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How to play "Honor of Kings" well?

author:National service Quan brother
How to play "Honor of Kings" well?

Although the whole article is titled Miyue, it condenses all the understanding of the game Honor of Kings, and the analysis and deconstruction of Miyue in the article is also applicable to other heroes, which is beneficial to different players. Therefore, this answer not only elaborates on the microscopic question of "how to play the moon well", but also provides a detailed insight into the macro topic of "how to play the glory of the king".

The article is very long, carefully studied, and it can be called a masterpiece in the field of king glory. It is recommended to like the collection first and then study it repeatedly, as long as you can absorb one or two of them, you will be able to improve, and your understanding of the game of Honor of Kings can be fully improved.

First, the core understanding

At the beginning of this work, let's talk about my four core understandings of the game Honor of Kings. After all, if you want to really play Miyue well, you can't just look at Miyue, but you have to rise to the macro understanding of the entire game.

(1) Operation and awareness

1. Consciousness refers to knowing when to do what, including outfit ideas, troop line operations, anticipating the enemy's position for skill release, etc.

2. Operation refers to the fluency and frequency of heroic actions (including releasing skills, attacks, moving, dress-ups, etc.), including three-finger, second-to-second outfit, canceling backswing, muscle memory of combo combinations, etc.

The combination of consciousness and operation is the embodiment of a player's true level. Among them, consciousness is mainly based on information acquisition and analysis, specifically: through observing the minimap, economic panel, attribute panel, operation interface, screen to expand the field of view, communicate with teammates and other ways to obtain information, combined with the judgment of the heroes of both sides skill cooling, playing ideas, damage amount of health, make decisions on their next actions, including how to outfit, move direction, skill release, etc.

How to play "Honor of Kings" well?

The operation is mainly achieved by mastering a certain method and forming muscle memory through repeated practice.

How to play "Honor of Kings" well?

In contrast, consciousness is more important than operation, after all, decision-making comes first, action comes later, just as the so-called "want to divide the hand, but no brain can't do." Looking at the list of heroes, there are not many heroes who are really difficult in terms of operation frequency and fluency, and most heroes still examine the accuracy and timing of skill release.

(2) Validity and invalidity

Consider the following scenarios:

1. As we all know, Mulan needs to resist boots in most cases to prevent being continuously controlled and difficult to fight back. The Boots of Resistance (710 gold, +110 spell defense, 60 movement speed, 35% toughness) are synthesized from the Boots of God Speed (250 gold, +30 movement speed) and the Anti-Demon Cloak (220 gold, +90 spell defense), because the Anti-Demon Cloak (220 gold) requires less gold than the Boots of God Speed (250 gold), so many players will buy the Anti-Demon Cloak first when automatically recommended by the system, but the spell defense added by this equipment has no effect on the line Mulan. Therefore, it is invalid equipment, and the correct way is to wait another 30 gold coins to buy the Speed Boots.

How to play "Honor of Kings" well?

2. In the case of sufficient gold coins in the late stage, your side first kills the enemy mage, ready to assemble a wave of five to four to implement the advance, at this time the enemy mage still has tens of seconds to resurrect, not enough to participate in this round of team battles, at this moment, the witch cloak on your body (2120 gold, +360 spell defense, 1000 maximum health, spell shield) only increases the effect of 1000 maximum health, which is basically invalid equipment, and since the gold is sufficient, it is better to sell it and replace it with other equipment, to better implement this round of advancement.

How to play "Honor of Kings" well?

3. In the face of the enemy's lineup lacking breakthrough ability or under the premise that the enemy's hero with breakthrough ability has died, the combination of our shooting assistant is Galo + Yao, and Princess Yaoyao dutifully rides on Galo's head to protect Galo, but as everyone knows, the other party cannot get close to Galo before the front row of his own side falls, and the shield provided by Yao for Galo is not useful at all in the early stage of the team battle, which is an invalid act. Therefore, for Yao, it seems more cost-effective to protect the front row with a big move

How to play "Honor of Kings" well?

4. As your own fight against Nakolulu, the equipment is not completely saturated, at this time the team needs you to go solo to open the dragon, but the recovery ability of Nakolulu's second skill alone is not enough to make it kill the lord/dark tyrant without damage, and your state has also dropped greatly after taking the dragon, and you can only supply and cannot immediately invade or advance, at which point the value of the dragon will be partially invalid. The correct way to do this is to open a blood-sucking scythe (410 gold, +10 physical attack, 8% physical bloodsucking) before opening the dragon and then sell it (only 40% gold, that is, 164 gold) to ensure that your state after taking the dragon remains at a healthy level, so that you can quickly invade or advance.

Through the above examples, we can find that players may have a lot of invalid behaviors when they fight, and how to avoid invalid behaviors, or how to transform them into valid behaviors, is a problem we always need to think about. By avoiding invalid behaviors and transforming effective behaviors, we can maximize the efficiency of resource use (resources here are not only gold, but also skills, vision, health, blue energy, etc.).

(3) Upper and lower limits

This set of concepts is also relatively common, but there will still be a lot of player confusion, the following is a standard definition combined with the above valid and invalid concepts:

1. The upper limit refers to the effect played by ensuring that the behavior is as effective as possible, and for a hero, it generally refers to the effect played by the ceiling player.

2. The lower limit refers to the effect played by all the circumstances, and for a hero, it generally refers to the effect played by novice players.

Generally speaking, the upper limit determines the difficulty of a hero to play the best results, while the lower limit determines the difficulty of a hero to get started. Heroes with a high ceiling generally have a low lower limit, this type of hero is difficult to get started, there is no certain number of games to accumulate or even can not get started, but also difficult to play the best effect, you always feel that you can play better, such as Gongsun Li. And the heroes with a low upper limit generally have a high lower limit, this type of hero is easy to play, very friendly to novices, and it is also easy to play the best effect, even if you let a player who is aware of the bit but has not used the hero much, he can still play a good look, such as Yao.

(4) Quantitative change and qualitative change

Again, consider the following scenarios:

1. Is economic growth really accompanied by the renewal of equipment?

In the game, we can obtain the economy through many means, including fixed salary (2-3 gold coins per second), troop income (the income of the previous wave of troops is about 200 gold coins, and the overall economy that can be obtained by multiple people eating the line is higher), wild monster income (including wild areas and dragons, a wild area can provide about 200 gold coins), push tower income (a tower can provide about 500 gold coins for the team) and head income (including kills and assists, the gold you can get from killing is initially 200, Killing the Super God Head earns 550 gold, and killing the Super Ghost Head earns 60 gold). In contrast, the synthesis of many equipment is not smooth, the most typical is the book of broken armies and sages.

How to play "Honor of Kings" well?

As shown in the image above, the Broken Army (2950 gold, +180 physical attack, dealing an additional 30% damage to enemies with less than 50% health) is synthesized by two Storm Greatswords (910 gold, +80 physical attacks), and each Storm Greatsword is synthesized by an iron sword (250 gold, +20 physical attack), there is a 660 gold difference between the iron sword and the storm greatsword, even if you buy two iron swords in a row (500 gold), you still need 660 gold to update your equipment. There is a gold difference of 1130 between the two Storm Greatswords (1820 gold) and the broken army, and the equipment cannot be updated during this period, especially when the broken army is used as the last piece of equipment, there is often only the last equipment column, and only one Storm Greatsword can be produced, which requires 2040 gold coins to update the equipment.

Imagine, if the last piece of equipment in the C position of both sides chooses to break the army, then after going out to the Storm Giant Sword, both sides need 2040 gold coins to update the equipment, for the economically leading party, after the other party comes out of the Storm Giant Sword, if they are not ahead of the 2040 economy, they still cannot update the equipment, at this time, the panel equipment of both sides is the same, and the economic difference exists in name only. Sometimes, updating equipment does not improve combat effectiveness, and although there is one more piece of equipment in the equipment column, it does not help the actual combat in any way.

The most typical is the Sapphire (220 gold, +300 maximum mana), which does not have any direct bonuses for many heroes without blue bars, but it is a pre-equipment for the Sword of Radiance (used to synthesize the power of the Grandmaster, the Sorcerer Staff, and the Grip of Ice Marks), the Evolution Crystal (used to synthesize the prophecy of time), and the Snow Mountain Shield (used to synthesize the Extreme Cold Storm), so it has to be released.

Due to the underlying design of the game, the animation in Honor of Kings is implemented frame by frame, and the number of frames must be an integer, so the attack rate gain is not linear and uniform, but discretely layered. In other words, the attack speed accumulated by the hero is invalid until the next level is reached. We call each layer the attack speed gear, and the attack speed value across layers is called the attack speed threshold.

How to play "Honor of Kings" well?

Taking Yu Ji (applicable to attack speed model A) as an example, when Yu Ji's attack speed is 100%, its attack speed gear is 89.2%, and the extra 10.8% in the middle is an invalid attack speed bonus, and only when it reaches 116% can it enter the next gear. Once the attack speed bonus does not exceed the current attack speed level, the attack speed bonus of the purchased attack speed equipment will be invalid.

Therefore, when purchasing equipment, we should pay attention to the effectiveness of the purchased equipment, and delay the purchase of invalid equipment or equipment with low cost performance. At the same time, this concept can be further extended, and the purchase of equipment should pay attention to what you need at this time, for example, for shooters, after a wave of fighting in the early stage, their own state is not good, if you want to continue to develop on the line, it is better to give priority to a small vampire knife to increase battery life; If your own status is acceptable, it is recommended to prioritize replenishing high-output equipment in order to quickly kill small soldiers and monsters, and further enhance your fighting ability.

How to play "Honor of Kings" well?

3. Is the improvement of combat effectiveness really enough to defeat the opponent?

Whether you can defeat each other depends on the pulling ability and killing ability of both sides, and in the case of equal levels of both sides, if you want to defeat each other, you must ensure that your own blood is higher than the opponent's killing line by pulling, and the opponent's blood is lower than your own killing line.

In fact, the step in killing a hero is often to consume the opponent's health first, and then wait for the skill CD and their own status to recover, until the opponent's health is lower than the damage dealt by their own set of combos (which can effectively hit), and then take it directly, and in the process, always ensure that their own health is higher than the opponent's killing line.

Whether the improvement of combat effectiveness is enough to defeat the opponent depends on the degree of improvement of pulling ability and killing ability. At the level of outfit and skills, equipment and skills that increase movement speed, HP blue, physical defense, spell defense, range, and provide slowdown, control, HP blue recovery, invincibility, resurrection, shield effects can increase pulling ability, increase physical attacks, spell attacks, attack speed, critical strike chance, critical strike effects, and equipment and skills that provide direct damage, penetration effect, and killing effect can increase killing ability, while equipment and skills that provide cooldown reduction can increase both pulling and killing ability, It is the most important attribute to enhance frontal combat capability.

Therefore, only when the pulling ability and killing ability are generally higher than the opponent, can the opponent be defeated, that is, the so-called "beaten". And the only way to fully predict this is to constantly broaden your hero pool, only by understanding a hero in depth, you know how to target and cooperate with him, and you know whether you can "fight" in different states. In fact, for a player with the title of national service, most of his heroes can win at least one gold medal

【Summary】

The above are my four core understandings of the game of Honor of Kings, on the basis of fully grasping these understandings, practicing any hero can be refined in a short time, and it is easy to upgrade to the provincial service, and if you want to upgrade to the national service, you need to further study the hero's macro game understanding and micro detail operation, followed by the Miyue Raiders from the perspective of the national service. In fact, the following deconstruction process for Miyue applies to other heroes as well, benefiting different players.

How to play "Honor of Kings" well?

2. Brief analysis of skills

The official positioning of Miyue is Fatan (similar to Chang'e), but in my opinion, Miyue combines the characteristics of mage, shooter, assassin, and tank. In order to facilitate your understanding, let's first briefly analyze the various skills of Miyue:

(1) Passive skill - immortal blood

How to play "Honor of Kings" well?

1. Shadow Servants: Shadow Servants can be summoned by releasing any skill, hitting enemies in two stages with one or three skills, and connecting two skills for more than 4s in the maximum time, and the Shadow Servants can exist up to 6, causing damage to nearby enemies (causing more damage to small soldiers and monsters) and restoring health points for Miyue.

2. Shadow power: Summoning shadow minions and ordinary attacks can obtain the power of shadows, and when the power of shadows disappears, shadow minions will also disappear.

(2) One skill - painful impact

How to play "Honor of Kings" well?

1. Displacement: The flight speed is slower, about 500, which is similar to the movement speed of Miyue who has produced tough shoes and golden holy swords, so this skill is not recommended to be used to rush, but to cross the terrain, pursue, escape or dodge skills.

2. Two stages of damage: flying and landing can each cause one period of damage, and the damage bonus seems to be not high, but under the premise that the second skill is full of strong methods, there can still be good damage.

(3) Two skills - phantom wing minions

How to play "Honor of Kings" well?

1. Connect enemies: up to 4s, reduce enemy movement speed every 0.5s after connection, deal damage, extract (reduce enemies, increase themselves) health, physical attacks and spell attacks. When the connection exceeds the maximum time or the two sides exceed a certain distance, it will be interrupted, and after the interruption, the physical attacks and spell attacks of the enemy will last for about 2s.

2. Strengthen the general attack: A passive skill belonging to this skill, each ordinary attack of Miyue can cause spell damage and slowing effect, and this damage can be added to both physical attacks and spell attacks.

(4) Three Skills - Shadow Moon

How to play "Honor of Kings" well?

1. Invincible: After opening, clear all negative effects (Holy Sword passive, recovery and other effects will not be removed), and at the same time be in an invincible state.

2. Acceleration: A high movement speed bonus of 30% during the duration of the skill.

3. High damage: Full level can hit two stages (600+50% spell bonus) damage, which is the highest skill in Miyue Outbreak (except for the witchcraft staff).

3. Heroic characteristics

How to play "Honor of Kings" well?

Through the skill description of Miyue, we can clearly depict the multiple characteristics of Miyue:

(1) Mage characteristics

With the second skill, Miyue can absorb high spell attacks (which can be further amplified by the wrath of the polymath), and can play amazing bursts in a short time by passively strengthening the general attack (20% AP bonus) with the second skill, passively strengthening the general attack (80% AP bonus) and three skills (50% AP bonus) with the second skill, so it has the characteristics of a mage, and you can consider the strength and wearing of the law in the outfit inscription.

(2) Shooter characteristics

With the passive skill of the second skill, each of its general attacks can cause spell damage (40~80+100% AD bonus + 20% AP bonus), and the second skill can also extract a certain physical attack for it, and Miyue can hit high damage with ordinary attacks, so it has shooter characteristics, and you can consider critical hit, attack speed, and material attack on the outfit inscription (since Miyue is a spell damage of AD bonus, there is no need to consider object wear).

(3) Assassin characteristics

Miyue's first skill makes it have a certain breakthrough ability, the second skill high deceleration makes it have a certain control ability, the third skill invincibility makes it have a certain self-preservation ability, Miyue is flexible enough, and combined with its explosive ability, we can find that Miyue has certain assassin characteristics, and you can consider the law strength and law wear on the outfit inscription to further enhance its explosive power.

(4) Tank characteristics

Miyue's passive skill can summon the Shadow Servant to restore health for it, and the second skill can also extract health for it, which has a strong recovery ability. At the same time, the second skill can also weaken the enemy's attack power for it, so Miyue has certain tank characteristics, and you can consider blood sucking and frankness in the inscription.

【Summary】

We can find that Miyue's two skills are the root of its mage characteristics (explosive ability), shooter characteristics (passive bonus), assassin characteristics (control ability, explosive ability) and tank characteristics (weakening ability, recovery ability), and the second skill is its absolute core skill.

Among them, the weakening ability and control ability provided by the second skill can only act on one enemy hero, so Miyue is more suitable for heads-up, plus Miyue is flexible enough, so Miyue is a hero who is very suitable for single belting.

So, is the Miyue team battle doing nothing? In fact, this is not the case, Miyue is only singled out stronger, but its team battle is not necessarily very weak, after all, its explosive ability is still outstanding in team battles, and whether it can play a sufficient role depends entirely on whether the personal operation and team battle ideas are correct.

Another example is to use the explosive ability to directly face hard hardness, and then use one or three skills and flash to pull space. Another example is to use the explosive ability to directly face hard hardness, and then use one or three skills and flash to pull space. From the skill description combined into hero characteristics, and then based on this, the possible preparation plans and fighting methods are derived, the above ideas apply to all heroes, and it is a shortcut thinking for beginners to deeply understand a hero and a master.

4. Heroic intensity

How to play "Honor of Kings" well?

For the intensity of Miyue, excluding subjective feelings, let's first take a look at Miyue's BP rate and win rate in each segment:

1. All positions:

How to play "Honor of Kings" well?

The win rate is 49.17%, the performance is average, the appearance rate is 6.8%, the disable rate is 0.28%, and the total is 7.08%, which is not very popular.

2. Peak 1350 and above:

How to play "Honor of Kings" well?

The win rate of 51.63% is excellent, the appearance rate is 6.2%, the disable rate is 0.66%, and the total is 6.86%, which is not very popular.

3. High-end game (peak high section):

How to play "Honor of Kings" well?

The win rate is 49.84%, and the total BP rate is 5.31%, both of which are average.

At the same time, carefully studying the match, we will find that in terms of lineup, Miyue has excellent effects with AD Zhongdan, such as Yuan Ge, Baili Shouyo, etc., which can effectively reduce the income of the opposite witch's cloak. At the same time, Miyue is stronger than a single belt, but the team combat ability is slightly inferior, and it is generally after handling the line of troops and then continuing to single belt or support depending on the situation. Therefore, the lineup needs to have a certain pulling ability to avoid being forced to open by five to four.

To sum up, for the heroic strength of Miyue, we can make the following conclusions:

In order to eliminate the interference of the data due to the uneven level of players, the hero strength should be based on its data in high-end games and even professional leagues. Although in my mind, Miyue is a belief, it is undeniable that according to the above data, Miyue is not high in the current version of the T degree, ranking T2. This is mainly due to the fact that the current version focuses on support and team battles, and Miyue's support speed is not fast, and compared to the lead line, its ability to play groups is not outstanding, and there are certain requirements for the lineup. However, whether the T degree is high or low is only meaningful for high-end games (peak high segments) and professional leagues, for low-end games, online strength can control the rhythm, as long as you master Miyue, you can completely kill everything.

How to play "Honor of Kings" well?

5. Preparation plans

Based on the above analysis, we know that Miyue has mage, shooter, assassin, and tank characteristics, and different characteristics are biased towards different types of outfits. So we organically combine this, and under the premise of considering the attack speed threshold, we can get Miyue's three preparation plans: magic stab, fatan, and law shooting.

How to play "Honor of Kings" well?

(1) Law Assassination (mainstream playing method)

The Fa Thorn Yue should enhance its explosive ability, and the inscriptions are inclined to be strong and pierced. The magic thorn flow of Miyue has good line and team battle ability, especially in team battles, you can use super high bursts to try to kill enemy key heroes in seconds, or greatly reduce the blood limit of enemy heroes. At present, the two sets of solutions I commonly use are:

1. Out of the blood sucking book:

How to play "Honor of Kings" well?

In terms of equipment, in addition to using small pieces to transition, it is king to get out to the Golden Holy Sword as soon as possible. As a mage who relies on ordinary attacks for output, the Golden Holy Sword's strengthening of Miyue is all-round, which can greatly improve its development speed, online suppression ability, and team battle output ability, and even if the golden holy sword's second skill fails, it can still play a considerable output.

How to play "Honor of Kings" well?

After coming out of the golden holy sword, the small vampire book made up can increase the endurance of Miyue, and then out of the sorcery staff can make its damage qualitatively change, and then look at the situation, if the witch cloak in the core position on the opposite side cannot be reached in a short time, it will directly make up for the anger of the polymath, otherwise it will not be able to make up for the staff.

To complement this outfit, the inscription is proposed as follows:

How to play "Honor of Kings" well?

10 Hunting, 10 Heart Eyes, 7 Red Moon, 2 Scourges, 1 Fate

A 28.2% attack speed bonus combined with a maximum 40% attack speed bonus for the Golden Holy Sword can reach a 68.2% attack speed bonus, stuck at the eighth attack speed threshold, maximizing the attack speed bonus gain. Summoner skills generally carry flashes, increase the upper limit, enter to kill enemies in seconds, and retreat to pull to escape.

2. No bloodsucking books:

How to play "Honor of Kings" well?

Carrying a certain blood-sucking inscription can replace the endurance of the small vampire book, while carrying fury as a summoner skill can replace the positive ability of the large vampire book, and through the adjustment of the inscription and summoner's skill, you can save an equipment grid, thereby maximizing the explosive ability.

The scheme of the inscription is as follows:

How to play "Honor of Kings" well?

6 Greedy 4 Hunting, 10 Heart Eyes, 9 Scourge 1 Red Moon

The 11.6% attack speed bonus combined with the Golden Holy Sword's maximum 40% attack speed bonus can reach a 51.6% attack speed bonus, stuck in the seventh gear attack speed threshold, maximizing the attack speed bonus benefits. Summoner skills generally carry fury, which enhances Miyue's frontal explosive power.

However, although this way of carrying the inscription and summoner's skill enhances Miyue's explosive ability, it weakens Miyue's flexibility (the movement speed bonus is reduced, no flashes are missing a displacement), the operation space is small, and the upper limit that can be played is not as good as the first method of vampire book.

(2) Fatan (pure line play)

Fatan Miyue enhances its frankness and single-line ability by sacrificing a certain explosive ability, and tends to suck blood, frankness, and continuous output in terms of outfit inscriptions. This kind of Miyue has a stronger ability to single out, especially when facing the enemy Zhan Tan, it has a higher error tolerance rate and confrontation intensity, but there is not enough output space during team battles. Therefore, Fatan Moon is a pure line fight, and its team combat ability is very mediocre.

The outfit scheme is as follows:

How to play "Honor of Kings" well?

Outfitting should still be prioritized, so that their development speed and online suppression ability are guaranteed. After coming out to the Golden Holy Sword and the Little Vampire Book, consider the classic combination of Twilight Stream + Pain Mask. Therefore, let's first make a brief comparison of the above spell penetration equipment.

How to play "Honor of Kings" well?

Twilight is a new addition to this season's equipment, the effect is to provide a fixed method of clothing, up to 10 layers of stacking, but unfortunately the duration is limited, so the hero who buys the equipment needs to deal multiple damage in a short period of time, obviously, this is not difficult for Migetsu, who has a shadow minions. So, what exactly is the effect of the likes of Twilight? First, we need to know the hero's spell defense mechanism. For a hero: damage received = enemy attack power x (1 - damage reduction ratio) damage reduction ratio = net defense / (net defense + 602) x 100% net defense = (defense - fixed penetration) x percentage penetration can be seen, when the net defense is 0, the reduction ratio is also 0, and the enemy's damage is real damage. The larger the net defense, the lower the marginal benefit, and the lower the percentage of damage reduction increased by each additional net defense.

Currently, all heroes have an initial spell defense of 50 at level 1, with each level growing 8.5, as the spell defense value of the hero's natural growth is (41.5 + hero level * 8.5), and the full level is 169. Among the common spell defense equipment, 110 spell defense is provided, the anti-demon cloak provides 90 spell defense, the god cloak provides 120 spell defense, the magic knife provides (150+0.5AD) spell defense (up to 450), the witch cloak provides 360 spell defense, and the Eye of the Immortal Bird provides 240 spell defense.

How to play "Honor of Kings" well?

Obviously, when the opponent has no spell defense equipment, the net defense of the opponent who wears the shoes is (-3.5 + hero level * 3.5), while the net defense of the opponent of the Izuku is (-48.5-hero level * 1.5), and the magic shoes can achieve spell damage from 100% to 92.5%, while the Twilight stream is always 100%, but the overflow is too much, and the cost performance is not high. Therefore, when the opponent does not have spell defense equipment, such as the shooter who attacked the speed shoes in the early stage, there is no need for the twilight stream, and the method can be worn by shoes.

When an opponent is out of Toughness Shoes, the net defense of the opponent who wears the Shoe is (106.5 + Hero Level *3.5), while the net defense of the opponent like Izuku is (61.5 - Hero Level *1.5), and the Magic Shoe can increase spell damage to 84.6% to 79.1%, while the Sunset Stream can make spell damage reach 90.9% to 93.9%. Therefore, when the opponent has tough shoes, the benefits of Nippori and the like are greater than those of French shoes.

How to play "Honor of Kings" well?

Obviously, when the opponent is more resistant, the value for money of the Twilight and the like will always be higher than that of the magic wearing shoes, so we can discuss another piece of equipment - the Void Staff.

Assuming that the opponent's spell defense is (X+41.5+hero level*8.5), where X is the additional spell defense brought by equipment, etc., the Void Staff can make its net defense become (X+41.5+Hero Level *8.5)*0.55, and Twilight can change its net defense to (X-48.5-Hero level*1.5), and doing an inequality arithmetic can get the following result:

When X is less than (158.5 + 13.7* hero level), the stream of twilight can bring more spell penetration.

When X is greater than (158.5+13.7* hero level), the Void Staff can bring more spell penetration.

Assuming a full level of 15, this threshold is 364, obviously, if the spell defense brought by the opponent's equipment is lower than 364, it is still a high magic wear value of the Twilight Stream, and if it is higher than 364, then it is obviously a high magic wearing value of the Void Staff. However, there is another point that cannot be ignored, that is, the particularity of the equipment of the witch cloak, the spell defense brought by the witch cloak itself is 360 points, and it seems that it is more cost-effective to choose the twilight and the like. But in fact, since the witch's cloak provides an additional spell shield, and the Twilight Overlay Spell Piercing requires damage to the enemy, but countersetting the shield is not considered to cause damage, so it cannot be stacked. Therefore, for the witch cloak, it is clear that the virtual staff is more cost-effective.

How to play "Honor of Kings" well?

The passivity of the new version of the Pain Mask can deal one damage to enemies every 0.5s and 8 damage in 4s, which is easy to stack 10 layers of passive in the twilight stream to complement it. Moreover, the Fatan outfit of Miyue emphasizes continuous output, and the Pain Mask is a very suitable piece of equipment. After that, there is the choice of meat clothing, overall, the prophecy of time is the most cost-effective, both defensive and offensive, and can also be replaced according to the opponent's damage type. Overall, the health and double antibody bonuses of this outfit are in the most cost-effective state, and there is no lack of continuous output, which is very suitable for single belt, especially against enemy battles.

(3) French shooting (semi-entertainment play)

The magic shooter Miyue relies on general attacks for output, and the idea is similar to AD Yingzheng, and the basis is the passivity of Miyue's second skill (ordinary attacks cause spell damage with high AD bonus). Outfits tend to crit, speed, and object attacks (no need to wear them due to spell damage). This kind of play has a long development period, slow formation, and limited output space for team battles.

The suggested outfit and inscription are as follows:

How to play "Honor of Kings" well?

Violent dressing, violent play, that is, slow forming, low tolerance rate, but cool is over! The electric knife in the late stage can be changed day by day or method according to the situation.

Accompany this outfit of inscription:

How to play "Honor of Kings" well?

9 Greedy 1 Hunting, 10 Heart Eye, 10 Matchless

Violent and bloody, not much to explain! Summoner skills tend to carry fury to maximize output.

6. Loading order

Since the current mainstream play (and the highest ceiling) is blood-sucking calligraphy stabbing (carrying flashes), in order to help you understand more clearly how to choose outfits in different situations, we will use chronological order to elaborate on the outfit order of this style for you:

(1) The beginning

Spring water buys shoes, goes out immediately, and then sells the original price before going down to the highlands for the attack speed dagger, you can reach the line faster and occupy the grass field of view.

(2) Alignment period

The most important thing in the line period is the choice of shoes, the main consideration is how to suppress the hero who is on the line with you, but in addition, you also need to consider how to respond when playing on the opposite side or supporting in the middle according to the situation, and you can have more shoe flow in extreme situations.

1. If the hero who is on the line with you has multiple consecutive controls, such as Mulan, you must come out with tough shoes.

2. If the hero opposite you has a certain control ability, and the singles on the opposite side also have certain control ability and frequent patronage, you can form a control chain, such as Tachibana Youjing + Xiaoqiao + Lanling King, you must produce tough shoes.

3. If the hero opposite you is a spell damage, or the opposite side fights wild, the early stage spell damage is high, such as Sima Yi, then you must have toughness shoes.

4. If the hero who is on the line with you has high physical damage, or even uses ordinary attacks as the main output means, such as Ma Chao and Old Master, he will have armor shoes.

5. If you have a big advantage and want to kill your opponent frequently and further expand your advantage, you can consider wearing shoes.

As you can see, in most cases, tough shoes are the first choice.

How to play "Honor of Kings" well?

In addition to shoes, if the hero of the opposite line is a squatting grass like Mulan, a set of combos, an old master who binds and knocks, Ma Chao, who has full pulling and explosive ability, or the assassin on the opposite side is very strong and frequented, it is recommended to add another guardian's armor to increase the fault tolerance rate.

How to play "Honor of Kings" well?

The defensive armor is only to increase the error tolerance rate, if it can not come out, it will not come out, and quickly out to the golden holy sword is king.

(3) Medium term

After quickly exiting the Golden Holy Sword, Mi Yue's comprehensive ability was able to fully jump. After that, in order to make up for the endurance, a small bloodsucking book is generally required, and if the consumption ability of the line hero is strong, such as Guan Yu, you can consider directly publishing a large bloodsucking book.

How to play "Honor of Kings" well?

Under the premise of ensuring battery life, and then observe the pressure with lines, if the physical assassin on the opposite side is well developed and frequented, and the threat to the opposite mage is not great (such as the tool man mage), you can consider going directly out of the extreme cold storm. The online combat ability of Golden Holy Sword + Vampire Book + Extreme Cold Storm is extremely strong, but the team battle is slightly weak. If you don't get out of the Extreme Cold Storm, you can start replenishing the Burst Equipment, first the Sword of Radiance and then the Sorcerer's Staff. Of course, if the enemy lineup itself is insufficient and even outrageous in meat, you can also consider abandoning the explosive equipment and switching to the continuous output route of Twilight Stream + Mask of Pain. In a word, to burst to fight outbreak, to continue to fight sustained, this effect is the best.

How to play "Honor of Kings" well?

(4) Later stage

In the later stage, we need to start to fully replenish the outbreak, which is the basis for the outbreak, and we must give priority to the out. Then begin to observe the situation, if it is judged that the enemy cannot get out of enough magic resistance in a short period of time (especially the C position), you can directly erupt the anger of the scholar and fill the outbreak. Otherwise, it is recommended to go directly to the void.

How to play "Honor of Kings" well?

Then, observe the enemy's threat to you, if the threat of spell damage is greater, you can sell the armor costume to change to the prophecy of the time, if the opponent has a multi-mage lineup, you can even consider the witch cloak or the eye of the immortal bird (for the mage with continuous output, such as Bian Que, the eye of the immortal bird, known for its explosive ability, such as the fire dance, the witch cloak).

How to play "Honor of Kings" well?

If the threat of spell damage is not great, it depends on who the physical damage comes from, if it is an assassin and warrior, there is no problem, if it is a shooter, it mainly depends on whether Miyue can be a close shooter, if it can be close, you can still choose the extreme cold storm, otherwise you can consider the ominous sign.

How to play "Honor of Kings" well?

If the enemy is difficult to pose a threat to you, you can also abandon the defensive suit, and directly erudite the wrath + the Void Staff, and the outbreak will be full. In addition, if the opponent's lineup is insufficient, you can take the continuous output route of Nippori Stream + Pain Mask, supplemented by a half-meat suit for better effect.

(5) The late period

In the late stage, we can push our own explosion to the extreme, in which the sorcery staff is an irreplaceable equipment, which is the basis of our outbreak. And in the late stage, under the premise of the witch on the opposite side, the priority of the virtual staff is higher than the wrath of the polymath (if there is no witch in the opposite late stage, I didn't say it).

For the other four pieces of equipment, shoes, defensive equipment, golden holy sword, and the Great Vampire Book can all be replaced, including the Fury of the Polymath (Burst), the Staff of Echo (Burst), the Book of the Philosophers (Outbreak Survival), and the Life-Saving Equipment (Resurrection Armor, Famous Sword, Kazuki, etc.).

Under normal circumstances, if there are sanctions or nightmares on the opposite side, the Great Vampire Book can be replaced preferentially due to the weakened effect, and if the opposite side is full of explosives, the Golden Holy Sword can be replaced preferentially because there is no output space. In addition, changing shoes for the Staff of Echo can guarantee a certain movement speed, and the exchange of defensive equipment for the Book of Sages can guarantee certain survival.

How to play "Honor of Kings" well?

Miyue, who pushes the outbreak to the extreme, even if she faces the C position with the witch's cloak, she still has a chance to kill it with full blood. Similarly, if the opponent's lineup is insufficient, but the candidness is quite high, you can consider the continuous output combination of Golden Holy Sword + Twilight Flow + Pain Mask + Great Vampire Book, and other equipment can be outfitted.

How to play "Honor of Kings" well?

7. Practical skills

Just as the so-called Tongtian side road is very "thin", I am naturally no exception. Only by paying attention to details can we play well against the road, after all, in addition to one-on-one orphan confrontation, more than a dozen is also commonplace, and it is fine enough to show enough.

How to play "Honor of Kings" well?
How to play "Honor of Kings" well?

(1) Observe the properties panel to obtain information

Open the Hero Properties panel (on the right side of the Economy panel, which many people may never open) to observe enemy hero attributes. Especially the hero who is on the line with you, as shown in the picture above, Xiahou Wei with this amount of blood is basically a hundred inscriptions, that is, hitting the baby, the position can be arrogant, and the face is no problem in exploring the grass. If Xiahou Wei has a lot of blood (usually 4500-4600), and basically carries a tank inscription, then Miyue must pay attention to keeping a distance from Xiahou Wei and pulling and fighting in order to be able to fight. , Miyue fights a hundred other heroes is the same, the beginning to observe the enemy's hero attributes, if the auxiliary HP is low, then there is basically no tank inscription to make up, the first and middle periods in small-scale team battles can consider priority killing assistance.

(2) Try to maintain the number of shadow minions

Miyue's Shadow Servants can automatically attack enemies, deal spell damage (additional damage to minions and wild monsters), and restore health for Miyue, which is an important guarantee for Miyue's endurance, openness, and development, and the damage seems to be low, but the six Shadow Minions can still play a good output with high-frequency attacks. The Shadow Servant comes from Miyue's skills, and the Shadow Servant is related, the Shadow Power comes from Miyue's skills and ordinary attacks, once the Shadow Power disappears, the Shadow Servant will also be destroyed. Therefore, how to keep the number of shadow servants and the power of shadows not returning to zero is a problem that Miyue players must think about. Here are a few common tips:

1. Empty skill: Miyue can obtain the power of shadow while summoning the shadow minions, and Miyue can each summon a shadow servant when releasing any skill, one or three skills, two hitting enemies and connecting enemies with two skills beyond the maximum time, that is, even if the skill does not hit the enemy, as long as you release any skill Miyue can summon the shadow servant and obtain the power of the shadow, so sometimes you can release the skill to summon the shadow servant and maintain the power of the shadow. However, when emptying skills, you must ensure your own safety, and generally put one skill in the air to achieve displacement at the same time.

2. Extend the duration of the second skill: The second skill can only summon a shadow minions again if the connection time exceeds the maximum time of 4s, and the longer the connection time of the second skill, the higher the attack power that Miyue can absorb. However, there are times when we find that the units connected to the second skill die quickly, resulting in the limited buffs that the second skill provides us, so we need to deliberately extend the duration of the second skill. For example, when an enemy hero is bound to die, you can save two skills, and try to connect units with thicker HP when connecting minions or monsters, or prioritize killing other minions or monsters.

How to play "Honor of Kings" well?
How to play "Honor of Kings" well?

3. Use wild monsters to store passives: Since Miyue skills and ordinary attacks can obtain shadow power for them, you can use wild monsters (including ancient creatures) to store passives when rushing.

How to play "Honor of Kings" well?
How to play "Honor of Kings" well?

(3) Accurately release the second skill

As the saying goes, "If you get two skills, anyone can beat it." If you can't even beat it, no one can beat it", although it is a bit exaggerated to say this, the importance of the second skill to Miyue is self-evident. Therefore, Miyue must ensure the hit rate of the second skill, mainly the following skills:

1. Company soldiers/wild monsters: first judge whether a company is necessary, although the non-connection person does not weaken and control the effect, it will still have a strengthening effect. Sometimes if you don't want to kill and just want to consume, or the opponent is too flexible and forcibly connected to people, it is easy to fall or easily disconnect, you can not connect people but only small soldiers or wild monsters on the premise that you can fight, to ensure that nothing is lost.

2. Close face: The reason why the second skill is difficult to hit is because the second skill itself is very thin, and the slight deviation will fall short, and the second skill has a certain casting front swing and flight time, and it takes a process from casting to connection. The second skill can effectively reduce the flight time of the second skill, thereby greatly improving the mission rate.

3. First A: First A the enemy hero makes Miyue face the other party, and then directly point the second skill (no need to adjust the direction of the skill, directly intelligent casting can be) can also increase the hit rate. At the same time, A and then two can effectively reduce the attack back swing and cast forward swing, making the operation smoother. Maximize output. Combined with the second point, the hit rate of the Face A and then directly point two skills is almost 100%.

4. Wait for the opponent to attack or release skills: enemy heroes will more or less pause when attacking or releasing skills (a few heroes will not, such as Zhen Ji releasing skills will not pause), seizing this time to release two skills can greatly improve the hit rate, and even heroes like Tachibana Youjing and Zhang Liang who release big moves will stay in place, especially good.

How to play "Honor of Kings" well?

5. Pre-judgment: By predicting the enemy's position to release the second skill, this is the psychological game between the two sides, for example, if you predict that Mulan will flash the speed of light to silence you, then you can go to the position after her flash to put a second skill, and at the same time immediately open the big move, empty Mulan's passivity on the body, and at the end of the big move, because Mulan has been weakened, you can consider counterattacking.

(4) The main use of a skill

The flight speed of Miyue's skill is not fast, and it is roughly the same as the speed of Miyue's movement speed with the toughness shoe and the golden holy sword, so it is really unnecessary to use one skill to rush, but if it is to obtain the power of shadow servants and shadows while rushing, it is another matter. In addition, a skill can be used in the following ways:

1. Early release during pursuit: Since the flight speed of a skill is slow, when chasing an opponent, it is necessary to release a skill in advance to the direction where the opponent may escape before lowering the opponent's blood limit and the opponent escapes.

2. Reverse pulling when escaping: When Miyue escapes, he can use a skill to pull space, that is, after releasing a skill in one direction, he immediately moves in the opposite direction, so that the opponent has to be distracted, thereby relieving the pressure.

3. Hit damage: The damage of one skill is indeed not high, but it is not low when the second skill absorbs full of law strength, so if you want to use one skill to hit damage, it is best to release one skill to hit two damage after the second skill absorbs enough law strength.

4. Crossing the terrain: A skill has a long movement trajectory and can be used to cross any wall.

5. Dodge skills: The delay displacement generated by Miyueyi's skill can be used to dodge key skills, such as Xiahou Wei's knocking on the floor, which is similar to Gongsun Li's umbrella.

(5) The timing of the release of big moves

Miyue's big move hurts enough, is invincible, and can accelerate, which is the most used skill in Miyue, and its release timing also has multiple choices:

1. Fight Outbreak: Miyue Big Moves have a 50% damage bonus, and it is a common choice to use them to fight outbreaks, especially when the second skill is full of strong laws, big moves can cause damage that destroys the world and the earth.

2. Dodge key control and damage: Big moves can make Miyue in a short-term invincible state, so Miyue can use big moves to avoid key control and damage of the enemy. Especially when the second skill is connected to the opponent, if Miyue's own state is poor or the opponent's outbreak is very high and has a lot of control, you can consider directly opening the big move, and when the big move is over, because Miyue has been enhanced by the second skill, and the opponent has been weakened by the second skill, its damage is greatly reduced, and it is no longer Miyue's opponent.

3. Increase movement speed: There are two most common scenarios, one is that after the two skills connect the opponent, when the opponent uses his own displacement or control skills to break free, he opens a big move to accelerate the pursuit to ensure that the chain is continuous, and the other is to open a big move when running away to obtain a movement speed bonus.

(6) Combo skills

For Miyue's skill release, I prefer to be improvisational, but if I have to summarize the combo, there are roughly the following four:

1, 131 escape combo: immediately release the three skills after one skill, and when the three skills are over, click the second stage of the skill again to come to the location of the first skill, so as to escape safely.

2, 213 pursuit combo (interspersed with general attack in the middle): one of the most commonly used combos, used to deal with enemies that can be directly connected to the second skill, especially when squatting grass.

3, 12 (flash) 3 cut into the combo (interspersed with general attack in the middle): The second of the most commonly used combos, used to deal with enemies that cannot be directly connected by the second skill. One skill is close to the enemy hero, and after the second skill is connected, the three skills are continuously output to finish.

4, 21 (flash) A3 seconds combo: the second skill absorbs small soldiers, wild monsters or the enemy's front row is strong, and when it absorbs about 2s, you can release a skill to approach the enemy's back row, and then land on the A3 second person, if necessary, you can use flash to further approach the enemy hero.

8. Playing ideas

Mastering the details can help you handle every confrontation, but to win the game, you have to rely on the big picture and specific ideas for playing. Similarly, let's sort out Miyue's playing ideas in chronological order:

(1) The beginning

For the vast majority of opposing road heroes, Miyue's initial movement speed does not have any advantage, and Miyue Level 1 and 2 do not have any displacement, so they cannot seize the field of view first. Assuming that the opposite side can play, the online field of view has been preempted by the opposite side, and we must be very cautious in the face of the field of view that has been preempted by the opposite side. If the other party is Guan Yu, Tachibana Youjing, this level can consume you and quickly distance from you, or the tank inscription Xiahou, Mengqi this level is difficult to fight, then we better not look at the grass to avoid being consumed in vain. The correct way is to wait for the arrival of the line of troops to directly clear the line, wait for the opponent to show their vision, and then keep a distance from them.

If the other party can't beat you at all, then what we have to do is how to induce the other party to donate blood.

How to play "Honor of Kings" well?

The common method is, stand in this grass, wait until the spirit of the river is refreshed, directly connect, and at the same time move to another grass while side A, see if the enemy hero is in it, if the enemy hero comes to fight for the river crab, then we can A person, and then use the second second skill that is quickly completed to connect to the enemy hero, there is a high probability that you can take a blood. If he doesn't come to fight, it doesn't matter, we earn a river spirit, back to the line only need to kill a small soldier to upgrade to the second, at this time, if the other party clears the line, we company soldiers or company A people, and then wait for the second second skill, there is a high probability of killing, or achieve a great online advantage. Of course, if the opposite head iron, it is not impossible to directly go online to pure spelling details.

(2) Alignment period

The Miyue in the line period is very strong, most heroes dare not touch the line, we can choose to card soldiers at this time to suppress the enemy's economic level of the hero against the road, or we can choose to quickly clear the line and invade the enemy's wild area to suppress the enemy's economic level. However, when we are more arrogant, we must pay attention to the movements of the enemy's single and wild fighting, and if the opponent's vision is not clear, then we must put ourselves in a safe position that can retreat at any time.

And if the opposing hero is not willing to be suppressed and runs out to fight hard, then we will not lose as long as the second skill is connected to the blood exchange, after all, Miyue's endurance is still very strong. At the same time, as long as the two skills are connected, they can basically fight and even cause kills. After reaching level four, Miyue can try to cross the tower to kill, using the flexibility of the first skill flash displacement, the invincible state of the big move (can reset the tower damage), and the explosive ability brought by the second skill, the chance of crossing the tower strong kill is very high. But it's still that sentence, always pay attention to the enemy's support, don't finish the skills, the person is not killed, and the bread is also right. Also, don't forget to eat the blood pack on the opposite side when crossing the tower!

(3) Medium term

In the middle of the month, Miyue continues to wander online and wild areas, and from time to time can control the dragon, mainly development. At the beginning of the mid-term, the other side still has a tower, and we need to make a choice, whether to quickly push down a tower or let the army line naturally push it off. In fact, if we push down a tower, we are just adding some revenue to the team in a short period of time, but this benefit can be obtained sooner or later, and there is no need to rush it. And if we don't push a tower, we can attract opposing heroes to defend the tower, thereby reducing their support time and creating a chance to kill.

So whether or not to push a tower down quickly depends on the pressure you create on your opponent and the pressure your teammates are facing. If you're putting less pressure on your opponent or your teammates are under more pressure, you should push down a tower quickly to build a bigger team advantage. And if you can put a lot of pressure on your opponent and your teammates don't have much pressure, then you can let the line push, you only need to kill, invade or support to further consolidate the one-line advantage.

After pushing down a tower, we still focus on the development of the line, especially to pay attention to suppressing the development rhythm of the enemy's field. At this time, if you can not support, you will not support, if you really have nothing to do, close enough, or have a good harvest opportunity.

(4) Later stage

In the later stage, the Lord and the Dark Tyrant arrived, and the equipment of the main location heroes was basically formed, at this time, we need to be more careful in the choice of line and support. In general, the following principles are followed:

1. First of all, we know that the advantage of Miyue is single belt, not participation in the group, so our priority at any time is to bring a line.

2. The ultimate purpose of the line is to contain or push the tower, to avoid meaningless death, pay attention to observe your own skill CD and minimap, and judge whether the hero who does not appear in the field of vision of the other party can you run if he comes to catch you? If you can't run away, can your teammates take this opportunity to take dragons, push towers, invade, or kill? And if you die, will you let the dragon, lose the tower, be invaded, or be forcibly opened by five to four? In short, you must weigh the pros and cons, and ensure that you can run if you are caught or can bring greater benefits even if you can't run, and then go deeper into the line. Otherwise, it is better not to expose the view, but to hide yourself. In addition, when exploring dangerous grass, you should put a skill back in advance to ensure that you can return to a safe position in time if you are in danger.

3. Put the line over after taking the line, don't rush to go up first, and observe the situation in the back. And the result is nothing more than two, someone to manage and no one to manage, if no one to manage continue to push the tower, my peak race high section brought down more than one highland tower, of course, no one to care, the biggest possibility is that the teammate pinned down the opposite five, at this time must let the teammate bite the opposite side, but also maintain a certain pulling space. If someone is in charge, then you look at how many people are in charge, what is the position, whether you have a chance to kill, whether you can retreat after killing, if the judgment is that you can go up, originally Miyue is good at this kind of skirmish, and if the judgment is not up, then either continue to plunder resources, or go to find teammates to converge, and form more fights and less in the front.

4. If the opposite side has a strong ability to grab people, the belt line is too dangerous, and the other party has not shown his vision, then Miyue can also consider hugging with teammates directly, after all, Miyue of the Law Stabbing still has the power of a battle in the front, and the total score belt has always been strong.

5. During the team battle, Miyue first uses two skills to connect small soldiers, wild monsters or the enemy's front row, and after absorbing enough magic strength, you can try to jump into the enemy's back row with one skill to kill C position, if the opportunity is not good, you can also output at the edge first and look for the opportunity to cut C.

9. Key points of confrontation

How to play "Honor of Kings" well?

Here are the do's and don'ts against the mainstream wing:

1, Ma Chao: Heap defense in the early stage, armor shoes + guardian armor is invincible, company soldiers are consumed, find an opportunity to stick to the face A2 or predict that he is going to pick up a gun when the second skill is connected, a set of Ma Chao is either dead or disabled.

2, Lv Bu: Lü Bu's first knife is not painful, the second knife is the real damage, use one skill or big move or two skills to slow down and pull to dodge the second knife, at this time Lv Bu will immediately lose the enchanted state. The moment Lv Bu opens the big move, you also open the big move, and when he lands on the ground, your big move just ends, perfectly hitting two pieces of damage while dodging Lv Bu's big move.

3, Li Xin: Guangxin will not move when he is accumulating, and he will kill casually if he stays. Although the secret letter looks a little more flexible, there is a pause when the big move is raised, and the secret letter must be close to the face, so it is also very good.

4, the old master: the same as Ma Chao, the armor shoes + guardian armor is invincible, and then when he is angry, he opens a big move so that he can't brush the skill CD. In addition, Yueta needs to be cautious, after all, the old master has reduced injuries and bundles.

5, Guan Yu: Guan Yu is a little difficult to fight, mainly because it is not good to connect, and it is easy to be broken free after the connection, in short, Guan Yu has no mistakes, it is difficult for us to kill him, but we can clear the line with the company, Guan Yu against us to clear the line his state will also be consumed, even if it goes to support it will be very dangerous, we take advantage of his support to plunder resources.

6, Zhu Bajie: Fight Zhu Bajie pay attention to stay away from the line of troops and the terrain, in addition, pay attention to avoid control, and change blood after connecting him.

7, Xiang Yu: Xiang Yu is relatively stupid, only one skill and one displacement, find the opportunity to connect the consumption, if it is a tank Xiang Yu is not very easy to kill, but if it is a hundred wear Xiang Yu, it is to hit the baby. In addition, notice that he has a passive damage reduction when crossing the tower.

8. Armor: After the fourth level of armor, the big move block can still eat a lot of damage from Miyue, so don't fight hard when he opens up. Also, pay attention to the control of the Dodge Armor Two skill.

9, Mulan: Toughness shoes + watchman's armor is invincible, and then kill casually, when Mulan's skill is charged, it is the best time for you to even him.

10, Xiahou Wei: Wear Xiahou casually to fight, tank Xiahou try not to get close, pull and fight, use one or three skills to avoid Xiahou control.

11, Meng Tian: Meng Tian is close to him when he is not big, and try to output behind him by moving the position, it is best to avoid the edge temporarily when it is big, but if there is an economic advantage, you can also fight head-on.

12, Arthur: Put two skills close to A, otherwise it is easy to be hidden, and once connected, you can hit casually.

13. Mad Iron: Keep your distance from Mad Iron through the displacement of the flash of one skill, the invincible acceleration of the third skill, and the deceleration of the second skill, especially when he has energy, don't be hit by too many skills.

14, Cheng Yanjin: When the first level is fighting, pay attention to the fight when he is low health, and he can fight by dodging him with a flash, and before the fourth level, you can try a single kill. After the fourth level, if he did not make a mistake, he would need to wait until the Golden Holy Sword to have a chance to kill him alone.

15, Miyamoto Musashi: Fighting Miyamoto Musashi can't be in a hurry to put skills, if it really doesn't work, even the soldiers are consumed. The big move is used to dodge his big move, and the skill is released as much as possible after he hands over the sword qi.

16, Sun Ce: React quickly and open a big move in time, don't be controlled by the boat, dizziness, and water connection after the fourth level, and pay attention to the position at other times.

17, Liu Bang: The company can consume soldiers, and if you have the opportunity to connect people, you can try to kill.

18. Baiqi: Keep your distance, pull and hit, don't be consumed too much health by spinning in circles.

19, Yang Jian: The skill is very good to hide, and even he is very good at hitting him when his dog comes up.

20, Dianwei: Keep a distance from Kite Dianwei, ideally it is best to avoid his second skill.

21, Chang'e: Pay attention to the best not to be fixed by Chang'e's skills, other times you can hit when you connect.

22, Nezha: Keep your distance from Nezha, if he dares to come up, sticking to the face A2 is a severe beating, Mi Yue is not afraid of Nezha's sanction effect, because he does not expect to fight with this effect, mainly for battery life.

23, Cao Cao: Kite fighting, as long as the two skills are connected, you can fight, Cao Cao after opening the big try to distance himself from him.

24, Athena: Whether it is her 2A12A or her 21A2A, when she finishes her last A close-fitting or makes a big move, we will go to the connection, and even live and hit casually.

25, Pangu: When disarmed, you can use a big move to remove this effect.

26, Su Lie: Su Lie is too stupid, just connect to A.

27, Mengqi: AP Mengqi is not very easy to fight, the shield is thick, the spell damage is high, and it can only be opened by five or five. AD Mengqi 2 skill can be connected to the kite, he A is less than a few strokes for you.

28, Tachibana Youkyo: Don't be too consumed by Tachibana Youjing's two-dan one-piece skill, it's best to connect when Tachibana Youjing amplifies the move.

29, Yuan Song: Because Yuan Song is too flexible, Miyue can only be beaten one set before considering counterfighting, so the armor of resilience shoes + guardian is invincible. In addition, although the outbreak of Yuan Song is high, its skill CD is not short, especially the puppet, so we can consider doing a small blood sucking first to improve battery life, so as not to be afraid of Yuan Song consumption. When he waits for his skill CD, we can try to fight back or even cross the tower to kill.

【Summary】

Therefore, Miyue seems to have no natural enemies, so how to target her? In fact, there really are no natural enemies online to single out Miyue, so you can only look for opportunities in GANK and team battles:

1. Let Miyue no longer be flexible: you are strong, Donghuang + Zhang Liang. As soon as these two people came out, as long as they hid their vision, Mi Yue would not dare to boldly lead the line, and its single-belt role would be limited, and it would not be possible to directly cut into the enemy's rear row during team battles. Similar to these two heroes, the old master can also make Miyue subject to certain restrictions, but the effect is not as obvious as these two heroes.

2. Let Miyue's skills and general attack fail: Dunshan, Gongsun Li, Miyamoto Musashi, these three heroes' ability to resist flying objects makes Miyue's first and second skills and even ordinary attacks easy to fail, thus limiting its breakthrough ability and explosive ability, this effect is especially obvious during team battles. However, it should be noted that once Miyue's second skill is connected, then turning on the skill to resist flying objects does not cut the chain.

3. Weaken the outbreak of Miyue: The mainstream magic thorn Miyue is longer than the outbreak, and a single hand of the witch's cloak can greatly weaken its explosive ability. In addition, Miyue's blood-sucking ability is mainly used for battery life, so don't be smart to do sanctions or nightmares, these two pieces of equipment are not the best of Miyue, the witch's cloak.

【S23 Season】

1. Overall evaluation: The S23 season is a well-deserved version of the mage, with the adjustment of the middle line, the reduction of wild monster resistance, and the enhancement of spell equipment, all of which greatly improve the dominance of the mage, and Miyue has obviously reaped the version dividend.

(1) Adjustment of the middle line of troops

The time of the intersection of the middle line of the new version is closer to the time of the intersection of the side line, and the side road often completes the clearing line after the middle single completes the clearance, which slows down the rhythm of the middle road and reduces the chance of the side being GANK. In this case, the side road places more emphasis on the ability to line up, and Miyue, as the king of the side to the line, naturally increases its strength.

(2) Wild monster resistance is reduced

The new version of the Wild Monster and the Ancient Creature's Demon Resistance has been weakened, which has increased the speed of Miyue's fight against wild monsters, which could already cause additional damage to wild monsters. Obviously, the plan also took this into account, so the passive skills of Miyue were weakened, so that the additional damage it caused to wild monsters and minions decreased, but all things considered, the speed of Miyue's fight against the wild was still considerable, although the speed of Qing soldiers decreased slightly, but it was harmless.

(3) Spell equipment enhancement

The new version of spell equipment has been fully adjusted, the synthesis of the witchcraft staff and the flow of the sun and the sun often produced by Miyue has been smoother, and the cost performance has been improved, the stream of the sun and the book of the sage that often appear in the moon have been enhanced in numerical terms, and the witch cloak that restrains Miyue has been slashed horizontally. In addition, the yellow knife is no longer suitable for Miyue due to the need for heads and assists to stack the number of layers, but the blue knife is the best choice for Miyue due to passive reverberation. The passive reverberation of the Blue Saber is the same name as the passive of the Reverberation Staff, which can deal range damage, further increasing the speed of the Qingye soldiers of Miyue Qingye, and the development speed is more considerable.

To sum up, with the blessing of the version dividend, although Miyue has been weakened on the surface, its actual strength has improved, and it is currently ranked T1.

【S24 Season】

In the season with very small adjustments, the point to note is that the epic strengthening of the Storm Dragon King, the dragon wins the world, do not drop points before the Storm Dragon King refreshes, under the premise of ensuring safety, you can bring the troop line in advance to fight for the team to open the dragon, and there is no change in the inscription compared to the S23 season.

【S25 Season】

One of the seasons with the smallest adjustments so far, Miyue's style of play has not changed significantly compared to the S24 season.

【S26 Season】

As we all know, Miyue and the Empress Dowager are two heroes. Finally, the Empress Dowager Yi's decree was offered:

Do you know, the woman is defiant, but also sweep the world of the Liuhe Lord: confidence is the peak, don't be afraid, don't be instigated, just do it, who comes and who dies in this wave!

If it's advantageous, be your best teammate: Gear is your best teammate at all times, plunder everything you can see!

An inch of territory, an inch of blood: it's a tower pushing game, this is a tower pushing game, this is a tower pushing game, important things say three times!

Don't be presumptuous: calm in case of trouble, don't panic when caught, run if you can, change if you can, it's really not okay, die generously, and don't lose seven or eight on the other side!

Kingship is a kind of style: no matter the change of version, the times change, but please remember: faith needs to endure!

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