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A shuttle can hit 2000 blood, but 7100 efficiency gods can't play it?

author:Tank zero distance
A shuttle can hit 2000 blood, but 7100 efficiency gods can't play it?

This is the first time that vipers are sold directly

Hello Elders. This week, the national service is publicly selling the I-series 8 gold tank destroyer "Viper" in the mall, which is the first time it has appeared since the last Christmas box. For this tank, although I have introduced it before, there are still very high enthusiasm for it among friends, and I will talk about it in this issue.

Small talk about "Viper"

fantasy

A shuttle can hit 2000 blood, but 7100 efficiency gods can't play it?

Perhaps in WG Star, Axis mastered the core technology

"CC 1964 "Viper" is an Italian anti-tank gun with a limited range of turret rotation, a project developed by Italy in the early 60s of the 20th century in cooperation with Western European countries to create new tanks," WG said. It was largely influenced by the development of German advanced tank destroyers. The vehicle itself is a development of the turret tank destroyer project being studied by the defense company Otto Melera. For various reasons, the project was never materialized. "The Viper's first exposure was in May 2022, when it entered the overtest with the Italian tank destroyer line, and later implemented into the game with the Italian tan destroyer line on September 1, 2022. However, the national service was not sold at the same time, which made many friends of the national service keep clamoring to buy vipers... But everyone knows that I haven't done anything good about vipers this year, and I'm also warning everyone not to expect vipers. It is because WG is very rare not to weaken the combat effectiveness of the level 8 silver coin car CC-67 in order to push the level 8 gold coin car Viper, and the combat performance and game experience of the Viper itself are indeed relatively average, and WG's control of it is still in place.

Now it

A shuttle can hit 2000 blood, but 7100 efficiency gods can't play it?

Its main gun and ammunition

Compared with the 8 silver CC67 120 gun, the Viper's 120 gun has 5 shells per magazine, but its accuracy, aiming time and other data affecting gun control are not as good as the CC67 120 gun. The longer reload time that the large magazine brings to it also needs to be adapted, anyway, I personally feel that the Viper has some gap compared to the CC67 in terms of firepower. It can be said that in addition to 2 more shells per magazine, the Viper's gun control and output rhythm are not comparable to those of the CC67. The Viper has to think more about inferior gun control and penetration, and its ability to deal damage is not as good as that of the CC67. Not to mention that the CC67 of the 120 gun has a 300-wear HEAT, which is much more domineering than the viper - when encountering various disobediences, just double-click 2 to switch 300 to wear, and you are not afraid to encounter a high-class car CC67. For the vast majority of players, the higher the hard penetration depth indicator, the higher the probability of penetrating enemies, which is difficult to compensate for by operation. The embarrassing situation of "wide-eyed and small-eyed, hitting each other" should appear more on vipers.

A shuttle can hit 2000 blood, but 7100 efficiency gods can't play it?

Viper's gun control is really pleasantly surprising

The last time I saw a 50-meter smash was IS with 75% of the crew

But another advantage of the Viper over the CC67 is that its turret can be turned 45° left and right, with a total range of 90°. The loading routine of the Italian high-end TD, I guess everyone is familiar with it now, just play it as a single start. The actual feeling of the Viper's firepower is really sorry, this car successfully allowed me to regain the feeling of playing KV with 50% of the crew, its shrinking circle, expanding circle, accuracy and dispersion are quite terrible, so that hitting and piercing the enemy is a comforting feeling for the Viper. I'm definitely not exaggerating, Viper is slow to play. Everything is slow, slow, slow to load, slow to turn, like an old steam locomotive lacking lubrication. You'll need to fire patiently at a closer distance to get a higher breakdown rate.

A shuttle can hit 2000 blood, but 7100 efficiency gods can't play it?

Hairy scorpion 130 cannon, directly crushing the scalp

Viper's defense and survivability are undoubtedly its selling points. At this level, the Viper does a really good job, WG does a very strong frontal defense for it, strictly speaking, most of the level 8 tanks encounter the Viper frontal is a headache. However, the weakness of the viper is the 40mm scalp and the 20mm real crotch, it is not tall, the scalp is easy to crush as long as it is a cannon larger than 120 caliber, and the crotch is even easier. Therefore, the most important thing for Viper players to pay attention to in battle is to keep themselves pressed on cover at all times, and "cover" the scalp and crotch backwards. The guide wheel and shoulders are also very good to play when it swings at an angle, and in hand-to-hand combat, the viper should try to face the person as much as possible, and twist it slightly. For its basic 1300 HP, I think it's okay, it's really a bummer, like the TS-5.

A shuttle can hit 2000 blood, but 7100 efficiency gods can't play it?

Mobility is quite average

The viper's mobility can be described in two negative words: slow and clumsy. It is really too stupid to play, its engine power is low, the forward speed and reverse speed are quite low, and what is more frightening is that its turret speed and hull speed are not good, and the tracks are average. The Viper and CC67's mobility that is actually quite capable of running despite being limited by extreme speed is completely different, which makes the Viper's appearance in battle a very patient test, which also leads to the Viper basically only one line to the black, it is extremely difficult to transition. As for the viper's field of vision, it's just like that, and it's the same as other Italian TDs, it's well hidden, but... Again, for its positioning, it is not suitable to be judged by traditional TD specifications.

When you are a heavy tan

Let's now summarize the advantages and disadvantages of vipers under the current data conditions:

  • The frontal defense is still relatively strong
  • With a turret, although it can only turn 45° left and right, this is still a huge advantage over traditional TD
  • Strange magazine settings that keep enemies elusive
  • Experience the rate of fire (fog) of the A39 earth turtle every 30 seconds
  • High penetration deep HE, combined with 5-round magazine, has a miraculous effect against crispy cars
  • -10 degree depression angle, the first selling car
  • As long as you understand the weakness of the scalp, it is not difficult to fight
  • Tank integrated gun control is quite bad
  • Maneuverability and agility are harsh

I personally believe that Viper is a standard Italian high-grade tanji. Its gameplay can be said to be similar to the 8-9-10 class cars on the Italian TD line, and it is similar to most hand-to-hand combat sellers. Driving a Viper is a pain for veterans, and it plays like forcing you to jail, along with your enemies. For novice players who lack the main money car, Viper can be used as the "pillar" in the account, because it can be said that there is almost no threshold for getting started, but the upper limit of play is just like that, as a mechanical silver coin earning machine.

A shuttle can hit 2000 blood, but 7100 efficiency gods can't play it?

Don't because of a viper

Blocking your practice of Minotaur

The current Italian TD line can indeed be said to be without pits, of course, the whiteboard period must be somewhat uncomfortable, you can practice completely, don't block your steps to practice Minotaur because of a viper. I am Anabel, Cardo, always thinking about the vital interests of our players. If you like my car review, please also retweet and share the publicity to let more commanders go home.