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Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

author:Qinglan Game said

In the past and even the current version system (S30 season), the "shooting core" gameplay is not a unique existence from beginning to end! Playing well as a shooter or having your own "native" shooter may be easier for qualifying or peak scores.

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

After the start of the S30 season, Huang Zhong's win rate and appearance rate have always been in a high state. Although Huang Zhong's one-sided data is not the highest existence, he can maintain a high appearance and high win rate, which can already be regarded as the first choice for upper points.

In the current season, Huang Zhong not only frequently appeared in qualifying and peak races, but also in the professional arena. Regarding the choice of Huang Zhong on the field, when in a single row, you can choose to develop conservatively and "ready to go", and when you are in a double row or multiple rows, you can choose to play a "duo combination" to play the effect of one plus one is greater than two.

Huang Zhong is a "standing type" shooter who mainly focuses on general attack output, and is also a hero whose consciousness is greater than operation. And a qualified Huang Zhong player, in addition to supporting the operation with consciousness, also needs to contribute tons of damage in team battles under the protection of teammates.

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

The content of this issue will be interpreted through Huang Zhong's skill mechanism, and his specific output techniques and practical awareness skills, as well as the selection ideas of outfits and inscriptions, will be analyzed in an all-round way.

First, the interpretation and operation skills of Huang Zhong's skill mechanism

In the game, if you want to ask which shooter has the highest output among all the shooters, then Huang Zhong must have a place. However, Huang Zhong's strength is not limited to his powerful output and explosive ability, but his powerful ability to dismantle and defend towers, which is just in line with the excellent potential of an output core attack and defense.

Huang Zhong's operation difficulty is moderate, although he is not a pure operation hero, but understanding the core mechanics in his skills is a necessary condition for playing Huang Zhong well.

1. Passive skill: Gunner Burning Soul (buff skill)

Huang Zhongpu will receive 12 attacks and 1.5% critical strike chance for 1.5 seconds when hitting the target, and this effect can be stacked up to 5 layers. When you turn on the big move to enter the turret state, you will get a double buff effect.

It should be noted that when exiting or entering the turret state, if there is still a passively provided buff effect on the body, its duration will be refreshed immediately, and the buff coefficient will be directly replaced with a multiple of the current state.

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

Detailed interpretation: The existence of passive skills makes Huang Zhong a hero with its own advantages at the beginning, 5 layers of passive stacking can directly get 60 physical attacks, when opening the big move, stacked passive can get 120 physical attacks and 15% critical strike chance bonus.

After the passive effect of Huang Zhong is triggered, there is an effective time of 1.5 seconds, and in actual combat, the attack frequency of the general attack should be kept within 1.5 seconds as much as possible.

If the hold time (1.5 seconds) is exceeded after the passive effect is triggered, the buff effect will gradually decrease instead of disappearing directly. The frequency of disappearance is calculated in 1.5 seconds, and then disappears at a rate of less than 1.5 seconds.

2. One skill: chasing potential (buff skill)

When the 1 skill is turned on, Huang Zhong gains a 70% movement speed buff, which continues to decay for 2 seconds. If you use the 1 skill in turret form, you will immediately exit turret form.

With the passive effect of 1 skill, you can get 60 (+4/Lv) physical attacks (4 more attacks when you increase the skill level, and 80 physical attacks when the skill reaches the level).

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

Detail Tip: The key factors of the Huang Zhong 1 skill are the short movement buff and the ability to quickly exit the form when used in turret form. Huang Zhong does not have displacement skills, and reasonable use of 1 skill can meet the position operation when supporting, pursuing, and retreating.

Of course, with the acceleration effect of 1 skill and Huang Zhong's long-distance output advantage, you can also play a pulling effect.

3. Second skill: Warning mines (enhancement and debuff skills)

Unleash 2 skills to place a "Watchdog" in a designated location and gain a field of view. When an enemy touches a mine, it deals 200 (+40/Lv) (+60% Ad) physical damage, and if it is touched by an enemy hero, it also deals an additional 2 seconds of 50% slowdown and 25% armor breaking.

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

If the ground mine is "trampled", Huang Zhong himself will receive a 200 (+40/Lv) (+50% Ad) point shield for 3 seconds.

Detail Tip: In the map, there are a maximum of two mines, and the first one released disappears when released multiple times. The focus of Huang Zhong 2 skills is shield buff and field of view detection (detecting vision and countering sneak attacks).

2. The key to gaining vision with skills is not limited to the trigger area of the "mine".

▲About the usage ideas of Huang Zhong 2 skills

If the existence of Huang Zhong's passive skills is the key to his opening advantage, then the 2 skills are the "capital" for fighting with the opponent at the beginning. In actual combat, the flexible use of 2 skills can not only strengthen Huang Zhong's survivability, but also ensure the effective presentation of high output.

Tip 1: Start the "Three Shields" gameplay

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

When going out, you will give preference to 2 skills, and when passing through the wild area, you can first throw a 2 skill in the wild monster den, such as the red buff birth point, and after the skill is refreshed, you can release the 2 skills on the movement path of the river spirit. When the 2 skill is refreshed again, the 2 skill can be placed directly at the foot of the hostile target.

Tip 2: Counter sneak attacks

Although Huang Zhong's output in the early stage occupies a natural advantage, survivability is still a shortcoming, so preventing being caught is also one of the best ways to continue development.

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

It is recommended to release the 2 skills at the intersection of the development road leading to the wild area or the middle road.

Regarding the Huang Zhong 2 skill release, the long-range aim release can be used to slow down and stay with teammates to gather fire output, and the close-range release can be used to target enemy melee assassins. In addition, the Huang Zhong 2 skill can also be released on the wall to achieve long-distance "stepping on the field of vision".

4. Big move: heavy battery (output skill)

Huang Zhong will enter the turret form and will not be able to move himself, but he will gain 150 (+125/Lv) points of physical and spell defense for 15 seconds (400 points of double resistance for full moves).

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

When using the big move again, it will end the turret form, and when the big move is opened, Huang Zhong's general attack range increase can hit range damage, dealing 350 (+175/Lv) (+100% Ad) physical damage to enemies in the center (40% damage reduction for enemies on the edge), and there are a total of 7 attack opportunities after opening the big move, which will automatically end the state after use.

Details: In addition to refreshing with continuous general attack, opening a big move will refresh the passive CD. In addition, opening the big move will also directly refresh the 1 skill cooldown.

▲About the corresponding settings of Huang Zhong's big move

First turn on "Lock Enemy Avatar Display", then click on "Automatic Normal Attack", and finally click on "General Attack Precision Switch".

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

Lock enemy avatars can be used to lock the enemy's rear row attack during team battles, so as not to hand over all output to the enemy's front row, and turn on automatic normal attack to better connect the locked enemy output. The final precision switch is mainly used to output targets at the edge of the attack range of the big move.

5. About Huang Zhong's combo ideas

Although Huang Zhong's core output comes from general attack, the reasonable use of skills can not only ensure Huang Zhong's survival, but also strengthen the output effect, which is of great help to playing pulling, defending, and active attack.

Squat combo: 3-2--1

With the help of grass to hide their vision, when the target passes by, open the big move and then release 2 skills on the target, then continue to use the general attack output, 7 general attacks or when the target leaves the attack range of the big move, use the 1 skill to reduce the back swing of the big move cannon, and chase the target with residual blood or change to the exposed field of view point.

Pairing combo: general attack -2-1

Use the general attack to consume the target and stack the passive, use 2 skills to hit, and then continue to connect the general attack output, at this time you need to leave 1 skill for pulling, the opponent can open 1 skill chase when fleeing, and open 1 skill retreat when counterattacking.

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

If the opponent is within the attackable range, but the general attack cannot harvest it in a short time, you can open the big move to get double damage output, you can first use 1 skill to shorten the distance between the enemy and us, then turn on the big move output, and then use 1 skill to quickly change positions to prevent being caught.

Important note: Although Huang Zhong does not have a displacement skill, with the acceleration effect provided by the 1 skill, he can also play a pulling effect.

In actual combat, it is recommended to always lock the distance between the target and itself at the edge of the longest range of ordinary attacks, use 1 skill to adjust the position when output, and maintain a certain output frequency during the output process to ensure the effectiveness of the passive effect.

Second, about the interpretation of Huang Zhong's outfit ideas

Huang Zhong's passive skill provides a natural advantage for general attack output, 1 skill provides movement speed buff and physical attack, release 2 skill to obtain vision, hit the target itself to obtain a shield and reduce the target's movement speed and armor breaking opponent, open the big move Huang Zhong will enter the turret form to provide himself with a double resistance bonus, and greatly increase the general attack range and damage effect.

General attack is Huang Zhong's main output method, so the selection of attributes is mainly based on physical attack, physical penetration, critical attack, and physical blood sucking.

1. Inscriptions

10 Hawkeyes, 7 Scourges plus 3 Red Moons, 8 Quests plus 2 Hunts.

First of all, 10 eagle eyes are mandatory inscriptions, the source of the scourge and the red moon lord are chosen to meet the initial attack speed threshold, the capture and hunting are to meet a certain endurance, and the two hunts are the best cost-effective choices.

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

Tip: Huang Zhong's third gear attack speed is around 9.2, the level growth attack speed is 3%, the whole set of inscriptions provides 6.8% attack speed bonus, if the opening game does not come out of the dagger and out of the armor, then the opening game can reach 9.8% after grabbing 2, which is exactly higher than the third gear.

If "Dagger" is selected at the beginning, then the acceleration inscription attack speed is exactly the 16.8% attack speed threshold.

2, Huang Zhong's idea of dressing

Go out with priority for the "Dagger", then synthesize the Quick Strike Gun. In terms of shoes, if you encounter a shooter with a strong start such as Galo, Di Renjie, and Baili Shouyo, you can choose the Shadow Shinobu Foot, and if you encounter a multi-control opponent, you can choose the Resistance Boot. Of course, if you start without pressure, you can choose the rush boots directly.

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

The first big piece is recommended to choose the version of the core equipment "Shadow Blade", and then choose the "Punch Fist Set" to synthesize the Endless Battle Blade. Then out of the "cloud-piercing bow" to strengthen the output, if the tailwind can directly synthesize "Daybreak", if the opponent is physically strong, you can first make a "guardian armor", on the contrary, if the spell is strong, first make the witch cloak.

Finally, it is recommended to suck blood and prefer "apocalypse", and the tailwind advantage is obvious, and the witch's cloak can be replaced with "Day-by-Day Bow".

Third, Huang Zhongzheng Battle Consciousness Strategy

The key point of playing Huang Zhong well must be to use its core characteristic effects.

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

For example, you can use passive to increase the damage effect, use 1 skill to present kite play, use 2 skill to detect the field of view to prevent being ganked, use big moves to demolish towers and defend towers, and cooperate with teammates to fight in groups.

1. How to get off to a good start

After the start of the game, priority is given to 2 skills, and as you travel, you can place a mine in the unspawned monster den, and when you enter the 2 skills refresh, you can place another mine on the path of the River Spirit moving.

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

Of course, if you choose to fight the enemy shooter directly, you can also directly fight the enemy shooter before the first mine effect is triggered, and the 2 skill can be placed directly under the feet of the enemy hero after refreshing. It should be noted that if you encounter shooters such as Di Renjie, Garo, Baili Shouyo, etc. at the beginning of the game, you need to stack the passive first and then harden with the enemy shooter.

After clearing the first wave of troop lines, the Spirit of the River must be grabbed, if the enemy shooter is unwilling to give up the hard line with the enemy shooter, if the enemy shooter retreats, concentrate his firepower on the Spirit of the River.

After gaining the advantage, control the line right to prepare for the pressure tower at level 4, at level 4, you need to give priority to observing the enemy's auxiliary, medium single or field of vision, if the enemy field is not supported, you can enter the grass in advance, when the enemy shooter shows the field of vision, open the big move 2 skill to play deceleration control, and then crazy use the general attack output.

If the enemy supports the tower, you can open a big move in the safe position in the tower to defend.

2. How to continue or create advantages in the medium term

Because of the buff effect provided by passive skills and 2 skills, Huang Zhong does not have too high dependence on the previous results, so he must play a little more actively in the early and middle stages.

When pressing the tower, it is best not to stand with your own troop line, and if the enemy shooter chooses to defend, you can cooperate with your own auxiliary to attack the enemy hero first.

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

Tip: In the medium stage, the continuation or creation of advantages will generally take the pressure tower or anti-wild, take the anti-wild, the specific operation needs to let the teammate occupy the field of view first, not found the enemy hero first help the teammate to fight the field, if the enemy hero comes to defend, you can first open the safe output distance, and then you can hit who hit whom, and finally open a big move against the edge of the wall for a concentrated fire attack.

When it is found that the enemy hero is not on the minimap, first use the 2 skill to detect the grass, after clearing the line, you can give the opponent a false vision, and then cooperate with teammates to squat, the purpose is to use the line of troops to contain the opponent to clear the line, and then open a large interception on the necessary route.

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

If you are caught multiple times and the enemy shooter is always out of view, or the enemy shooter hits more conservatively. A mine can be placed in the side bush to occupy the view, and then a large clear line can be used closer to the tower.

It is best to join the regiment when playing a small-scale group battle in the middle of the day, and the best position when playing the regiment must be based on the longest-range position of the general attack, do not rush to find the output object, who can hit whomever can hit, as long as the position is safer or the enemy's position is more concentrated, then open a big move to receive the general attack continuous output. (At this time, the line of sight must not be diverted from the enemy rushing hero)

▲ Dragon fighting ideas

Use 2 skills to help fight the grass near the dragon pit, and then output it in the position of the wall or close to the wall, when the enemy comes to grab the dragon, it will open a big move to provide fire suppression, at this time it is recommended to hit people first, when the enemy is close to him, use the flash over the wall, and then cooperate with teammates to counterattack.

Tip: The focus is on standing (close to the wall), followed by keeping the Flash and 1 skills, followed by focusing your firepower on your opponent when you come to grab the dragon.

3. Later group and Kamikochi ideas

As a shooter, Huang Zhong has no displacement and life-saving skills, so he has a certain dependence on his teammates. Therefore, be sure to communicate with your teammates when playing in a group. Before fighting, give priority to observing the enemy's C position and the position of the assassin, and if you do not show your head, it is recommended to choose to use the general attack output on the side.

Glory of Kings: S30 Huang Zhong's ranking winning rate continues to improve, and the actual combat strategy is interpreted in an all-round way

When the enemy core hero appears, find a safe position to open the output, and decide whether to adjust the output area using flash according to the position of the enemy core hero.

When going to the enemy heights, first do not stand with your own troop line, at the beginning can not stand too far ahead, first let your own front row go up, fold the passive and open a large cover in a safe position to cover teammates, if the enemy is guarding the tower, do not point the tower first to attack the enemy hero first.

Remember to leave a flash of one hand when pressing the tower, and place a mine under your feet before opening up.

Tip: Huang Zhong displacement skill, in the later stage, you must not clear the line to bring the line, and do not easily use the flash and 1 skills, as long as the enemy hero disappears in the map, use the 2 skill to occupy the grass field of view.

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