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Warhammer 40K: Shotguns Preview preview: Purify heresy, one bomb at a time

author:3DM Game Network
"Treacherous."

Located in the Storm Star Domain, Grea Garia is a casting world under the rule of the Morning Star Titan Legion. In the 41st millennium, the orc war boss Grimskull led millions of orcs to attack here in order to capture a warlord-level titan. The local apologetics were scattered by the onslaught of the orc troops, and the 203rd Regiment of the Kadian Blitzkrieg was ordered to support, but it was still alone.

Just as the battle line was about to collapse, Titus, the former commander of the second company of the Extreme Warrior Regiment, led a veteran squad to kill. Testus and his party not only defeated the frontal attack of the orcs and killed the orc boss Black Skull on the spot, but also exposed the subspace demon Drogan who disguised himself as a psychic in the alien Inquisition.

After Tetus defeated the Chaos warlord Nemeroth and closed the Chaos Rift, the story of Warhammer 40K: Starfighter came to an end, and Grea ushered in a brief peace.

Warhammer 40K: Shotguns Preview preview: Purify heresy, one bomb at a time

But the good times did not last long, and due to Drogen's heretical activities, the Inquisition soon took over the monitoring of Greia. According to the investigation of the Demon Inquisition, heretical activities on Grea are still very rampant, with small-scale cultist groups and Chaos interstellar warriors entrenched in the ruins of war, and even subspace demons haunted.

As a Sternguard Veteran of the Extreme Warrior Company, you'll participate in an airdrop operation behind enemy lines, slay heretical leaders in the midst of thousands of armies, and recapture the subspace energy fragments left by Zogen on Grea to prevent the local Mechanical Order from crossing the Thunder Pool.

Thus, the story of "Warhammer 40K: Shotgun" officially unfolded.

Invincible protagonist, furious firepower, evil enemies - Games Workshop has done so many mixed "Warhammer 40K" games, and it is really confusing to remember that his setting is a natural pair with "Doom". No wonder they didn't earn Blizzard's copyright fees back then.

Warhammer 40K: Shotguns Preview preview: Purify heresy, one bomb at a time

In fact, the old "Doom" originally had a lot of Warhammer mods, some Krieger's, and some of the Crows, both the background atmosphere and the gameplay action are comparable to the original work, which shows that Warhammer lovers have not had Doomlike for a long time. With the renaissance of the 90s shooter Boomer Shooter in the past two years, the IP licensing of the board game manufacturer has finally been used in the right place.

For a long time, limited by gameplay restrictions, video games have never been able to restore the terrifying individual combat ability of Star Warrior in the original work, but "Warhammer 40K: Shotgun" does it. In this game, you are literally the angel of death. At least, that's what the first three demo levels are currently open.

Imagine a tin can more than 2 meters tall and hundreds of kilograms in size sprinting at a speed of tens of meters per second, and with that kinetic energy, most of the flesh and blood that passes through it will be a muddle - yes, in Warhammer 40K: Shotgun, even the dash can kill.

Warhammer 40K: Shotguns Preview preview: Purify heresy, one bomb at a time

If we only define Doomlike's gaming experience by "cool", then this game is undoubtedly using good steel on the blade. The core gameplay of Warhammer 40K: Shotgun is fast-moving high-speed movement, violent trigger pulls, and rumbling chainsaws, cultists and demons in explosive bombs as pools of colorful flesh and blood are stomped on their graves, chanting trash words in praise of the emperor.

With its rich, fun little details, and some characteristic hammer black humor, Warhammer 40K: Shotgun will keep all your brothers entertained, even if you don't fancy shooting gameplay.

Of course, the main gameplay of this game is the very common arcade-style retro shooter, which is beyond doubt. You can experience the gameplay design that most similar works have in the game, such as finding door cards of various colors, discovering secret places in the corners of the map, playing speedrun with various strange poses, and so on.

Warhammer 40K: Shotguns Preview preview: Purify heresy, one bomb at a time

Just because it's common doesn't mean it's not fun. In fact, as long as the feel of action shooting is well adjusted, the maneuvering space on the map is set, and the enemy type configuration is arranged, then the foundation of the old game is already very strong.

Judging from the 3 levels released so far, "Warhammer 40K: Shotgun" has solved all the basic sub-questions, and even some details have special points. Take the sense of operation as an example, while the character moves at high speed, the sound of the heavy iron boots of the interstellar warrior is endless; The rockets of the shotgun hit the body, exploding pieces of flesh and blood pixels; The enemy in front of him was bitten by the chainsaw sword, and was torn apart in the roar; You clenched your fists in disdain, telling the dogs not to block the emperor's way.

Warhammer 40K: Shotguns Preview preview: Purify heresy, one bomb at a time

On normal difficulty, Warhammer 40K: Shotgun is a simple and crude experience. Looking at the name of the game, you can probably guess what the best gun in the game is, and the shotgun is indeed the first basic ranged weapon in the game. When the player picks up the shotgun shrouded in holy light on the shrine, the game is already worth half of their ticket price.

In the same way, the armor picked up in the game is not called armor, that is called faith Faith, and the unyielding faith in the emperor is the strongest shield in this universe; The random buff prop on the side of the road is called Machine Spirit, and the machine soul will have unexpected effects on each weapon; Different weapons have different Strength values, different enemies have different Toughness values, refer to the calculation method of pawns, choose the right weapon to sweep the right enemy.

The enemy tricks of this work are also remarkable in similar games, ordinary cultists with various equipment, fully armed Chaos interstellar warriors, and strangely shaped subspace demons, will test the player's killing skills from all directions and in various long-range melee methods. Good jumping performance with a certain three-dimensional space also allows players to toss and turn on the battlefield.

Warhammer 40K: Shotguns Preview preview: Purify heresy, one bomb at a time

A shotgun with Kraken ammunition

As for the "show operation", the current upper limit of the action of this work is not high, leaving much room for cutting gun cancer, but some effort has been put into continuous killing. While Warhammer 40K: Shotgun doesn't have the glorious kills you love, the chainsaw sword's melee attack provides a certain stop-and-stake function, which is especially useful during high-speed sprints and stagnant air movements, helping to complete some cool action movie scenes.

Having said all this, it must be cool when it is cool, but in addition to being cool, this work seems a little empty.

Warhammer 40K: Shotguns Preview preview: Purify heresy, one bomb at a time

One way to eat until black

Aside from the visual design that deliberately placed the shell window on the left side of the gun body, "Warhammer 40K: Shotgun" has some mediocre performance, the most wrong of which is music, which is also a common problem of the entire "Warhammer" series of IP works. In short, it's the dark epic gothic tone that isn't particularly suited to fast-paced play, and Dawn of War and Warhammer: Total War next door have this problem. They are grand and brutal, but they always lack movement and are not as explosive as they should be.

Furthermore, if you look at the current game content - 7 to 8 weapons, 3 types of ammunition, and the average flow of 10 minutes per level, Warhammer 40K: Shotgun is bound to be a very small work, and a very, very small kind. While it does have pure fun, it also doesn't incorporate the popular meat pigeon elements or try out new combat mechanics.

Warhammer 40K: Shotguns Preview preview: Purify heresy, one bomb at a time

But what do I know? It was a relic bomb spinning under the holy light! Disloyal words are advised not to be said.