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Development of Silent Hill 2: Reset Edition is "near" complete

author:游机社GamerMarch

Text/Fama [Gamermarch (please indicate the source)]

According to sources, the development of Silent Hill 2: Reset Edition is "near" complete. Although Silent Hill 2 was officially released at the end of 2022, the release date of this highly anticipated Survivor horror game remake has yet to be officially announced. Instead of leaving fans in the dark about the development of Silent Hill 2, Bloober decided to let fans know about the current state of the game without revealing any official release date information.

Development of Silent Hill 2: Reset Edition is "near" complete

2023 is the year of survival horror game remakes. The year began with the release of Electronic Arts' Dead Space: Remastered, which received an enthusiastic response. As March draws to a close, Capcom is gearing up for the release of Resident Evil 4: Remastered. Between Dead Space and Resident Evil 4, two of the best survival horror games of all time have returned. Maybe Bloober Team could add a third game to that list.

Development of Silent Hill 2: Reset Edition is "near" complete

In an interview with PAP Business, Bloober Team CEO Piotr Babieno explained that the development of Silent Hill 2: Reset may be progressing faster than fans expect. "We're technically ready", and while this doesn't mean the game is finished, it does mean that the Bloober Team is "close" to completing the mission.

Babieno went on to point out that its "partners" have expressed concerns about Silent Hill 2's release plans. He mentioned that when the game will launch and how it will be promoted is in the hands of the publisher, not Bloober. This means that Bloober may wish to have already set a release date and be excited about the game's release. The decision rests with publisher Konami and its advertising partners, which may include PlayStation.

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Development of Silent Hill 2: Reset Edition is "near" complete

Bloober Team SA

Bloober Team SA is an independent video game producer whose games are known for their difficulty and challenging gameplay. The company was founded in 2008 by Peter Babieno and Peter Bielatowicz. The business began with contract work, however, after gaining the necessary experience and gathering a talented team "Bloober Team", began to work on their own projects. The company's overall goal is to create sophisticated, character-driven games with unique worlds, designed for the most demanding customers.

Founded: 2008

Headquarters: Poland

Representative works: "Blair Witch", "The Observer", "Layers of Fear", "Medium"