsung by yourself, you can pick it up in advance to reduce the probability of everyone.

That's all for this issue, thanks for reading.