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Diablo 4:10 game feature analysis, by no means skin change D3, gameplay crushing the previous work

author:Game Adventure King

Diablo 4 is finally online for testing, the little detective also fiercely liver for two days, now I have time to talk to you about whether this game is fun or not, is it worth starting, the little detective summarized the 10 characteristics of Diablo 4, I hope it will be helpful to everyone.

First, the difficulty of the game is set, imitating D3

Diablo 4:10 game feature analysis, by no means skin change D3, gameplay crushing the previous work

The first is the difficulty of Diablo 3, the official design is 4 levels, the most basic adventurer level has no rewards, it is recommended that you choose the elite level, you can have 20% more experience, the disadvantage is that the boss will be more meaty, if the player's equipment is poor, it will be more guasha.

After upgrading to level 50, you can unlock the nightmare, you can drop the dark gold equipment that everyone misses the most, note that the special dark gold equipment that you can now obtain is not dark gold equipment, it should be called legendary equipment, legendary equipment is only one more power than yellow clothing.

Diablo 4:10 game feature analysis, by no means skin change D3, gameplay crushing the previous work

The current dark gold equipment is a butcher's chopper, which barbarians can use. The butcher will refresh randomly when everyone brushes the book, the damage is still relatively high, the barbarian can be hard, and the remote class can slowly kite.

Diablo 4:10 game feature analysis, by no means skin change D3, gameplay crushing the previous work

The final torture difficulty can drop the Distant Ancestor Legend equipment, which according to the setting of D3, this equipment should have 50% more attributes than ordinary Legends.

At present, Diablo 4 only shows 4 difficulties, players can only experience the first two difficulties, the detective believes that with the later development of the game and the development of the season, there will definitely be more difficulty, but now there are ancient equipment in the initial 4 difficulties, I don't know what the subsequent equipment attributes will swell into.

Second, the talent tree - a bit rudimentary

D4 has a gorgeous looking talent tree, which seems to have a high degree of freedom, in fact, players will find that there are not many BULIDs that can be played.

Diablo 4:10 game feature analysis, by no means skin change D3, gameplay crushing the previous work

At the beginning, talent points can only be used for basic skills (left mouse button), that is, regular skills that do not consume energy, the damage of this skill is relatively low, mainly used as a filling skill, it is recommended that you choose the plus points of the vulnerable class and the control class to assist the output of core skills.

Diablo 4:10 game feature analysis, by no means skin change D3, gameplay crushing the previous work

After clicking 3 regular skill talents, you can right-click skills, that is, core output skills, no matter what class you choose, basically rely on it to fight damage, so it is recommended to fill up the 5 talents.

Diablo 4:10 game feature analysis, by no means skin change D3, gameplay crushing the previous work

What core skills to choose depends on what legendary equipment you have, such as the little detective got the legendary bow that strengthens the ranger's penetrating shooting, and then chooses to take the penetration arrow route. Of course, the measured indiscriminate shooting skill is a little better to use, less hard and straight, and the attack range is large, and we can only expect Blizzard to release legendary equipment related to indiscriminate shooting in the future.

However, the little detective wants to complain about the design of this core skill, which consumes too much energy, and conventional skills cannot assist in returning energy, and it is often "constipated" to play. And each class is only designed with three or four core skills, which greatly limits the gameplay.

In addition to the left and right button skills, there are 4 subsequent skills corresponding to control, damage increase, enhancement, displacement, and the ultimate talent that comprehensively strengthens the player's attributes, with a total of 7 modules. It looks like a big talent map, but it is very simple to play, and the richness is far less than D3's rune system, and each skill can be found in D3, so it's no wonder that players call D4 skin changing D3.

Third, the game screen, epic upgrade

So is D4 a D3 skin? The gameplay looks a bit similar, but from the graphics, the D4 is perfectly swapped even if it is a skinning game.

Diablo 4:10 game feature analysis, by no means skin change D3, gameplay crushing the previous work

The improvement of D4 in the screen, compared with D2 and D3 is not a little bit, and various real-time calculation of weather, object collision, reflection, water waves and other special effects, all prove that this is a masterpiece of the new era.

You must know that D4 is essentially a lawn mowing game, the first priority of the game is "using medium and low configuration can also happily mow the lawn", and now the screen of the mid-equipped computer can be close to the 3A level of single-player clearance action game, which can be said to be very powerful.

Fourth, the game world view, completely evolved

For the first time, the world of Diablo has been upgraded to a full large world, and players can experience a wealth of content, which is much stronger than D3 and D2's "A Path to Rome".

Diablo 4:10 game feature analysis, by no means skin change D3, gameplay crushing the previous work

The dark world is finally no longer a pseudo-3D world, where we can climb, jump, crawl through various obstacles, and observe the scenery below from the slopes. For example, from the perspective of the above picture, looking at the sinking demons up and down, the detective suddenly has the illusion of playing with the original god, and these sinking demons are like Qiuqiu people.

The wild is also very rich in activities, you can mine and collect medicines, complete temporary events, complete side quests, explore cellars, find statues of Lilith, and of course, most importantly, complete various dungeons.

Fifth, the dungeon has challenges and difficulties

The basic process of the dungeon is relatively similar, cleaning up a large group of miscellaneous soldiers - destroying 2~5 specific elite monsters - defeating the tail king, the whole process generally takes 10~20 minutes. By defeating Tail for the first time, players can gain a specific "power" that players can inject into equipment to give it special abilities. In addition, dungeons will also drop various equipment randomly, which is a good place for players to improve.

The tail king of the dungeon is still a little difficult, and the detective uses ranger damage too much gua sha, and it takes a long time to grind the boss to death, and often hangs in the balance, which is still a bit exciting. Change the mage and the barbarian in the back, the feeling is exactly the same, the barbarian can completely resist the hard fight, the mage can use the hydra to fly a kite, it is much easier.

The current dungeons and story bosses, even if it is only difficulty 2, are difficult to play, and the detective thinks that this design is good.

Note that dungeons can be teamed up, if you encounter a boss that cannot be defeated, it is recommended to complete it in a team, which will be much easier.

Sixth, player interaction, cross-era change

Diablo 4:10 game feature analysis, by no means skin change D3, gameplay crushing the previous work

In the area of player interaction, this is the biggest difference between Diablo 4 and previous generations of works, the game is full of other players, everyone can team up to fight, do tasks together, fight bosses together, Diablo 4 has been completely transformed into an MMORPG, by no means a single-player game of the year.

Many players will say: Then the previous Dark can also be played with friends, what is the difference in Diablo 4?

In fact, the difference is still very big, in the past, players built a small room to invite teammates, now it is a big world, there are a large number of players in itself, this world does not belong to a certain player, which is completely the difference between online games and stand-alone.

7. World bosses, new gameplay

Since the stand-alone game has become an online game, the world boss can also join the game, and the current test server can challenge the world boss epidemic king at level 25. This boss is not simple, the deadliest skill is "Whirlwind 2 Company", the long-range crispy class is almost touched to die, very difficult to fight. Only the fleshyest barbarians can withstand two combos and can barely act as a meat shield.

Diablo 4:10 game feature analysis, by no means skin change D3, gameplay crushing the previous work

When the detective tried for the first time, he never destroyed the durability of the equipment from 100% to 0% (10% drop for each death), and only passed the second time he mastered the rules. Of course, the rewards are also very rich, and it is very comfortable to drop 4 pieces of legendary equipment directly.

The addition of world bosses and dungeons has made Diablo 4 completely beastized, which is also the difference between D4 and D3.

VIII. Equipment system, very liver

Diablo 4:10 game feature analysis, by no means skin change D3, gameplay crushing the previous work

At present, the equipment open is still a little less, the little detective went to check the information, Blizzard designed a very complex upgrade system for Diablo 4, yellow suit (first brush the appropriate affixture) can be infused with power to upgrade to legend, legend can be upgraded to ancient legend through torturous difficulty dropped materials, and even upgrade ancient legend to "mythical" equipment in the later stage.

After looking at this upgrade system, I felt a dull pain in my liver, and this game is really perfect for brushes.

9. Trading system - bricks can be moved

Diablo 4:10 game feature analysis, by no means skin change D3, gameplay crushing the previous work

Items that can be traded between players are yellow clothing, materials, and gold. The yellow suit in D4 becomes the "substrate", and the yellow suit with a very good affix is very valuable, but the equipment can only be traded once, which prevents the emergence of equipment merchants, and the player's brick removal does not want to "sea view villa", there is no problem with mixing food and clothing.

In addition, the game requires a lot of materials and gold coins, which is also the key point of moving bricks in the future, and the detective estimates that the official server will have a huge amount of brush gold, brush material script number, see how Blizzard copes.

10. Attributes of characters - complex and simple

Diablo 4:10 game feature analysis, by no means skin change D3, gameplay crushing the previous work

The character attributes of Diablo 4 can be said to be simple and complex. To judge the quality of a piece of equipment, you can just look at the strength of the item, brainless change the equipment with higher armor and higher attack, and then you can also only look at the attack strength, armor and health on the panel.

But if you want to have fun and challenge high difficulty, you must carefully select the affixes of the equipment, and the attack damage attributes alone are divided into main skill damage, 4 elemental damage, sustained damage, control damage, critical damage and suppression damage, etc., players can also click on "materials and values" to view. In terms of the richness of attributes alone, D4 crushes D3 and catches up with D2.

Overall comment: Diablo 4 is only like D3 in terms of skill and difficulty levels, and the design of the other 8 aspects is crushing D3, if this is also a skinning game, the detective hopes that this skinning game is a little more.