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Three Kingdoms 11 "True Heroes" new version interpretation of the game inside and outside the game has been greatly changed like another game

author:Traveling Shadows

Recently, many friends urged to change the 2.98 version of "Real Heroes", although this version has been released for almost half a month, but the main reason why it has not been updated to everyone is the instability of the version, until today this version still has some update content, so from today to introduce you to the "Real Heroes" version 2.98 and share it with all friends at the same time.

Three Kingdoms 11 "True Heroes" new version interpretation of the game inside and outside the game has been greatly changed like another game

Version introduction

With the new SIRE 2.04 version, the way the game starts has been changed.

1. Split of forces

The Tang, Song, Yuan, and Ming dynasties were all separated, and Li Longji, Zhao Zhi, Kublai Khan, and Zhu Di were now the monarchs of the new forces.

Later Tang and Later Liang generals were in the wild

Later Zhou Wu opened the seal in the wild

Zhu Yuanzhang's forces added five new Ming Dynasty founding generals (more than 20 of the 34 founding generals were killed by Lao Zhu, and a few died of illness early, and there were too few people who originally wanted to go more)

Zhu Di's power is a collection of forces of Zhu Di and his later Ming dynasty

The Mongol and Yuan dynasties each added three new generals to the opposition

Two new military generals were added to the Western Han Dynasty

The Qing Dynasty replaced five military generals

The Southern Song Dynasty martial generals did not change, just split

Cao Cao was able to Bole to the people of the Later Tang Dynasty, and the Duke of Zhou was able to Bole to the Eastern Han Dynasty of the Song Dynasty

Compared to the 2.97 map forest terrain problem, I have made a lot of changes here, and now the forest terrain in the game is obvious.

2 Other changes

Science and technology are needed to open official roads to build secondary internal affairs facilities

It is necessary to open up and expand Hong Kong customs through science and technology to build three-level internal affairs facilities

The construction of high-level interior facilities will take longer

Some stunt descriptions are limited in length due to the description bar, so you can check the specific description in the SIRE stunt bar

The number of stunt books doubled, there are two kinds of the same stunt book, there is no difference between the two books and the number is not limited, so now you don't need to use the book to continue to search, greatly improve the training space, you can create your ideal martial artist as needed, and at the same time slightly reduce the character to hold stunts, because the stunt book does not need the initial miscellaneous stunts, what you need will be searchable book training, greatly reducing the complexity of the game

Now force increases troop wounds

New horse and sword treasures have been added

Dozens of new stunts have been added

A new temple can revive warriors

Martial Saint Change: Singled out to win, 3 blocks around the enemy morale reduced by 30

The separation of the population system and morale is closed

2.97 stands for morale separation and population systems, and 2.98 produces extended scripts without these apps.

Notes

Please note to all friends who want to play the 2.98 version of "True Heroes", the launch method of the game has been greatly changed, originally to start the game by yourself, now you only need to use the launch game button in SIRE, and set the path for the first time, and configure the corresponding file to start the game and play with one click.

Three Kingdoms 11 "True Heroes" new version interpretation of the game inside and outside the game has been greatly changed like another game

Now when you start "True Heroes" 2.98 for the first time, you only need to load the configuration file for SIRE in the first step as shown in the figure, and the second step is to find and configure the startup file of "Three Kingdoms 11", then the preparation of SIRE has been completed, followed by launching the script auxiliary tools and configuring the general profile that wants to play the script.

At the same time that the player launches and configures the script aids, SIRE will start the game files by itself, at this time the game will appear on everyone's desktop at the same time, SIRE and script aids, players and friends choose to play the script after saving the martial files in the script aids, so just check whether the number of new generals in the game is 199 to judge whether the previous operation is correct?

Three Kingdoms 11 "True Heroes" new version interpretation of the game inside and outside the game has been greatly changed like another game

After the first configuration is correct, if players want to continue the previous save, they only need to turn on SIRE and use SIRE's launch game button to enter the game; If you want to start a new game, after starting SIRE and using SIRE to launch the game, you also need to open the script aid, repeat the previous steps, find the corresponding file in the script aid, and configure the general.

PS: The problem that is easy to ignore here is that you forget to configure SIRE's own configuration file when you start SIRE for the first time. However, as I have just said, if there is a problem with the previous configuration steps, then in the interface of configuring generals in the game, the number of new generals added by players is only 180 (approximate number), as long as the number of new generals is not 199, then there must be a problem.

Version interpretation

Although the version number of the game has been upgraded from 2.97 to 2.98, the changes to the game from the inside out are very large.

The first is that the original four finalists in the game, Yuan, Tang, Song and Ming, etc. were separated, and on top of the original 41 forces, some of the forces in the game disappeared, replaced by four "new" new forces such as Kublai Khan, Li Longji, Zhao Zhi and Zhu Di. However, the power disappeared, but their generals did not disappear, such as the generals of Later Tang and Later Liang will appear in Li Longji's Shengle in the wild, and the military generals of Later Zhou will appear in the Kaifeng in the wild, and in order to balance the old and new forces, several new generals have been added to the Yuan and Ming forces.

The split of the four major forces not only affects the difficulty star rating of the original four Yuan Tang and Song Ming, but also the location of the four additional forces, as well as the changes in the city where some of the original forces are located, this series of adjustments will become unpredictable for the entire development trend of the game. However, it is foreseeable that the third-rate forces such as the Three Jin and Qing forces that were originally in the second rate in the game will now be raised to one star in terms of game difficulty, and the traditional powerful Western Han is originally a one-star difficulty force, and the Turkic forces that are now and previously strengthened will become a good force at the absolute T0 level.

Since this is the first time that this kind of splitting of top forces has occurred, it is difficult to predict, and the new version has made great adjustments to the stunts of the generals.

Many of the well-known stunts in the game have either been adjusted and changed, or cut, and some new stunts have also appeared, and according to observations, this version has added range stunts for many generals.

Three Kingdoms 11 "True Heroes" new version interpretation of the game inside and outside the game has been greatly changed like another game

Similar stunts have appeared in previous versions, and when the technology is mature, this version is now fully and significantly used.

At the same time, there is a special skill similar to using the strength of the unit, money, etc. to increase damage or reduce the damage received, so that the attack becomes a segmented form.

In this way, the new special effects have become an important factor affecting the strength of the generals in this version, coupled with the division and reorganization of forces, etc., the progress trend of the game will become very confusing.

For the impact of the strength of the generals, in this version, not only the changes to old stunts and the addition of new stunts, but also the adjustment of treasures. The game not only made major adjustments to the stunts attached to the treasures, but also changed the number of stunt learning books. The number of stunt learning books has increased significantly, and the mode of use is no longer unused, and it will no longer be searched, and you can still find the corresponding level of study books without using them, which makes general training a fun game again.

However, as the disadvantage of the increase in the number of stunt learning books, that is, the number of stunts of the generals has been greatly reduced, for those top martial generals, there is no impact, those who are in the second line are tragic, and the gap between the sharp reduction in the number of stunts and the initial setting of the top martial generals is very large.

Personally, I feel that this is not a good adjustment, after all, the top military generals are still strong, while the role of the second-line military generals has been greatly reduced, and they have no chance to go on the battlefield and become the captain of the logistics transportation group. However, the specific situation needs to be observed in the game and then the final conclusion is made.

Three Kingdoms 11 "True Heroes" new version interpretation of the game inside and outside the game has been greatly changed like another game

In terms of game internal affairs, because of the SIRE 2.04 version, buildings are linked to technology, and now technology will affect the level of buildings, and the technology that affects the level of buildings is relatively useless internal affairs primary and secondary technology to open pipelines and expand ports.

Another setting that is very important for the impact of the game is that the morale separation feature used in version 2.97 has been turned off, as well as the population function. Although these two features were the most important changes in the previous SIRE version, they did not seem to have received positive feedback from players, so these two features were turned off in the new version.

Version subsequent adjustments

In almost half a month, if it were just these adjustments, then you wouldn't have to wait so long, because there are still many important adjustments that have been updated during this time.

1. Official position and leading troops

Rank and rank promotions do not increase the number of troops, only attributes. The number of troops is now determined by the commander, and the commander increases the number of troops by 200 at 1 point, so that the computer's four or five hundred thousand troops is effective, and the player will face an offensive of 10,000 per capita of computer troops, so two points have also been changed:

When soldiers come to the city, they can have money and food income

The number of conscriptions under the city will not be halved, but they will still flee.

The number of conscripts in cities has been greatly increased, the money required for conscription has increased, and the production of military uniforms in special cities has increased slightly

2. Develop an aura

Famous stunt changes + more

Cultivation and cultivation open 30 points, the maximum ability to grow to 150 points, the military department is still to the saint, compared to the previous military science growth faster

The Aura provides an increase in the upper limit, and since the maximum ability is increased, the Aura upper limit is also increased in order not to overflow

3 stunts

Assisted by name change support

To hit 20%-50%

Liberation restrictions, plus offensive and defensive special connections are also used, for the time being

Tips 184 - 187 and 188 - 193 are superimposed, 184 - 187 are not stacked with each other

Offensive and defensive mobile stunts, the same effect number is not superimposed, different can be superimposed, some things can be tested by themselves, if you don't understand it, you can test it

4. Slightly adjusted

The damage of divine fire, torrent, fierce stone, and fairy art has increased significantly, and the damage of divine fire in the forest, torrent in water, and radical stone in wasteland and plank road is higher

A hundred weakens become a halving of gas consumption, but don't worry, just bring a high, in addition to the Blue Dragon Knife, there are also new high-spirited treasures

The success rate of the return has increased significantly, and the gas consumption has increased significantly, so bring more poems to reply

5. Movement force adjustment

The upper limit of movement power has been changed to 20, so the skills of Cavalry Second Move, Motivation, and Return are all indirectly enhanced twice

6 interface

In the personal interface, you can view the general's phase, affection, and disgust, as well as the experience points of military skills and abilities

In the ability screen, you can view the martial arts stunts

In the stunt interface, you can see that the warrior has unlocked the stunt

7Construction

Increases the attack damage of buildings

Array 20 Bang 30 City Plug 40 These damage reductions should be used, especially in this version with many soldiers, and the additional damage reduction of the strong wall should not be underestimated

Subsequent adjustment interpretation

The reason why the subsequent adjustment content will be taken out to continue to be interpreted is because there are not only many numerical and special effect adjustments here, but the most important thing is that the command of the current military generals directly affects the number of troops.

Three Kingdoms 11 "True Heroes" new version interpretation of the game inside and outside the game has been greatly changed like another game

The official position in the game now only has additional ability value, and the number of troops will be directly determined by the commander value of the general, and now on top of the basic value, the number of troops will increase by 200 for each additional commander of the general.

This setting is an adjustment to suit the difficulty of this version of the AI. In the previous version, because of the limited rank of military generals, the number of troops will be very small, resulting in the AI having free soldiers, but there is no general ability to take them out of the city to attack the player. This adjustment is to maximize the AI troops to carry a large number of soldiers to the player, and there will be no large number of that kind of fuel-filling tactics, so that players can benefit from it.

However, this adjustment has reinforced the gap between the top warriors and the second-tier warriors. Now the top warriors in the game not only have high values, many stunts, and more troops, while the second-tier generals are now invincible in all directions, and even the power of the first battle seems to be gone.

In this way, it is really that the stronger the general, the more powerful, the weaker the general, the less useful, it seems to return to the original "Three Kingdoms 11" feeling, that is, the main few top generals can complete the in-game harvest, the overall balance of the game feels a lot worse.

According to inconclusive sources, this version may be a transitional version, mainly testing some things. I hope to move on to the next version as soon as possible and adjust the imbalance between the current warriors in the game.