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Company of Heroes 3 review experience

author:Ink Gangnam Phantom Drunk

The first impression of Company of Heroes 3 is the improvement of the graphics, after all, the previous game was already 10 years ago. In this work, both the scene and the character modeling have qualitative changes, the yellow sand of the North African mountain map and the waves of the Italian coastal map are obviously different, and the details of each unit can be seen even when the camera is zoomed in, and it should be difficult for both new and old players not to give praise.

Company of Heroes 3 review experience

It is difficult for players today to imagine what impact the original "Company of Heroes" could bring to a boy in an era when graphics technology was not yet developed. It's more realistic than any RTS you've played before, raining down on cannon fire, tongues of machine gun fire sweeping helmets behind cover, soldiers running, soldiers falling, and mottled tracks whizzing forward.

Company of Heroes 3 review experience

The beginner game development team thoughtfully placed tutorial levels, which have a more detailed introduction to the traditional RTS part of the series. The gameplay still revolves around the four resources of manpower, ammunition, fuel and population cap, and the number of resources determines the battlefield situation at all times, they not only determine what units we can produce at the moment but also related to the continuity of long-game combat, it can be said that "Company of Heroes 3" is a game where resources determine victory or defeat.

Company of Heroes 3 review experience

"Company of Heroes 3" inherits most of the series tradition, not only retaining the game framework of the occupying point control map, but also not making general adjustments to the realistic combat of the squad operation, but only tapping on the original basis to expand the playable space, or closer to more modern game habits.

Company of Heroes 3 review experience

The lowest and most significant change is the game rhythm of Company of Heroes 3. Victory points in the game are consumed a little faster than before, from 4 seconds of capturing a victory point to 3 seconds of jumping per victory point. That is, if you ignore the tug-of-war time between the two sides, the overall pace of the game will speed up by almost a quarter.

For new friends, whether they want to experience a single-player campaign story or PVP battles, the RTS system is the foundation of everything, and inexperienced people may worry about the threshold to get started. I'm also a white player, and after more than ten hours of experience, I feel the convenience of the new elements in Company of Heroes 3.

Company of Heroes 3 review experience

Among them, the classic elements of RTS, such as formation control, shortcut key use, and resource utilization maximization, are very difficult, but the most brain-burning is multi-line operation. I often controlled the tank to press up in waves, and in a panic, I found that the commander's skill was not opened, and after the fight, I saw that the infantry was still "sleeping" at home. The more troops there are in the game, the more obvious this situation is, and such a waste of resources is fatal to many levels, and it may be the firepower of these troops that will lead to a full loss.

Company of Heroes 3 review experience

Before each game, players can equip three different battle groups and choose one of them according to the situation after the battle. Each battle group contains two shorter tactical doctrines, and although it is more "lean" than the original Company of Heroes, the commander skills of Company of Heroes 3 are superior to functionality and flexibility, and it also conforms to the overall idea of speeding up the pace of the game.

This multi-skill, multi-choice design idea permeated the entire Company of Heroes 3 design idea, affecting most units in almost all factions. For example, the Wehrmacht grenadier can be converted to a more advanced tank hunter or panzergrenadier, or all Yankee units have two optional veteran skills, and so on.

Units that few people would have come out of, such as some light personnel carrier coffins that were as brittle as paper, now have new uses. Most light payloads have multiple weapon upgrades and have decent logistical supply capabilities. Not only that, but vehicles with replenishment capabilities can also directly assign personnel to pick up squad weapons, avoiding the embarrassing situation of splitting up senior squads.

summary

Company of Heroes 3 preserves the best of RTS, and the complex and fun system will never go out of style. At the same time, pause mechanics, new classes, and an open mod environment add something new to the game. The most important thing is to support Chinese, whether it is more convenient to operate or watch the plot.

The North Africa map in the game belongs to the traditional RTS chapter campaign, and veteran players can easily regain the taste of the "Company of Heroes" series. The Italian map is a newly designed campaign combined with strategic gameplay, which not only greatly lowers the threshold for new friends but also adds more playability. The PVP mode is obviously different from each faction, and the gods can fully exert their fists; A variety of cooperative gameplay take into account the fragmented time of the fast-paced era, and add a wave of black attributes.

Company of Heroes 3 review experience

Overall, if you're an old gamer, Company of Heroes 3 is definitely a good time to return, with all the classic elements still waiting for you. New players don't have to worry about the difficulty of the operation, and the new mechanics and strategy gameplay declare that this game is definitely the most suitable RTS game for the pit.

Company of Heroes 3 review experience