Note: The following is the change content of version 13.5 shared by the designer, which does not represent the final result, and all national service is subject to the announcement!
Yesterday Riot Designer shared the list of changes planned for version 13.5, and today it brings the details of the changes, so let's see if your favorite heroes have been enhanced:
Hero Enhancement:
Loveland:
Q Skills:
If you kill a target, you will return 100% mana and 30% of the remaining cooldown
Now deals 10-146 extra damage to minions
R:
Copying the Q skill will also have the above effect.
Kennan:
Q Skills:
Skill Damage: 75/120/165/210/255(+75%AP) adjusted to 75/125/175/225/275(+85%AP)
Cooldown: 8/7/6/5/4 adjusted to 7/6.25/5.5/4.75/4
E Skills:
Halving damage to minions Adjusted to 60%
Artox:
W Skills:
Deceleration effect: 25% Adjustment hope 25/27.5/30/32.5/35%
Cooldown: 20/18.5/17/15.5/14 Adjusted to 20/18/16/14/12 seconds
R Skills:
Additional AD: 20/30/40% adjusted to 20/32.5/45%
Tadamir:
Growth Health: 112 adjusted to 115
Growth Attack: 3.7 adjusted to 4
Rambo:
E Skills:
Magic Resistance Cut: 10% adjusted to 12/14/16/18/20%
Red Temperature Harpoon Resistance Cut: 20% adjusted to 24/28/32/36/40%
Fitz:
Q Skills:
Base Damage: 10/25/40/55/70 Adjusted to 20/35/50/65/80
W Skills:
Return Mana: 20/28/36/44/52 adjusted to 30/40/50/60/70
Jinx:
Growth attack speed: 1% adjusted to 1.36%
W Skills:
Deceleration effect: 30/40/5/60/70% adjusted to 40/50/60/70/80%
Mana cost: 50/55/60/65/70 adjusted to 40/45/50/55/60
R Skills:
Maximum percentage damage to wild mobs: 800 adjusted to 1200
Samila:
Passive:
Passively provided movement speed per layer: 1-4% adjusted to 2/-3.5%
Chiana:
Q Skills:
Base Damage: 50/80/110/140/170 Adjusted to 50/85/120/155/190
E Skills:
Cooldown: 12/11/10/9/8 seconds Adjusted to 11/10/9/8/7 seconds
Nedley:
Passive:
Movement speed bonus: 10% adjusted to 20%
R Skills:
Cooldown: 3 adjusted to 1.5 seconds
Hero Weakening:
Planck:
Passive:
Base Damage: 55-310 adjusted to 50-250
E Skills:
Charging time: 18/17/16/15/14 adjusted to 18 seconds
Tucci:
E Skills:
Damage bonus: 35% AP adjusted to 30% AP
Ramos:
Growth Damage: 3.5 Adjusted to 2.75
Q Skills:
Base Damage: 100/130/160/190/220 adjusted to 100/125/150/175/200
Aurelian Saul:
Health Grown: 100 adjusted to 95
Growth Armor: 4.8 adjusted to 4.3
Q Skills:
Burst damage bonus per second: 40% AP adjusted to 35% AP
Caitlin:
Base Armor: 28 adjusted to 27
Base AD: 62 adjusted to 60
Rosy clouds:
Base attack speed: 0.658 adjusted to 0.644
Attack speed gain: 0.658 adjusted to 0.644
Yorick:
E Skills:
Extra Damage: 40% adjusted to 30%
Hero Adjustments:
Disaster:
Base Magic Resistance: 32 adjusted to 29
E Skills:
Cooldown: 5/4.75/4.5/4.25/4 adjusted to 5/4.5/4/3.5/3 seconds
Yumi (small rework):
Health Growth: 84 adjusted to 69
Base Mana: 404 adjusted to 440
Passive:
When Yumi hits an enemy hero with an attack or skill, Yumi heals 20-105 (+15% AP) health, and heals allies if they attach to them within the next 4 seconds. This skill has a 20-10 second cooldown, and if Yumi is attached to an ally when the passive is triggered, it will trigger the healing effect immediately. When the skill is ready, Yumi's attack range increases by 50.
When Yumi is attached to an allie, the friendly will give Yumi friendship points when he kills a hero or minion. Allies who provide the most friendship points become Yumi's best friend, and when Yumi is attached to his best friend, it gives Yumi skills an extra effect.
Q Skills:
Cooldown: 7.5/7.25/7/6.75/6.5/6.25
Mana cost: 50
Yumi summons a projectile that deals 60/90/120/150/180/210 (+20% AP) magic damage to the first enemy hit, slows down the target by 20%, and decays in one second.
When Yumi is attached to an ally, he can control the missile before it accelerates in a straight line, which deals 80/140/200/260/320/380 (+35% AP) magic damage and slows down the target by 55/60/65/70/75/80% for 2 seconds.
Best Friend: The slowdown effect is always 55/60/65/70/75/80%, and after hitting an enemy hero, Yumi and the attached allies' general attack deals an additional 10 (+10% AP) magic damage for 5 seconds. This damage increases based on friendly critical strike chance, up to a maximum of 75%.
Skill ballistic speed: 65 adjusted to 55
New: Make target visible
W Skills:
Cooldown: 10-0 seconds
Mana cost: None
Passive Effects - Yumi's shield and healing effects increase by 10-20% when Yumi is attached to an allie, and the friendly general attack restores 3/5/7/9/11 (+4% AP) health when hitting the target
Active Effects - Yumi attaches to an allie, becomes unselectable (except for towers), and moves with allies. The effect on Yumi will cause the skill to enter a 5-second cooldown period.
The skill has a cooldown period of 10-0 seconds (based on level), but Yumi can cast it at any time to make it easy to switch between different allies. Yumi's skill will use it to attach itself to the location of the friendly army, not Yumi himself. Yumi is disattached when the friendly uses teleportation.
E Skills:
Cooldown: 12/11.5/11/10.5/10 seconds
Mana cost: 80/90/100/110/120
Yumi gives himself a shield that can withstand 90/120/150/180/210 (+30% AP) damage and gain 35% (+8%/100AP) attack speed for 3 seconds. When the shield effect is present, it also provides 20% movement speed.
When Yumi attaches to an allie, the shield effect is transferred to the allie and restores 20/24/28/32/36 mana for both sides (up to 100% increase based on vulnerable mana). R Skills:
Cooldown: 120/110/100 seconds
Mana cost: 100
Yumi guides for 3.5 seconds and fires 5 magic ripples. When attached to an allie, the ripple can be manipulated with the mouse. Enemies hit by ripples deal 75/100/125 (+20% AP) magic damage and slow down by 10% (10% increase per ripple) for 1.25 seconds.
Allies hit by Ripple will regain 30/50/65 (+15% AP) health, and the spilled healing effect will transfer to the shield effect.
Best Friend: Increases 45.5/65/84.5 (+19.5% AP) healing, and provides 20/60/60 (+10% AP) armor and magic resistance, and the double antibody bonus takes effect for the duration of the skill.
Casting the W skill during the guidance period fixes the direction of the magic ripple
Yumi can move and cast E skills during guidance.
Pinson:
Base Life Regeneration: 1.5/sec Adjusted to 1.2/sec
Base Attack Speed/Attack Speed Gain: 0.644 Adjusted to 0.658
Q Skills:
Cooldown: 13/11.75/10.5/9.25/8 Adjusted to 11/10.25/9.5/8.75/8 seconds
Mana cost: 30 adjusted to 25
E Skills:
Cooldown: 22/20.5/19/17.5/16 adjusted to 25/23.5/22/20.5/19 seconds
Ash:
(The US test suit has made some changes, but all of them have been canceled and readjusted)
Q Skills:
Mana cost: 50 adjusted to 30
Duration: 6 seconds Adjusted to 4 seconds
Azir:
Base Health: 622 adjusted to 550
Base Mana: 380 adjusted to 320
Growth Mana: 36 adjusted to 40
Base attack speed: 0.625 adjusted to 0.658
Attack speed ratio: 0.625 adjusted to 0.694
Growth attack speed: 3% adjusted to 4%
Passive:
Summon Sun Disk cooldown: 180 adjusted to 90 seconds
Sun Disc Extra Damage Bonus: 15% adjusted to 50% AP
Q Skills:
Skill Damage: 70-150 (+30%AP) adjusted to 60-120(+45%AP)
Mana cost: 55 adjusted to 60-80
W Skills:
Remove: Passive attack speed bonus
Sandsoldier Base Damage: 50-150 Adjusted to 5-90