Hello Elders, I'm Anabel Cardo. Just today, version 1.20 was officially updated in the national server, and a large number of vehicle performance modifications we mentioned earlier have also been implemented. In the coming days, I will show you the performance changes of these tanks one by one and see how they perform in the new version. Today, let's take a look at the M series 10-level heavy T57 heavy tank, after all, everyone has the highest demand for it.
Small talk about "new version of T57HT"
Brave attempt
Line plot of T57
The T57 was developed by the U.S. military during the Cold War, and this guy can be seen as an enhanced firepower version of the M103, which was also intended to replace the M103. In order to maximize the firepower of the tank, the T57 used a drum conveyor, but instead of placing the drum in the tail compartment of the turret as in the AMX 50B, it was placed under the gun, in the turret seat. So the turret tail compartment of the T57 is relatively small, but after calculations and turret tests, it is shown that the turret of the T57 is made too large and heavy, which places a lot of load on the high and low machines, making it "almost impossible to fight". As a result, the T57 project failed, but it also produced T58, T77 and other similar derivative projects, although none of them came to fruition, because the Americans were on the way to the main battle tank.
Old version of T57, do you remember this garage?
The T57 was added to the game in version 0.8.2, that is, in 2013, and before that there was a small 2nd level gun called T57, so the name "heavy tank" was added after the T57 of level 10, but we now mention that the T57 is generally the default to this 10-level car. The original T57 is quite powerful, it has quite good gun control, and a certain amount of defense, in town battles can beat any level 10 heavy tan full of blood into serious damage, or jump out to harvest at a critical moment. Because of this, WG filed the T57's gun control in version 0.9.3 not long after, cutting the triple expansion and shrinking time. T57 remained strong in this situation for a while, gradually waning from around 2017 as the game began to shift to a selling base.
Now it seems that WG is really this way, but the steps are smaller
What was the living environment of T57 before, in fact, I don't need to tell you again. Last year, I "" some of my own views on how certain tanks should be strengthened, and the view of the T57 is to strengthen its maneuvering and gun control, even at the cost of the decline in DPM, because I think that the T57 is an accompanying support, output machine, and it is currently lame in maneuvering and gun control that makes it difficult to play. As a result, version 1.20 WG is really this idea, but it does not dare to take such a big step, but only slightly strengthens its reverse and body movement rotation expansion circle. WG's changes make the current T57 and the original performance still lag behind, and the drastic changes in the environment are also destined to make the T57 difficult to return to yesterday's glory.
Now it
The hard power data of the gun is no problem
The most outstanding thing about the T57 is its firepower, as a traditional magazine vehicle, its base DPM is nearly 3200, which is the highest DPM among all the current version of the 10 heavy tanks. Under the common crew and accessory configuration, the T57 only takes about 22 seconds to fill a shuttle, while the rhinoceros can only load 1 shell at this time. T57 has 4 shots in a shuttle, 2 seconds with a small load, 400 damage per shot, that is, 1600 in 6 seconds, and another shuttle after 22 seconds. This makes T57, although the "full blood killing ability" is not strong, but it is indeed both explosive and continuous, which is rare.
470 meters away, stationary four bursts to hit moving targets
The T57's gun control problems were somewhat improved after the WG enhanced its mobile expansion and aiming time. The T57's bursts at medium and close range are indeed much better, and with a high enough penetration depth, it can turn its high paper DPM into actual damage. But it will still float at a long distance, and because the turret mobile expansion circle is not strengthened, it is better not to fire on the move, let alone choose to fire at medium and long distances with the enemy, then the T57 will really suffer. The most suitable way for it is to eat meat with the "big brother", the big brother resists damage to attract firepower, T57 goes out to output, and so on. It is also important to pay special attention to the fact that you must not be greedy or "hard".
A little defensive, but not much
Once when the T57 first joined the game, the selling point was "armored magazine heavy tank" (compared to the 50B), and the T57 at that time did have a bit of a defensive advantage. However, as soon as the silver for gold opened, coupled with the expansion of resources, gradually the defense of T57 became not enough to see. Later, the addition of KRV made T57 even more embarrassing - the KRV head iron cannon had a good dive angle, and the first round after round on the slope was sold, and it could come back unharmed. But the T57 is worn when it appears, which is... It's very uncomfortable. Its defense is actually concentrated in the upper part of the turret (and it is not reliable), and it can also jump on the head, and the "neck" and the lower part of the head and the side are very easy to wear. In the early and middle stages of the battle, try to save your HP and don't clash head-on with the enemy.
It is good to have a -20 reverse after the turbo + modification
The T57's maneuverability is undoubtedly an important difference between it and the AMX 50B. Before strengthening the maneuverability of the T57, it was quite average, it was moving extremely fast, the reverse speed was also low, and it was often unable to walk away after fighting, which was very sad, so in the nonsense last July, I also said that I wanted to add the reverse to -15. After this update in version 1.20, the reversing speed of the T57 has been improved, and it is still good to have -20 reversing after the turbo and modification. However, its mobility is still at the level of traditional heavy tan, and it has to go with the large army, and other data is more ordinary.
Shan Ye teammates can't count on it
I personally believe that the performance of the T57 bicycle after strengthening is indeed OK, and its advantages and disadvantages are more prominent, and it is not a balance breaker. But this car requires voice formation to play 100% combat effectiveness, if you play T57 in a single field team, it is still more uncomfortable, you must often passively wait for the enemy to give you a chance, rather than let the teammates to actively create output conditions for you. Therefore, I don't recommend everyone to get the new T57, friends with T57 can take it out and play with it. I am Anabel, Cardo, always thinking about the vital interests of our players. If you like my car review, please also retweet and share the publicity to let more commanders go home.